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While conditional generation models can now generate natural language well enough to create fluent text, it is still difficult to control the generation process, leading to irrelevant, repetitive, and hallucinated content. Recent work shows…

Text Worlds are virtual environments for embodied agents that, unlike 2D or 3D environments, are rendered exclusively using textual descriptions. These environments offer an alternative to higher-fidelity 3D environments due to their low…

Computation and Language · Computer Science 2021-07-12 Peter A Jansen

Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interactions with common everyday objects and locations. Deep…

Artificial Intelligence · Computer Science 2020-12-07 Sahith Dambekodi , Spencer Frazier , Prithviraj Ammanabrolu , Mark O. Riedl

One approach for multilingual data-to-text generation is to translate grammatical configurations upfront from the source language into each target language. These configurations are then used by a surface realizer and in document planning…

Computation and Language · Computer Science 2025-01-28 Andreas Madsack , Johanna Heininger , Adela Schneider , Ching-Yi Chen , Christian Eckard , Robert Weißgraeber

Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to…

Computation and Language · Computer Science 2022-04-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment's state driven by the actions of its agents. While such a paradigm enables users to play…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Willi Menapace , Aliaksandr Siarohin , Stéphane Lathuilière , Panos Achlioptas , Vladislav Golyanik , Sergey Tulyakov , Elisa Ricci

Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Haoyu Wu , Jiwen Yu , Yingtian Zou , Xihui Liu

Continual learning enables models to acquire new knowledge over time while retaining previously learned capabilities. However, its application to text-to-3D generation remains unexplored. We present ReConText3D, the first framework for…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Muhammad Ahmed Ullah Khan , Muhammad Haris Bin Amir , Didier Stricker , Muhammad Zeshan Afzal

Systems with both language comprehension and generation capabilities can benefit from the tight connection between the two. This work studies coupling comprehension and generation with focus on continually learning from interaction with…

Computation and Language · Computer Science 2024-08-29 Mustafa Omer Gul , Yoav Artzi

Creating Computer-Aided Design (CAD) models requires significant expertise and effort. Text-to-CAD, which converts textual descriptions into CAD parametric sequences, is crucial in streamlining this process. Recent studies have utilized…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Ruiyu Wang , Yu Yuan , Shizhao Sun , Jiang Bian

Interleaved multimodal generation enables capabilities beyond unimodal generation models, such as step-by-step instructional guides, visual planning, and generating visual drafts for reasoning. However, the quality of existing interleaved…

Scene text recognition in low-resource languages frequently faces challenges due to the limited availability of training datasets derived from real-world scenes. This study proposes a novel approach that generates text images in…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Chihiro Noguchi , Shun Fukuda , Shoichiro Mihara , Masao Yamanaka

Large Language Models(LLMs) have revolutionized text generation and multimodal perception,but their capabilities in 3D content generation remain underexplored. Existing methods compromise by producing either low-resolution meshes or coarse…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Junming Huang , Chi Wang , Letian Li , Guangkai Xu , Donglin Huang , Hao Chen , Qiang Dai , Weiwei Xu

Multimodal large language models (MLLMs) extend the success of language models to visual understanding, and recent efforts have sought to build unified MLLMs that support both understanding and generation. However, constructing such models…

Computer Vision and Pattern Recognition · Computer Science 2025-10-03 Hanyu Wang , Jiaming Han , Ziyan Yang , Qi Zhao , Shanchuan Lin , Xiangyu Yue , Abhinav Shrivastava , Zhenheng Yang , Hao Chen

Diffusion generative models have recently greatly improved the power of text-conditioned image generation. Existing image generation models mainly include text conditional diffusion model and cross-modal guided diffusion model, which are…

Computer Vision and Pattern Recognition · Computer Science 2022-11-04 Wei Li , Xue Xu , Xinyan Xiao , Jiachen Liu , Hu Yang , Guohao Li , Zhanpeng Wang , Zhifan Feng , Qiaoqiao She , Yajuan Lyu , Hua Wu

We introduce the Aging Multiverse, a framework for generating multiple plausible facial aging trajectories from a single image, each conditioned on external factors such as environment, health, and lifestyle. Unlike prior methods that model…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Bang Gong , Luchao Qi , Jiaye Wu , Zhicheng Fu , Chunbo Song , David W. Jacobs , John Nicholson , Roni Sengupta

We teach goal-driven agents to interactively act and speak in situated environments by training on generated curriculums. Our agents operate in LIGHT (Urbanek et al. 2019) -- a large-scale crowd-sourced fantasy text adventure game wherein…

Computation and Language · Computer Science 2022-02-28 Prithviraj Ammanabrolu , Renee Jia , Mark O. Riedl

High-quality 3D assets are essential for VR/AR, industrial design, and entertainment, motivating growing interest in generative models that create 3D content from user prompts. Most existing 3D generators, however, rely on a single…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Jiazhong Cen , Jiemin Fang , Sikuang Li , Guanjun Wu , Chen Yang , Taoran Yi , Zanwei Zhou , Zhikuan Bao , Lingxi Xie , Wei Shen , Qi Tian

This paper studies constrained text generation, which is to generate sentences under certain pre-conditions. We focus on CommonGen, the task of generating text based on a set of concepts, as a representative task of constrained text…

Computation and Language · Computer Science 2021-03-15 Yixian Liu , Liwen Zhang , Wenjuan Han , Yue Zhang , Kewei Tu

Large language models have made significant progress in the past few years. However, they are either generic {\it or} field specific, splitting the community into different groups. In this paper, we unify these large language models into a…

Computer Vision and Pattern Recognition · Computer Science 2023-07-26 Yuanhao Gong