Related papers: SHroom: A Python Framework for Ambisonics Room Aco…
We introduce HiFi-HARP, a large-scale dataset of 7th-order Higher-Order Ambisonic Room Impulse Responses (HOA-RIRs) consisting of more than 100,000 RIRs generated via a hybrid acoustic simulation in realistic indoor scenes. HiFi-HARP…
This paper presents the 3D soundfield synthesis of the pressure field radiated by directional acoustic sources using both the multimodal method and higher-order ambisonics (HOA). Ambisonics is a technique for encoding and reproducing…
A method of binaural rendering from microphone array signals of arbitrary geometry is proposed. To reproduce binaural signals from microphone array recordings at a remote location, a spherical microphone array is generally used for…
Different methods can be employed to render virtual reverberation, often requiring substantial information about the room's geometry and the acoustic characteristics of the surfaces. However, fully comprehensive approaches that account for…
In this paper, we attempt to study the conditioning of the Spherical Harmonic Matrix (SHM), which is widely used in the discrete, limited order orthogonal representation of sound fields. SHM's has been widely used in the audio applications…
Continuum robots are advancing bronchoscopy procedures by accessing complex lung airways and enabling targeted interventions. However, their development is limited by the lack of realistic training and test environments: Real data is…
This paper introduces SoundSculpt, a neural network designed to extract target sound fields from ambisonic recordings. SoundSculpt employs an ambisonic-in-ambisonic-out architecture and is conditioned on both spatial information (e.g.,…
Audio foundation models learn general-purpose audio representations that facilitate a wide range of downstream tasks. While the performance of these models has greatly increased for conventional single-channel, dry audio clips, their…
Spatial audio quality is a highly multifaceted concept, with many interactions between environmental, geometrical, anatomical, psychological, and contextual considerations. Methods for characterization or evaluation of the geometrical…
Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic…
Late reverberation involves the superposition of many sound reflections resulting in a diffuse sound field. Since the spatially resolved perception of individual diffuse reflections is impossible, simplifications can potentially be made for…
We propose SHARC, a novel framework that synthesizes arbitrary, genus-agnostic shapes by means of a collection of Spherical Harmonic (SH) representations of distance fields. These distance fields are anchored at optimally placed reference…
Imagine being able to listen to the birds chirping in a park without hearing the chatter from other hikers, or being able to block out traffic noise on a busy street while still being able to hear emergency sirens and car honks. We…
This paper presents SHTNet, a lightweight spherical harmonic transform (SHT) based framework, which is designed to address cross-array generalization challenges in multi-channel automatic speech recognition (ASR) through three key…
This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes.…
Ambisonics Signal Matching (ASM) is a recently proposed signal-independent approach to encoding Ambisonic signal from wearable microphone arrays, enabling efficient and standardized spatial sound reproduction. However, reproduction accuracy…
Audio foundation models learn general-purpose audio representations that facilitate a wide range of downstream tasks. While the performance of these models has greatly increased for conventional single-channel, dry audio clips, their…
Acoustic scene perception involves describing the type of sounds, their timing, their direction and distance, as well as their loudness and reverberation. While audio language models excel in sound recognition, single-channel input…
We develop an efficient numerical method for calculating the image stress field induced by spherical voids in materials. The method is applied to dislocation-void interactions in dislocation dynamics simulations. We obtain a complete set of…
Spherical microphone arrays (SMAs) are widely used for sound field analysis, and sparse recovery (SR) techniques can significantly enhance their spatial resolution by modeling the sound field as a sparse superposition of dominant plane…