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Autonomous driving requires the model to perceive the environment and (re)act within a low latency for safety. While past works ignore the inevitable changes in the environment after processing, streaming perception is proposed to jointly…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Jinrong Yang , Songtao Liu , Zeming Li , Xiaoping Li , Jian Sun

Livestreaming platforms have become increasingly popular in recent years as a means of sharing and advertising creative content. Popular content streamers who attract large viewership to their live broadcasts can earn a living by means of…

Social and Information Networks · Computer Science 2016-10-05 Neil Shah

Digital streaming platforms, including Twitch, Spotify, Netflix, Disney, and Kindle, have emerged as one of the main sources of entertainment with significant growth potential. Many of these platforms distribute royalties among streamers,…

Theoretical Economics · Economics 2024-03-14 Juan Carlos Gonçalves-Dosantos , Ricardo Martínez , Joaquín Sánchez-Soriano

In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem…

Artificial Intelligence · Computer Science 2021-07-30 Stefanos Antaris , Dimitrios Rafailidis , Sarunas Girdzijauskas

This paper studies the problem of serving multiple live video streams to several different clients from a single access point over unreliable wireless links, which is expected to be major a consumer of future wireless capacity. This problem…

Networking and Internet Architecture · Computer Science 2013-06-12 I-Hong Hou , Rahul Singh

Live video streaming has become a mainstay as a standard communication solution for several enterprises worldwide. To efficiently stream high-quality live video content to a large amount of offices, companies employ distributed video…

Artificial Intelligence · Computer Science 2020-11-12 Stefanos Antaris , Dimitrios Rafailidis

The increasing availability of learning activity data in Massive Open Online Courses (MOOCs) enables us to conduct a large-scale analysis of learners' learning behavior. In this paper, we analyze a dataset of 351 million learning activities…

Information Retrieval · Computer Science 2024-08-07 Xin Zhou , Aixin Sun , Jie Zhang , Donghui Lin

We study the problem of sharing the revenues raised from subscriptions to music streaming platforms among content providers. We provide direct, axiomatic and game-theoretical foundations for two focal (and somewhat polar) methods widely…

Theoretical Economics · Economics 2025-10-30 Gustavo Bergantiños , Juan D. Moreno-Ternero

The tragedy of the digital commons does not prevent the copious voluntary production of content that one witnesses in the web. We show through an analysis of a massive data set from \texttt{YouTube} that the productivity exhibited in…

Computers and Society · Computer Science 2008-09-20 Bernardo A. Huberman , Daniel M. Romero , Fang Wu

In the nascent days of e-content delivery, having a superior product was enough to give companies an edge against the competition. With today's fiercely competitive market, one needs to be multiple steps ahead, especially when it comes to…

Machine Learning · Computer Science 2014-05-21 Everaldo Aguiar , Saurabh Nagrecha , Nitesh V. Chawla

Despite the growing popularity of video streaming over the Internet, problems such as re-buffering and high startup latency continue to plague users. In this paper, we present an end-to-end characterization of Yahoo's video streaming…

Networking and Internet Architecture · Computer Science 2016-05-18 Mojgan Ghasemi , Partha Kanuparthy , Ahmed Mansy , Theophilus Benson , Jennifer Rexford

Empowered by today's rich tools for media generation and distribution, and the convenient Internet access, crowdsourced streaming generalizes the single-source streaming paradigm by including massive contributors for a video channel. It…

Multimedia · Computer Science 2015-02-24 Fei Chen , Cong Zhang , Feng Wang , Jiangchuan Liu

With most content distributed online and mediated by platforms, there is a pressing need to understand the ecosystem of content creation and consumption. A considerable body of recent work shed light on the one-sided market on…

Social and Information Networks · Computer Science 2025-09-03 Haiqing Zhu , Yun Kuen Cheung , Lexing Xie

With the growing demand for live video streaming, there is an increasing need for low-latency and high-quality transmission, especially with the advent of 5G networks. While 5G offers hardware-level improvements, effective software…

Networking and Internet Architecture · Computer Science 2024-09-11 Aizierjiang Aiersilan

Online platforms such as YouTube, Instagram heavily rely on recommender systems to decide what content to present to users. Producers, in turn, often create content that is likely to be recommended to users and have users engage with it. To…

Computer Science and Game Theory · Computer Science 2025-02-21 Krishna Acharya , Varun Vangala , Jingyan Wang , Juba Ziani

While video streaming algorithms are a hot research area, with interesting new approaches proposed every few months, little is known about the behavior of the streaming algorithms deployed across large online streaming platforms that…

Networking and Internet Architecture · Computer Science 2020-01-10 Melissa Licciardello , Maximilian Grüner , Ankit Singla

Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

Image and Video Processing · Electrical Eng. & Systems 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk

Video understanding requires models to continuously track and update world state during playback. While existing benchmarks have advanced video understanding evaluation across multiple dimensions, the observation of how models maintain…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Pengyiang Liu , Zhongyue Shi , Hongye Hao , Qi Fu , Xueting Bi , Siwei Zhang , Xiaoyang Hu , Zitian Wang , Linjiang Huang , Si Liu

Frequency estimation in data streams is one of the classical problems in streaming algorithms. Following much research, there are now almost matching upper and lower bounds for the trade-off needed between the number of samples and the…

Computational Complexity · Computer Science 2023-01-16 Shachar Lovett , Jiapeng Zhang

Due to missing IP multicast support on an Internet scale, over-the-top media streams are delivered with the help of overlays as used by content delivery networks and their peer-to-peer (P2P) extensions. In this context, mesh/pull-based…

Networking and Internet Architecture · Computer Science 2019-01-01 Wasiur R. KhudaBukhsh , Julius Rückert , Julian Wulfheide , David Hausheer , Heinz Koeppl
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