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How many hyperplanes in $\mathbb{R}^n$ are needed in order to slice every edge of the $n$-dimensional hypercube with vertex set $\{\pm 1\}^n$? Here, we say that a hyperplane $H\subseteq \mathbb{R}^n$ slices an edge of the hypercube if it…
A cascade of phase transitions from square to hexagonal lattice is studied in 2D system of particles interacting via core-softened potential. Due to the presence of two length-scales of repulsion, different local configurations with four,…
The goal of Point Distance Solving Problems is to find 2D or 3D placements of points knowing distances between some pairs of points. The common guideline is to solve them by a numerical iterative method (\emph{e.g.} Newton-Raphson method).…
Consider the hyperplanes at a fixed distance $t$ from the center of the hypercube $[0,1]^d$. Significant attention has been given to determining the hyperplanes $H$ among these such that the $(d-1)$-dimensional volume of $H\cap[0,1]^d$ is…
We consider collections of hyperplanes in $\mathbb{R}^n$ covering all vertices of the $n$-dimensional hypercube $\{0,1\}^n$, which satisfy the following nondegeneracy condition: For every $v\in \{0,1\}^n$ and every $i=1,\dots,n$, we demand…
We introduce higher-dimensional cubical sliding puzzles that are inspired by the classical 15 Puzzle from the 1880s. In our puzzles, on a $d$-dimensional cube, a labeled token can be slid from one vertex to another if it is topologically…
The VertexCover problem is proven to be computationally hard in different ways: It is NP-complete to find an optimal solution and even NP-hard to find an approximation with reasonable factors. In contrast, recent experiments suggest that on…
The aim in packing problems is to decide if a given set of pieces can be placed inside a given container. A packing problem is defined by the types of pieces and containers to be handled, and the motions that are allowed to move the pieces.…
We study the problem of how to breakup many point sets in $\mathbb{R}^d$ into smaller parts using a few splitting (shared) hyperplanes. This problem is related to the classical Ham-Sandwich Theorem. We provide a logarithmic approximation to…
We describe a uniformly fast algorithm for generating points \vec{x} uniformly in a hypercube with the restriction that the difference between each pair of coordinates is bounded. We discuss the quality of the algorithm in the sense of its…
A latin hypercuboid of order $N$ is an $N\times...\times N\times k$ array filled with symbols from the set $\{0,...,N-1\} $ in such a way that every symbol occurs at most once in every line. If $k=N$, such an array is a latin hypercube. We…
A numerical method for coupled 3D-1D problems with discontinuous solutions at the interfaces is derived and discussed. This extends a previous work on the subject where only continuous solutions were considered. Thanks to properly defined…
In this research paper, the problem of optimization of a quadratic form over the convex hull generated by the corners of hypercube is attempted and solved. It is reasoned that under some conditions, the optimum occurs at the corners of…
Vertical decomposition is a widely used general technique for decomposing the cells of arrangements of semi-algebraic sets in ${{\mathbb R}}^d$ into constant-complexity subcells. In this paper, we settle in the affirmative a few…
An elegant bootstrap percolation result on the hyperrectangle graph was proved by Balogh, Bollob\'as, Morris, and Riordan using a linear algebric method in 2012. This paper studies the same problem by purely combinatorial means. The base…
Dong and Wang in [Theor. Comput. Sci. 771 (2019) 93--98] conjectured that the resulting graph of the $n$-dimensional folded hypercube $FQ_n$ by deleting any perfect matching is isomorphic to the hypercube $Q_n$. In this paper, we show that…
Let $H$ and $K$ be subsets of the vertex set $V(Q_d)$ of the $d$-cube $Q_d$ (we call $H$ and $K$ configurations in $Q_d$). We say $K$ is an \emph{exact copy} of $H$ if there is an automorphism of $Q_d$ which sends $H$ to $K$. If $d$ is a…
Given a graph G and a configuration C of pebbles on the vertices of G, a pebbling step removes two pebbles from one vertex and places one pebble on an adjacent vertex. The cover pebbling number g=g(G) is the minimum number so that every…
This paper analyzes the structure of the set of positive solutions of a class of one-dimensional superlinear indefinite bvp's. It is a paradigm of how mathematical analysis aids the numerical study of a problem, whereas simultaneously its…
Covering problems are classical computational problems concerning whether a certain combinatorial structure 'covers' another. For example, the minimum vertex covering problem aims to find the smallest set of vertices in a graph so that each…