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Integrated task and motion planning (TAMP) has proven to be a valuable approach to generalizable long-horizon robotic manipulation and navigation problems. However, the typical TAMP problem formulation assumes full observability and…

Federated learning offers a decentralized approach to machine learning, where multiple agents collaboratively train a model while preserving data privacy. In this paper, we investigate the decision-making and equilibrium behavior in…

Computer Science and Game Theory · Computer Science 2025-03-13 Lihui Yi , Xiaochun Niu , Ermin Wei

This tutorial presents cooperative and noncooperative game-theoretic frameworks for modeling, learning, and control in socio-technical systems, where human behavior, incentives, institutions, and social interactions are coupled with…

Systems and Control · Electrical Eng. & Systems 2026-05-19 Tamer Başar , Tomohisa Hayakawa , Hideaki Ishii , Quanyan Zhu

A robot operating in isolation needs to reason over the uncertainty in its model of the world and adapt its own actions to account for this uncertainty. Similarly, a robot interacting with people needs to reason over its uncertainty over…

Robotics · Computer Science 2017-08-07 Stefanos Nikolaidis , Jodi Forlizzi , David Hsu , Julie Shah , Siddhartha Srinivasa

Mobile autonomous system (MAS) becomes pervasive especially in the vehicular and robotic networks. Multiple heterogeneous MAS networks can be integrated together as a multi-layer MAS network to offer holistic services. The network…

Systems and Control · Electrical Eng. & Systems 2019-12-10 Juntao Chen , Quanyan Zhu

Humans seamlessly fuse anticipatory planning with immediate feedback to perform successive mobile manipulation tasks without stopping, achieving both high efficiency and reliability. Replicating this fluid and reliable behavior in robots…

We examine the tuning of cooperative behavior in repeated multi-agent games using an analytically tractable, continuous-time, nonlinear model of opinion dynamics. Each modeled agent updates its real-valued opinion about each available…

Physics and Society · Physics 2021-11-24 Shinkyu Park , Anastasia Bizyaeva , Mari Kawakatsu , Alessio Franci , Naomi Ehrich Leonard

Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set,…

Statistics Theory · Mathematics 2012-02-17 Shie Mannor , Vianney Perchet , Gilles Stoltz

Game dynamics theory, as a field of science, the consistency of theory and experiment is essential. In the past 10 years, important progress has been made in the merging of the theory and experiment in this field, in which dynamics cycle is…

Theoretical Economics · Economics 2024-11-13 Zhijian Wang , Shujie Zhou , Qinmei Yao , Yijia Wang

The Game of Life (GoL), one well known 2D cellular automaton, does not typically ensure interesting long-term phenotypic dynamics. Therefore, while being Turing complete, GoL cannot be said to be open-ended. In this work, we extend GoL with…

Cellular Automata and Lattice Gases · Physics 2024-06-21 Aarati Shrestha , Felix Reimers , Sanyam Jain , Paolo Baldini , Michele Braccini , Andrea Roli , Stefano Nichele

We address the multi-agent motion planning problem where interactions, collisions, and congestion co-exist. Conventional game-theoretic planners capture interactions among agents but often converge to conservative, congested equilibria.…

We present a computational framework for synthesis of distributed control strategies for a heterogeneous team of robots in a partially observable environment. The goal is to cooperatively satisfy specifications given as Truncated Linear…

Artificial Intelligence · Computer Science 2022-04-07 Ningyuan Zhang , Wenliang Liu , Calin Belta

The actions of an autonomous vehicle on the road affect and are affected by those of other drivers, whether overtaking, negotiating a merge, or avoiding an accident. This mutual dependence, best captured by dynamic game theory, creates a…

Robotics · Computer Science 2018-10-16 Jaime F. Fisac , Eli Bronstein , Elis Stefansson , Dorsa Sadigh , S. Shankar Sastry , Anca D. Dragan

Deception and persuasion play a critical role in long-horizon dialogues between multiple parties, especially when the interests, goals, and motivations of the participants are not aligned. Such complex tasks pose challenges for current…

Computation and Language · Computer Science 2023-11-13 Simon Stepputtis , Joseph Campbell , Yaqi Xie , Zhengyang Qi , Wenxin Sharon Zhang , Ruiyi Wang , Sanketh Rangreji , Michael Lewis , Katia Sycara

In multi-robot systems where a central decision maker is specifying the movement of each individual robot, a communication failure can severely impair the performance of the system. This paper develops a motion strategy that allows robots…

Multiagent Systems · Computer Science 2017-02-14 Siddharth Mayya , Magnus Egerstedt

In many multi-agent systems, agents interact repeatedly and are expected to settle into stable, rational behavior over time. Yet in practice, behavior often drifts, and detecting such deviations in real time remains an open challenge. We…

Computer Science and Game Theory · Computer Science 2026-05-25 Etienne Gauthier , Francis Bach , Michael I. Jordan

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Long-term memory is essential to feel like a continuous being, and to be able to interact/communicate coherently. Social robots need long-term memories in order to establish long-term relationships with humans and other robots, and do not…

Robotics · Computer Science 2018-11-28 Matías Pavez , Javier Ruiz del Solar , Victoria Amo , Felix Meyer zu Driehausen

We consider the problem of synthesizing safe-by-design control strategies for semi-autonomous systems. Our aim is to address situations when safety cannot be guaranteed solely by the autonomous, controllable part of the system and a certain…

Systems and Control · Computer Science 2016-12-15 Jana Tumova , Dimos V. Dimarogonas

In this paper, we present a unifying framework for analyzing equilibria and designing interventions for large network games sampled from a stochastic network formation process represented by a graphon. We first introduce a new class of…

Computer Science and Game Theory · Computer Science 2020-07-01 Francesca Parise , Asuman Ozdaglar
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