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Related papers: Designing Fatigue-Aware VR Interfaces via Biomecha…

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Although automatic techniques have been employed in manufacturing industries to increase productivity and efficiency, there are still lots of manual handling jobs, especially for assembly and maintenance jobs. In these jobs, musculoskeletal…

Robotics · Computer Science 2009-01-08 Liang Ma , Damien Chablat , Fouad Bennis , Wei Zhang , François Guillaume

This work investigates how weight and pressure can function as haptic metaphors to support user interface notifications in Virtual Reality (VR). While prior research has explored ungrounded weight simulation and pneumatic feedback, their…

Graphics · Computer Science 2026-01-28 Joffrey Guilmet , Suzanne Sorli , Diego Vilela Monteiro

Biomechanical forward simulation holds great potential for HCI, enabling the generation of human-like movements in interactive tasks. However, training biomechanical models with reinforcement learning is challenging, particularly for…

Human-Computer Interaction · Computer Science 2025-08-26 Michał Patryk Miazga , Patrick Ebel

Adapting the user interface (UI) of software systems to meet the needs and preferences of users is a complex task. The main challenge is to provide the appropriate adaptations at the appropriate time to offer value to end-users. Recent…

Human-Computer Interaction · Computer Science 2024-05-16 Daniel Gaspar-Figueiredo , Marta Fernández-Diego , Ruben Nuredini , Silvia Abrahão , Emilio Insfrán

Adapting the User Interface (UI) of software systems to user requirements and the context of use is challenging. The main difficulty consists of suggesting the right adaptation at the right time in the right place in order to make it…

Software Engineering · Computer Science 2024-01-17 Daniel Gaspar-Figueiredo , Silvia Abrahão , Marta Fernández-Diego , Emilio Insfran

As the capability and complexity of UAVs continue to increase, the human-robot interface community has a responsibility to design better ways of specifying the complex 3D flight paths necessary for instructing them. Immersive interfaces,…

Human-Computer Interaction · Computer Science 2019-04-19 Jesse Paterson , Jiwoong Han , Tom Cheng , Paxtan Laker , David McPherson , Joseph Menke , Allen Yang

Conjoined collaborative robots, functioning as supernumerary robotic bodies (SRBs), can enhance human load tolerance abilities. However, in tasks involving physical interaction with humans, users may still adopt awkward, non-ergonomic…

Robotics · Computer Science 2026-02-02 Theodora Kastritsi , Marta Lagomarsino , Arash Ajoudani

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

Human-Computer Interaction · Computer Science 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu

Prolonged exposure to virtual reality (VR) systems leads to visual fatigue, impairs user comfort, performance, and safety, particularly in high-stakes or long-duration applications. Existing fatigue detection approaches rely on subjective…

Human-Computer Interaction · Computer Science 2026-01-21 Numan Zafar , Johnathan Locke , Shafique Ahmad Chaudhry

Assessing human muscle fatigue is critical for optimizing performance and safety in physical human-robot interaction(pHRI). This work presents a data-driven framework to estimate fatigue in dynamic, cyclic pHRI using arm-mounted surface…

Robotics · Computer Science 2026-02-18 Feras Kiki , Pouya P. Niaz , Alireza Madani , Cagatay Basdogan

This work presents the design, build, control, and preliminary user data of a locomotion interface called ForceBot. It delivers lower-body haptic interaction in virtual reality (VR), enabling users to walk in VR while interacting with…

Robotics · Computer Science 2025-03-04 An-Chi He , Jungsoo Park , Benjamin Beiter , Bhaben Kalita , Alexander Leonessa

Virtual Reality (VR) applications often require users to perform actions with two hands when performing tasks and interacting with objects in virtual environments. Although bimanual interactions in VR can resemble real-world interactions --…

Human-Computer Interaction · Computer Science 2024-04-23 Momona Yamagami , Sasa Junuzovic , Mar Gonzalez-Franco , Eyal Ofek , Edward Cutrell , John R. Porter , Andrew D. Wilson , Martez E. Mott

Robots can serve as safety catalysts on construction job sites by taking over hazardous and repetitive tasks while alleviating the risks associated with existing manual workflows. Research on the safety of physical human-robot interaction…

Robotics · Computer Science 2024-03-20 Mani Amani , Reza Akhavian

Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, many applications display full-body avatars to represent the…

Human-Computer Interaction · Computer Science 2024-07-12 Jose Luis Ponton , Reza Keshavarz , Alejandro Beacco , Nuria Pelechano

Stroke patients often experience upper limb impairments that restrict their mobility and daily activities. Physical therapy (PT) is the most effective method to improve impairments, but low patient adherence and participation in PT…

Training Vision-Language Models (VLMs) for Graphical User Interfaces (GUI) agents via Reinforcement Learning (RL) faces critical challenges: environment-based RL requires costly interactions, while environment-free methods struggle with…

Machine Learning · Computer Science 2025-02-27 Jiani Zheng , Lu Wang , Fangkai Yang , Chaoyun Zhang , Lingrui Mei , Wenjie Yin , Qingwei Lin , Dongmei Zhang , Saravan Rajmohan , Qi Zhang

Robotics simulation has been an integral part of research and development in the robotics area. The simulation eliminates the possibility of harm to sensors, motors, and the physical structure of a real robot by enabling robotics…

Muscle fatigue is defined as the point at which the muscle is no longer able to sustain the required force or work output level. The overexertion of muscle force and muscle fatigue can induce acute pain and chronic pain in human body. When…

Robotics · Computer Science 2008-09-19 Liang Ma , Fouad Bennis , Damien Chablat , Wei Zhang

Biomechanical models allow for diverse simulations of user movements in interaction. Their performance depends critically on the careful design of reward functions, yet the interplay between reward components and emergent behaviours remains…

Human-Computer Interaction · Computer Science 2025-03-05 Hannah Selder , Florian Fischer , Per Ola Kristensson , Arthur Fleig

Virtual reality (VR) technology is commonly used in entertainment applications; however, it has also been deployed in practical applications in more serious aspects of our lives, such as safety. To support people working in dangerous…

Human-Computer Interaction · Computer Science 2022-08-25 Ziming Li , Yiming Luo , Jialin Wang , Yushan Pan , Lingyun Yu , Hai-Ning Liang