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Text-to-speech synthesis (TTS) has witnessed rapid progress in recent years, where neural methods became capable of producing audios with high naturalness. However, these efforts still suffer from two types of latencies: (a) the {\em…
Large Language Models (LLMs) demonstrate impressive capabilities, yet interaction with these models is mostly facilitated through text. Using Text-To-Speech to synthesize LLM outputs typically results in notable latency, which is…
Dysarthric speech reconstruction (DSR) typically employs a cascaded system that combines automatic speech recognition (ASR) and sentence-level text-to-speech (TTS) to convert dysarthric speech into normally-prosodied speech. However,…
Existing Large Language Model (LLM) based autoregressive (AR) text-to-speech (TTS) systems, while achieving state-of-the-art quality, still face critical challenges. The foundation of this LLM-based paradigm is the discretization of the…
The requirements for many applications of state-of-the-art speech recognition systems include not only low word error rate (WER) but also low latency. Specifically, for many use-cases, the system must be able to decode utterances in a…
Conventional spoken language translation (SLT) systems are pipeline based systems, where we have an Automatic Speech Recognition (ASR) system to convert the modality of source from speech to text and a Machine Translation (MT) systems to…
Simultaneous speech-to-text translation is widely useful in many scenarios. The conventional cascaded approach uses a pipeline of streaming ASR followed by simultaneous MT, but suffers from error propagation and extra latency. To alleviate…
Speech-to-Speech (S2S) Large Language Models (LLMs) are foundational to natural human-computer interaction, enabling end-to-end spoken dialogue systems. However, evaluating these models remains a fundamental challenge. We propose…
Thus far, end-to-end (E2E) models have not been shown to outperform state-of-the-art conventional models with respect to both quality, i.e., word error rate (WER), and latency, i.e., the time the hypothesis is finalized after the user stops…
Most end-to-end (E2E) spoken dialogue systems (SDS) rely on voice activity detection (VAD) for turn-taking, but VAD fails to distinguish between pauses and turn completions. Duplex SDS models address this by predicting output continuously,…
Speech-to-text translation (ST), which translates source language speech into target language text, has attracted intensive attention in recent years. Compared to the traditional pipeline system, the end-to-end ST model has potential…
During conversations, humans are capable of inferring the intention of the speaker at any point of the speech to prepare the following action promptly. Such ability is also the key for conversational systems to achieve rhythmic and natural…
Speaking Style Recognition (SSR) identifies a speaker's speaking style characteristics from speech. Existing style recognition approaches primarily rely on linguistic information, with limited integration of acoustic information, which…
Neural text-to-speech (TTS) generally consists of cascaded architecture with separately optimized acoustic model and vocoder, or end-to-end architecture with continuous mel-spectrograms or self-extracted speech frames as the intermediate…
Recent advances in text-to-speech (TTS) synthesis, particularly those leveraging large language models (LLMs), have significantly improved expressiveness and naturalness. However, generating human-like, interactive dialogue speech remains…
In this work, we address the Text-to-Speech (TTS) task by proposing a non-autoregressive architecture called EfficientTTS. Unlike the dominant non-autoregressive TTS models, which are trained with the need of external aligners, EfficientTTS…
Large-language-model (LLM)-based text-to-speech (TTS) systems can generate natural speech, but most are not designed for low-latency dual-streaming synthesis. High-quality dual-streaming TTS depends on accurate text--speech alignment and…
Recent advances in AudioLLMs have enabled spoken dialogue systems to move beyond turn-based interaction toward real-time full-duplex communication, where the agent must decide when to speak, yield, or interrupt while the user is still…
We experiment with a low-latency, end-to-end voice-to-voice communication model to optimize it for real-time conversational applications. By analyzing components essential to voice to voice (V-2-V) system viz. automatic speech recognition…
Real-time Spoken Language Models (SLMs) struggle to leverage Chain-of-Thought (CoT) reasoning due to the prohibitive latency of generating the entire thought process sequentially. Enabling SLMs to think while speaking, similar to humans, is…