Related papers: Triangulating a Polygon with Holes in Optimal (Det…
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Euclidean shortest path between two points is a classical problem in computational geometry and has been studied extensively. Previously,…
Given the n vertices of a convex polygon in cyclic order, can the triangle of maximum area inscribed in P be determined by an algorithm with O(n) time complexity? A purported linear-time algorithm by Dobkin and Snyder from 1979 has recently…
We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…
Given a point $s$ and a set of $h$ pairwise disjoint polygonal obstacles of totally $n$ vertices in the plane, we present a new algorithm for building an $L_1$ shortest path map of size O(n) in $O(T)$ time and O(n) space such that for any…
We are concerned with the fastest possible direct numerical solution algorithm for a thin-banded or tridiagonal linear system of dimension $N$ on a distributed computing network of $N$ nodes that is connected in a binary communication tree.…
An $s$-workspace algorithm is an algorithm that has read-only access to the values of the input, write-only access to the output, and only uses $O(s)$ additional words of space. We present a randomized $s$-workspace algorithm for…
We present a new algorithm for computing the straight skeleton of a polygon. For a polygon with $n$ vertices, among which $r$ are reflex vertices, we give a deterministic algorithm that reduces the straight skeleton computation to a…
Given a set $S$ of $m$ point sites in a simple polygon $P$ of $n$ vertices, we consider the problem of computing the geodesic farthest-point Voronoi diagram for $S$ in $P$. It is known that the problem has an $\Omega(n+m\log m)$ time lower…
Given a polygon $H$ in the plane, the art gallery problem calls for fining the smallest set of points in $H$ from which every other point in $H$ is seen. We give a deterministic algorithm that, given any polygon $H$ with $h$ holes, $n$…
Explorable heap selection is the problem of selecting the $n$th smallest value in a binary heap. The key values can only be accessed by traversing through the underlying infinite binary tree, and the complexity of the algorithm is measured…
We consider the following geometric optimization problem: find a maximum-area rectangle and a maximum-perimeter rectangle contained in a given convex polygon with $n$ vertices. We give exact algorithms that solve these problems in time…
We describe a polynomial time algorithm that takes as input a polygon with axis-parallel sides but irrational vertex coordinates, and outputs a set of as few rectangles as possible into which it can be dissected by axis-parallel cuts and…
A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…
More than 25 years ago Chazelle~\emph{et al.} (FOCS 1991) studied the following question: Is it possible to cut any set of $n$ lines in ${\Bbb R}^3$ into a subquadratic number of fragments such that the resulting fragments admit a depth…
Let $P$ be an orthogonal polygon of $n$ vertices, without holes. The Orthogonal Polygon Covering with Squares (OPCS) problem takes as input such an orthogonal polygon $P$ with integral vertex coordinates, and asks to find the minimum number…
We revisit a standard polygon containment problem: given a convex $k$-gon $P$ and a convex $n$-gon $Q$ in the plane, find a placement of $P$ inside $Q$ under translation and rotation (if it exists), or more generally, find the largest copy…
Given a set of $n$ points $S$ in the plane, a triangulation $T$ of $S$ is a maximal set of non-crossing segments with endpoints in $S$. We present an algorithm that computes the number of triangulations on a given set of $n$ points in time…
We study the problem of computing the minimum area triangle that circumscribes a given $n$-sided convex polygon touching edge-to-edge. In other words, we compute the minimum area triangle that is the intersection of 3 half-planes out of $n$…
We consider several problems that involve lines in three dimensions, and present improved algorithms for solving them. The problems include (i) ray shooting amid triangles in $R^3$, (ii) reporting intersections between query lines…
Given two convex polygons $P$ and $Q$ with $n$ and $m$ edges, the maximum overlap problem is to find a translation of $P$ that maximizes the area of its intersection with $Q$. We give the first randomized algorithm for this problem with…