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Gaussian processes are the ideal tool for modelling the Galactic ISM, combining statistical flexibility with a good match to the underlying physics. In an earlier paper we outlined how they can be employed to construct three-dimensional…

Instrumentation and Methods for Astrophysics · Physics 2018-08-15 S. E. Sale , J. Magorrian

3D Gaussian Splatting has recently emerged as a highly promising technique for modeling of static 3D scenes. In contrast to Neural Radiance Fields, it utilizes efficient rasterization allowing for very fast rendering at high-quality.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Wieland Morgenstern , Florian Barthel , Anna Hilsmann , Peter Eisert

Recently, reconstructing scenes from a single panoramic image using advanced 3D Gaussian Splatting (3DGS) techniques has attracted growing interest. Panoramic images offer a 360$\times$ 180 field of view (FoV), capturing the entire scene in…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Zhijie Shen , Chunyu Lin , Shujuan Huang , Lang Nie , Kang Liao , Yao Zhao

Reconstructing a 3D scene from images is challenging due to the different ways light interacts with surfaces depending on the viewer's position and the surface's material. In classical computer graphics, materials can be classified as…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Mateusz Nowak , Wojciech Jarosz , Peter Chin

We address the task of long-horizon navigation in partially mapped environments for which active gathering of information about faraway unseen space is essential for good behavior. We present a novel planning strategy that, at training…

Robotics · Computer Science 2025-02-06 Raihan Islam Arnob , Gregory J. Stein

Photorealistic 3D reconstruction of street scenes is a critical technique for developing real-world simulators for autonomous driving. Despite the efficacy of Neural Radiance Fields (NeRF) for driving scenes, 3D Gaussian Splatting (3DGS)…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Nan Huang , Xiaobao Wei , Wenzhao Zheng , Pengju An , Ming Lu , Wei Zhan , Masayoshi Tomizuka , Kurt Keutzer , Shanghang Zhang

We introduce a new method that efficiently computes a set of viewpoints and trajectories for high-quality 3D reconstructions in outdoor environments. Our goal is to automatically explore an unknown area, and obtain a complete 3D scan of a…

Computer Vision and Pattern Recognition · Computer Science 2018-09-19 Benjamin Hepp , Matthias Nießner , Otmar Hilliges

Accurate and realistic 3D scene reconstruction enables the lifelike creation of autonomous driving simulation environments. With advancements in 3D Gaussian Splatting (3DGS), previous studies have applied it to reconstruct complex dynamic…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Yedong Shen , Xinran Zhang , Yifan Duan , Shiqi Zhang , Heng Li , Yilong Wu , Jianmin Ji , Yanyong Zhang

Vision-based autonomous driving shows great potential due to its satisfactory performance and low costs. Most existing methods adopt dense representations (e.g., bird's eye view) or sparse representations (e.g., instance boxes) for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-16 Wenzhao Zheng , Junjie Wu , Yao Zheng , Sicheng Zuo , Zixun Xie , Longchao Yang , Yong Pan , Zhihui Hao , Peng Jia , Xianpeng Lang , Shanghang Zhang

Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes, scaling it up to large…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Jiaqi Lin , Zhihao Li , Xiao Tang , Jianzhuang Liu , Shiyong Liu , Jiayue Liu , Yangdi Lu , Xiaofei Wu , Songcen Xu , Youliang Yan , Wenming Yang

Realistic reconstruction of dynamic 4D scenes from monocular videos is essential for understanding the physical world. Despite recent progress in neural rendering, existing methods often struggle to recover accurate 3D geometry and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Haoran Zhou , Gim Hee Lee

We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation. Our approach enables interactive-time reconstruction and photo-realistic rendering from real-world single-camera RGBD…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Vladimir Yugay , Yue Li , Theo Gevers , Martin R. Oswald

Three-dimensional Gaussian Splatting (3DGS) has recently emerged as an efficient representation for novel-view synthesis, achieving impressive visual quality. However, in scenes dominated by large and low-texture regions, common in indoor…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Xirui Jin , Renbiao Jin , Boying Li , Danping Zou , Wenxian Yu

Recently, 3D Gaussian splatting (3D-GS) has achieved great success in reconstructing and rendering real-world scenes. To transfer the high rendering quality to generation tasks, a series of research works attempt to generate 3D-Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Taoran Yi , Jiemin Fang , Zanwei Zhou , Junjie Wang , Guanjun Wu , Lingxi Xie , Xiaopeng Zhang , Wenyu Liu , Xinggang Wang , Qi Tian

Implicit neural representations and 3D Gaussian splatting (3DGS) have shown great potential for scene reconstruction. Recent studies have expanded their applications in autonomous reconstruction through task assignment methods. However,…

Robotics · Computer Science 2024-12-04 Jing Zeng , Qi Ye , Tianle Liu , Yang Xu , Jin Li , Jinming Xu , Liang Li , Jiming Chen

The integration of aerial and ground images has been a promising solution in 3D modeling of complex scenes, which is seriously restricted by finding reliable correspondences. The primary contribution of this study is a feature matching…

Computer Vision and Pattern Recognition · Computer Science 2025-09-25 Jiangxue Yu , Hui Wang , San Jiang , Xing Zhang , Dejin Zhang , Qingquan Li

Efficient multi-agent 3D mapping is essential for robotic teams operating in unknown environments, but dense representations hinder real-time exchange over constrained communication links. In multi-agent Simultaneous Localization and…

Robotics · Computer Science 2026-04-02 Monica M. Q. Li , Pierre-Yves Lajoie , Jialiang Liu , Giovanni Beltrame

Recent advances in 3D Gaussian Splatting have enabled impressive photorealistic novel view synthesis. However, to transition from a pure rendering engine to a reliable spatial map for autonomous agents and safety-critical applications,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Chamuditha Jayanga Galappaththige , Thomas Gottwald , Peter Stehr , Edgar Heinert , Niko Suenderhauf , Dimity Miller , Matthias Rottmann

To achieve realistic immersion in landscape images, fluids such as water and clouds need to move within the image while revealing new scenes from various camera perspectives. Recently, a field called dynamic scene video has emerged, which…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 In-Hwan Jin , Haesoo Choo , Seong-Hun Jeong , Heemoon Park , Junghwan Kim , Oh-joon Kwon , Kyeongbo Kong

Neural rendering techniques have made substantial progress in generating photo-realistic 3D scenes. The latest 3D Gaussian Splatting technique has achieved high quality novel view synthesis as well as fast rendering speed. However, 3D…

Graphics · Computer Science 2025-05-09 Xinran Yang , Donghao Ji , Yuanqi Li , Jie Guo , Yanwen Guo , Junyuan Xie
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