Related papers: Concurrent Streaming, Viewer Transfers, and Audien…
The purpose of this paper is to explore a multi-modal approach to enhancing live broadcast engagement by developing a short video recommendation system that incorporates Multi-modal Graph Convolutional Networks (MMGCN) with user…
Low-latency video streaming over 5G has become rapidly popular over the last few years due to its increased usage in hosting virtual events, online education, webinars, and all-hands meetings. Our work aims to address the absence of studies…
Egocentric action anticipation is the task of predicting the future actions a camera wearer will likely perform based on past video observations. While in a real-world system it is fundamental to output such predictions before the action…
Using nine months of access logs comprising 1.9 Billion sessions to BBC iPlayer, we survey the UK ISP ecosystem to understand the factors affecting adoption and usage of a high bandwidth TV streaming application across different providers.…
Proactive streaming video understanding requires models to continuously process video streams and decide when to respond, rather than merely what to respond. This naturally introduces a decision-making problem under partial observations,…
Unlike offline processing, streaming video vision-language models face two fundamental constraints: causality and accumulation. Causality prevents access to future frames that offline methods exploit, while accumulation causes tokens to…
User dissatisfaction due to buffering pauses during streaming is a significant cost to the system, which we model as a non-decreasing function of the frequency of buffering pause. Minimization of total user dissatisfaction in a…
The collective attention on online items such as web pages, search terms, and videos reflects trends that are of social, cultural, and economic interest. Moreover, attention trends of different items exhibit mutual influence via mechanisms…
Recent years mesh-based Peer-to-Peer live streaming has become a promising way for service providers to offer high-quality live video streaming service to Internet users. In this paper, we make a detailed study on modeling and performance…
Research suggests there is a perception that females and underrepresented racial/ethnic minorities have worse gameplay skills and produce less engaging video game streaming content. This bias might impact streamers' audience size, viewers'…
We present the Streaming Reservoir Convergence Theorem (SRCT), a novel mathematical framework for multi-provider adaptive bitrate streaming that addresses three fundamental structural weaknesses in current systems: linear provider probing,…
Open source projects depend on newcomers who stay, yet most leave after a single contribution. Contribution events such as Google Summer of Code, LFX Mentorship, Hacktoberfest, and 24 Pull Requests attract thousands of newcomers each year,…
"Creativity is the heart and soul of advertising services". Effective creatives can create a win-win scenario: advertisers can reach target users and achieve marketing objectives more effectively, users can more quickly find products of…
Reusable data/code and reproducible analyses are foundational to quality research. This aspect, however, is often overlooked when designing interactive stream analysis workflows for time-series data (e.g., eye-tracking data). A mechanism to…
People watch livestreams to connect with others and learn about their hobbies. Livestreams feature multiple visual streams including the main video, webcams, on-screen overlays, and chat, all of which are inaccessible to livestream viewers…
YouTube is central to contemporary mass media. However, the official YouTube API does not provide access to the full set of creators or creator metadata on the platform. This lack of basic visibility into the YouTube ecosystem hinders…
The social brain hypothesis fixes to 150 the number of social relationships we are able to maintain. Similar cognitive constraints emerge in several aspects of our daily life, from our mobility up to the way we communicate, and might even…
In recent years, research efforts tried to exploit peer-to-peer (P2P) systems in order to provide Live Streaming (LS) and Video-on-Demand (VoD) services. Most of these research efforts focus on the development of distributed P2P block…
This study examines how active participation, financial commitment, and passive participation in the leading social live-streaming service, Twitch.tv, relate to individuals' psychological well-being. The three dimensions of social…
This study analyzes how web audiences flow across online digital features. We construct a directed network of user flows based on sequential user clickstreams for all popular websites (n=1761), using traffic data obtained from a panel of a…