English

What Makes a Model Breathe? Understanding Reinforcement Learning Reward Function Design in Biomechanical User Simulation

Human-Computer Interaction 2025-03-05 v1

Abstract

Biomechanical models allow for diverse simulations of user movements in interaction. Their performance depends critically on the careful design of reward functions, yet the interplay between reward components and emergent behaviours remains poorly understood. We investigate what makes a model "breathe" by systematically analysing the impact of rewarding effort minimisation, task completion, and target proximity on movement trajectories. Using a choice reaction task as a test-bed, we find that a combination of completion bonus and proximity incentives is essential for task success. Effort terms are optional, but can help avoid irregularities if scaled appropriately. Our work offers practical insights for HCI designers to create realistic simulations without needing deep reinforcement learning expertise, advancing the use of simulations as a powerful tool for interaction design and evaluation in HCI.

Keywords

Cite

@article{arxiv.2503.02571,
  title  = {What Makes a Model Breathe? Understanding Reinforcement Learning Reward Function Design in Biomechanical User Simulation},
  author = {Hannah Selder and Florian Fischer and Per Ola Kristensson and Arthur Fleig},
  journal= {arXiv preprint arXiv:2503.02571},
  year   = {2025}
}

Comments

10 pages, 3 figures, 2 tables; CHI 25 LBW

R2 v1 2026-06-28T22:06:15.722Z