Related papers: A cube dismantling problem related to bootstrap pe…
Marching Cube algorithm is currently one of the most popular 3D reconstruction surface rendering algorithms. It forms cube voxels through the input image, and then uses 15 basic topological configurations to extract the iso-surfaces in the…
Many algorithms which exactly solve hard problems require branching on more or less complex structures in order to do their job. Those who design such algorithms often find themselves doing a meticulous analysis of numerous different cases…
Suppose $k\nmid n$ and $H$ is an $n$-vertex $k$-uniform hypergraph. A near perfect matching in $H$ is a matching of size $\lfloor n/k\rfloor$. We give a divisibility barrier construction that prevents the existence of near perfect matchings…
We provide counterexamples to the stable equivalence problem in every dimension $d\geq2$. That means that we construct hypersurfaces $H_1, H_2\subset\mathbb{C}^{d+1}$ whose cylinders $H_1\times\mathbb{C}$ and $H_2\times\mathbb{C}$ are…
This paper introduces a new approach for the automated reconstruction - reassembly of fragmented objects having one surface near to plane, on the basis of the 3D representation of their constituent fragments. The whole process starts by 3D…
Problems in scientific computing, such as distributing large sparse matrix operations, have analogous formulations as hypergraph partitioning problems. A hypergraph is a generalization of a traditional graph wherein "hyperedges" may connect…
In this article, we present a family of numerical approaches to solve high-dimensional linear non-symmetric problems. The principle of these methods is to approximate a function which depends on a large number of variates by a sum of tensor…
Efficient algorithms are presented for constructing spanners in geometric intersection graphs. For a unit ball graph in R^k, a (1+\epsilon)-spanner is obtained using efficient partitioning of the space into hypercubes and solving…
We introduce a graph decomposition which exists for all simple, connected graphs $G=(V,E)$. The decomposition $V = A \cup B \cup C$ is such that each vertex in $A$ has more neighbors in $B$ than in $A$ and vice versa. $C$ is `balanced':…
The problem of finding a path between two points while avoiding obstacles is critical in robotic path planning. We focus on the feasibility problem: determining whether such a path exists. We model the robot as a query-specific rectangular…
We study the structure of the set of all possible affine hyperplane sections of a convex polytope. We present two different cell decompositions of this set, induced by hyperplane arrangements. Using our decomposition, we bound the number of…
This paper aims to answer an open question recently posed in the literature, that is to find a fast exact method for solving the p-dispersion-sum problem (PDSP), a nonconcave quadratic binary maximization problem. We show that, since the…
There are few exact results for the Hubbard model on bipartite lattices of spatial dimension $d>1$. Nevertheless, the Hubbard model with transfer integral $t$ and onsite repulsion $U$ on bipartite lattices with $N_a$ sites, such as the…
A common approach for designing scalable algorithms for massive data sets is to distribute the computation across, say $k$, machines and process the data using limited communication between them. A particularly appealing framework here is…
We study some measure partition problems: Cut the same positive fraction of $d+1$ measures in $\mathbb R^d$ with a hyperplane or find a convex subset of $\mathbb R^d$ on which $d+1$ given measures have the same prescribed value. For both…
In a mass partition problem, we are interested in finding equitable partitions of smooth measures in $\mathbb{R}^d$. In this manuscript, we study the problem of finding simultaneous bisections of measures using scaled copies of a prescribed…
For many hard computational problems, simple algorithms that run in time $2^n \cdot n^{O(1)}$ arise, say, from enumerating all subsets of a size-$n$ set. Finding (exponentially) faster algorithms is a natural goal that has driven much of…
Regarding neighbor balance, we consider natural generalizations of $D$-complete Latin squares and Vatican squares from the finite to the infinite. We show that if $G$ is an infinite abelian group with $|G|$-many square elements, then it is…
The balanced hypercube, $BH_n$, is a variant of hypercube $Q_n$. Zhou et al. [Inform. Sci. 300 (2015) 20-27] proposed an interesting problem that whether there is a fault-free Hamiltonian cycle in $BH_n$ with each vertex incident to at…
We present a near-linear-time algorithm that, given a bridgeless cubic graph, finds a perfect matching intersecting every 3-edge-cut in exactly one edge. This improves over a cubic algorithm of Boyd et al. for the same problem, and over our…