Related papers: Static Scene Reconstruction from Dynamic Egocentri…
Recent work has shown that CNN-based depth and ego-motion estimators can be learned using unlabelled monocular videos. However, the performance is limited by unidentified moving objects that violate the underlying static scene assumption in…
Animals are capable of precise and agile locomotion using vision. Replicating this ability has been a long-standing goal in robotics. The traditional approach has been to decompose this problem into elevation mapping and foothold planning…
Recently, 3D hand reconstruction has gained more attention in human-computer cooperation, especially for hand-object interaction scenario. However, it still remains huge challenge due to severe hand-occlusion caused by interaction, which…
Fast 3D clothed human reconstruction from monocular video remains a significant challenge in computer vision, particularly in balancing computational efficiency with reconstruction quality. Current approaches are either focused on static…
Previous surface reconstruction methods either suffer from low geometric accuracy or lengthy training times when dealing with real-world complex dynamic scenes involving multi-person activities, and human-object interactions. To tackle the…
We introduce a method for egocentric videoconferencing that enables hands-free video calls, for instance by people wearing smart glasses or other mixed-reality devices. Videoconferencing portrays valuable non-verbal communication and face…
In this work, we enhance a professional end-to-end volumetric video production pipeline to achieve high-fidelity human body reconstruction using only passive cameras. While current volumetric video approaches estimate depth maps using…
Egocentric video generation with fine-grained control through body motion is a key requirement towards embodied AI agents that can simulate, predict, and plan actions. In this work, we propose EgoControl, a pose-controllable video diffusion…
Recently, deep learning-based 3D face reconstruction methods have demonstrated promising advancements in terms of quality and efficiency. Nevertheless, these techniques face challenges in effectively handling occluded scenes and fail to…
Reconstructing intricate, ever-changing environments remains a central ambition in computer vision, yet existing solutions often crumble before the complexity of real-world dynamics. We present DynaSplat, an approach that extends Gaussian…
Wearable cameras allow people to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favorable location, wearable cameras frequently capture the hands of the user, and may thus represent a…
Egocentric video understanding is inherently complex due to the dynamic 4D nature of the environment, where camera motion and object displacements necessitate a continuous re-evaluation of spatial relations. In this work, we target a suite…
Managing chronic wounds is a global challenge that can be alleviated by the adoption of automatic systems for clinical wound assessment from consumer-grade videos. While 2D image analysis approaches are insufficient for handling the 3D…
We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. However, reconstructing dynamic scenes such as complex human…
Reconstructing dynamic driving scenes from dashcam videos has attracted increasing attention due to its significance in autonomous driving and scene understanding. While recent advances have made impressive progress, most methods still…
In cinema, large camera lenses create beautiful shallow depth of field (DOF), but make focusing difficult and expensive. Accurate cinema focus usually relies on a script and a person to control focus in realtime. Casual videographers often…
Change detection has been a challenging visual task due to the dynamic nature of real-world scenes. Good performance of existing methods depends largely on prior background images or a long-term observation. These methods, however, suffer…
Joint camera pose and dense geometry estimation from a set of images or a monocular video remains a challenging problem due to its computational complexity and inherent visual ambiguities. Most dense incremental reconstruction systems…
Panoptic 3D reconstruction from a monocular video is a fundamental perceptual task in robotic scene understanding. However, existing efforts suffer from inefficiency in terms of inference speed and accuracy, limiting their practical…
We present a self-supervised learning-based pipeline for dense 3D reconstruction from full-length monocular endoscopic videos without a priori modeling of anatomy or shading. Our method only relies on unlabeled monocular endoscopic videos…