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Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Euclidean shortest path between two points is a classical problem in computational geometry and has been studied extensively. Previously,…

Computational Geometry · Computer Science 2021-02-26 Haitao Wang

Given the n vertices of a convex polygon in cyclic order, can the triangle of maximum area inscribed in P be determined by an algorithm with O(n) time complexity? A purported linear-time algorithm by Dobkin and Snyder from 1979 has recently…

Computational Geometry · Computer Science 2017-06-12 Yoav Kallus

We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…

Computational Geometry · Computer Science 2024-04-23 Kai Jin , Taikun Zhu , Ruixi Luo

Given a point $s$ and a set of $h$ pairwise disjoint polygonal obstacles of totally $n$ vertices in the plane, we present a new algorithm for building an $L_1$ shortest path map of size O(n) in $O(T)$ time and O(n) space such that for any…

Computational Geometry · Computer Science 2012-02-28 Danny Z. Chen , Haitao Wang

We are concerned with the fastest possible direct numerical solution algorithm for a thin-banded or tridiagonal linear system of dimension $N$ on a distributed computing network of $N$ nodes that is connected in a binary communication tree.…

Numerical Analysis · Mathematics 2018-02-02 Martin Neuenhofen

An $s$-workspace algorithm is an algorithm that has read-only access to the values of the input, write-only access to the output, and only uses $O(s)$ additional words of space. We present a randomized $s$-workspace algorithm for…

Computational Geometry · Computer Science 2017-05-02 Boris Aronov , Matias Korman , Simon Pratt , André van Renssen , Marcel Roeloffzen

We present a new algorithm for computing the straight skeleton of a polygon. For a polygon with $n$ vertices, among which $r$ are reflex vertices, we give a deterministic algorithm that reduces the straight skeleton computation to a…

Computational Geometry · Computer Science 2014-07-15 Siu-Wing Cheng , Liam Mencel , Antoine Vigneron

Given a set $S$ of $m$ point sites in a simple polygon $P$ of $n$ vertices, we consider the problem of computing the geodesic farthest-point Voronoi diagram for $S$ in $P$. It is known that the problem has an $\Omega(n+m\log m)$ time lower…

Computational Geometry · Computer Science 2021-05-25 Haitao Wang

Given a polygon $H$ in the plane, the art gallery problem calls for fining the smallest set of points in $H$ from which every other point in $H$ is seen. We give a deterministic algorithm that, given any polygon $H$ with $h$ holes, $n$…

Computational Geometry · Computer Science 2026-04-16 Khaled Elbassioni

Explorable heap selection is the problem of selecting the $n$th smallest value in a binary heap. The key values can only be accessed by traversing through the underlying infinite binary tree, and the complexity of the algorithm is measured…

Data Structures and Algorithms · Computer Science 2024-09-12 Sander Borst , Daniel Dadush , Sophie Huiberts , Danish Kashaev

We consider the following geometric optimization problem: find a maximum-area rectangle and a maximum-perimeter rectangle contained in a given convex polygon with $n$ vertices. We give exact algorithms that solve these problems in time…

Computational Geometry · Computer Science 2014-10-08 Sergio Cabello , Otfried Cheong , Christian Knauer , Lena Schlipf

We describe a polynomial time algorithm that takes as input a polygon with axis-parallel sides but irrational vertex coordinates, and outputs a set of as few rectangles as possible into which it can be dissected by axis-parallel cuts and…

Computational Geometry · Computer Science 2025-01-08 David Eppstein

A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…

Computational Geometry · Computer Science 2025-11-07 Mikkel Abrahamsen , Sujoy Bhore , Maike Buchin , Jacobus Conradi , Ce Jin , André Nusser , Carolin Rehs

More than 25 years ago Chazelle~\emph{et al.} (FOCS 1991) studied the following question: Is it possible to cut any set of $n$ lines in ${\Bbb R}^3$ into a subquadratic number of fragments such that the resulting fragments admit a depth…

Computational Geometry · Computer Science 2017-04-07 Mark de Berg

Let $P$ be an orthogonal polygon of $n$ vertices, without holes. The Orthogonal Polygon Covering with Squares (OPCS) problem takes as input such an orthogonal polygon $P$ with integral vertex coordinates, and asks to find the minimum number…

Computational Geometry · Computer Science 2024-11-19 Anubhav Dhar , Subham Ghosh , Sudeshna Kolay

We revisit a standard polygon containment problem: given a convex $k$-gon $P$ and a convex $n$-gon $Q$ in the plane, find a placement of $P$ inside $Q$ under translation and rotation (if it exists), or more generally, find the largest copy…

Computational Geometry · Computer Science 2024-03-21 Timothy M. Chan , Isaac M. Hair

Given a set of $n$ points $S$ in the plane, a triangulation $T$ of $S$ is a maximal set of non-crossing segments with endpoints in $S$. We present an algorithm that computes the number of triangulations on a given set of $n$ points in time…

Computational Geometry · Computer Science 2016-08-06 Dániel Marx , Tillmann Miltzow

We study the problem of computing the minimum area triangle that circumscribes a given $n$-sided convex polygon touching edge-to-edge. In other words, we compute the minimum area triangle that is the intersection of 3 half-planes out of $n$…

Computational Geometry · Computer Science 2022-08-15 Kai Jin , Zhiyi Huang

We consider several problems that involve lines in three dimensions, and present improved algorithms for solving them. The problems include (i) ray shooting amid triangles in $R^3$, (ii) reporting intersections between query lines…

Computational Geometry · Computer Science 2021-02-16 Esther Ezra , Micha Sharir

Given two convex polygons $P$ and $Q$ with $n$ and $m$ edges, the maximum overlap problem is to find a translation of $P$ that maximizes the area of its intersection with $Q$. We give the first randomized algorithm for this problem with…

Computational Geometry · Computer Science 2025-04-28 Timothy M. Chan , Isaac M. Hair
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