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Embodied perception systems face severe challenges of dynamic environment distribution drift when they continuously interact in open physical spaces. However, the existing domain incremental awareness methods often rely on the domain id…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Juncen Guo , Xiaoguang Zhu , Jingyi Wu , Jingyu Zhang , Jingnan Cai , Zhenghao Niu , Liang Song

Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable…

This paper presents an effective approach for learning novel 4D embodied world models, which predict the dynamic evolution of 3D scenes over time in response to an embodied agent's actions, providing both spatial and temporal consistency.…

Computer Vision and Pattern Recognition · Computer Science 2025-04-30 Haoyu Zhen , Qiao Sun , Hongxin Zhang , Junyan Li , Siyuan Zhou , Yilun Du , Chuang Gan

World models empower model-based agents to interactively explore, reason, and plan within imagined environments for real-world decision-making. However, the high demand for interactivity poses challenges in harnessing recent advancements in…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Jialong Wu , Shaofeng Yin , Ningya Feng , Xu He , Dong Li , Jianye Hao , Mingsheng Long

World Foundation Models (WFMs) offer remarkable visual dynamics simulation capabilities, yet their application to precise robotic control remains limited by the gap between generative realism and control-oriented precision. While existing…

Robotics · Computer Science 2025-12-04 Yuhang Huang , Shilong Zou , Jiazhao Zhang , Xinwang Liu , Ruizhen Hu , Kai Xu

Data-driven learning approaches for physics simulation, sometimes referred to as world models, have emerged as promising alternatives to traditional physics simulators due to their differentiable nature. Prior work has demonstrated…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Chanho Kim , Suhas V. Sumukh , Li Fuxin

Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Meiqi Wu , Zhixin Cai , Fufangchen Zhao , Xiaokun Feng , Rujing Dang , Bingze Song , Ruitian Tian , Jiashu Zhu , Jiachen Lei , Hao Dou , Jing Tang , Lei Sun , Jiahong Wu , Xiangxiang Chu , Zeming Liu , Kaiqi Huang

How to enable agents to predict the outcomes of their own motion intentions in three-dimensional space has been a fundamental problem in embodied intelligence. To explore general spatial imagination capability, we present AirScape, the…

We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique…

Training vision-based manipulation policies that are robust across diverse visual environments remains an important and unresolved challenge in robot learning. Current approaches often sidestep the problem by relying on invariant…

Robotics · Computer Science 2025-05-20 Sumeet Batra , Gaurav Sukhatme

Video generation models have emerged as high-fidelity models of the physical world, capable of synthesizing high-quality videos capturing fine-grained interactions between agents and their environments conditioned on multi-modal user…

Video generative models have emerged as a promising robotics backbone, capable of generating videos that depict the completion of complex tasks across embodiments and environments. Recent work proposes robot foundation models that jointly…

Robotics · Computer Science 2026-05-28 Sizhe Lester Li , Evan Kim , Xingjian Bai , Tong Zhao , Tao Pang , Max Simchowitz , Vincent Sitzmann

Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Min Zhao , Hongzhou Zhu , Bokai Yan , Zihan Zhou , Yimin Chen , Wenqiang Sun , Kaiwen Zheng , Guande He , Xiao Yang , Chongxuan Li , Fan Bao , Jun Zhu

Embodied AI requires agents that perceive, act, and anticipate how actions reshape future world states. World models serve as internal simulators that capture environment dynamics, enabling forward and counterfactual rollouts to support…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Xinqing Li , Xin He , Le Zhang , Min Wu , Xiaoli Li , Yun Liu

Emerging video diffusion models achieve high visual fidelity but fundamentally couple scene dynamics with camera motion, limiting their ability to provide precise spatial and temporal control. We introduce a 4D-controllable video diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Yiming Wang , Qihang Zhang , Shengqu Cai , Tong Wu , Jan Ackermann , Zhengfei Kuang , Yang Zheng , Frano Rajič , Siyu Tang , Gordon Wetzstein

Egocentric video generation with fine-grained control through body motion is a key requirement towards embodied AI agents that can simulate, predict, and plan actions. In this work, we propose EgoControl, a pose-controllable video diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Enrico Pallotta , Sina Mokhtarzadeh Azar , Lars Doorenbos , Serdar Ozsoy , Umar Iqbal , Juergen Gall

Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Linxi Xie , Lisong C. Sun , Ashley Neall , Tong Wu , Shengqu Cai , Gordon Wetzstein

Young children demonstrate early abilities to understand their physical world, estimating depth, motion, object coherence, interactions, and many other aspects of physical scene understanding. Children are both data-efficient and flexible…

Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present MotuBrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation…

Soft robotic manipulators are generally slow despite their great adaptability, resilience, and compliance. This limitation also extends to current soft robotic micromanipulators. Here, we introduce FilMBot, a 3-DOF film-based,…

Robotics · Computer Science 2026-02-06 Jiangkun Yu , Houari Bettahar , Hakan Kandemir , Quan Zhou
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