Related papers: Contrasting Perspectives on Engagement Across Thre…
There is a perceived controversy as to whether the cognitive representation of affect is better modelled using a dimensional or categorical theory. This paper first suggests that these views are, in fact, compatible. The paper then…
Modern computational systems have an unprecedented ability to detect, leverage and influence human attention. Prior work identified user engagement and dwell time as two key metrics of attention in digital environments, but these metrics…
Since prior work has identified that cultural differences influence user design preferences and interaction methods, as well as emphasizing the need to reflect on the appropriateness of popular HCI principles, we believe that it is equally…
With the recent advances of networking technology, connections among people are unprecedentedly enhanced. People with different ideologies and backgrounds interact with each other, and there may exist severe opinion polarization and…
Co-design is an effective method for designing software, but implementing it within the clinical setting comes with a set of unique challenges. This makes recruitment and engagement of participants difficult, which has been demonstrated in…
Privacy Policies are a cornerstone of informed consent, yet a persistent gap exists between their legal intent and practical efficacy. Despite decades of Human-Computer Interaction (HCI) research proposing various visualizations, user…
Digital competence (DC) is a broad set of skills, attitudes, and knowledge for confident, critical and responsible use of digital technologies in every aspect of life. DC is fundamental to all people in conducting a productive and…
While a central goal of HCI has always been to create and develop interfaces that are easy to use, a deeper focus has been set more recently on designing interfaces more ethically. However, the exact meaning and measurement of ethical…
As Human-Computer Interaction (HCI) research aims to be inclusive and representative of many marginalized identities, there is still a lack of available literature and research on intersectional considerations of race, gender, and sexual…
This study investigated the integration of cutting-edge technologies and methodologies for creating dynamic, user-centered library environments. In creative strategies for engagement and innovation, library users must be empowered to…
Student engagement plays a vital role in academic success with high engagement often linked to positive educational outcomes. Traditionally, student engagement is measured through self-reports, which are both labour-intensive and not…
The behavior change process is a dynamic journey with different informational and motivational needs across its different stages; yet current technologies for behavior change are static. In our recent deployment of Habito, an activity…
College students routinely use online course catalogs to explore a variety of academic offerings. Course catalogs may therefore be an effective place to encourage reflection on academic choices and interests. To test this, we embedded a…
Interventions are made in networks to change the network or its values in a desired way. The intervention strategies evaluated in the study described here use network sampling designs to find units to which interventions are applied. An…
In this paper, we delve into the pedestrian behavior understanding problem from the perspective of three different tasks: intention estimation, action prediction, and event risk assessment. We first define the tasks and discuss how these…
In the attention economy, understanding how individuals manage limited attention is critical. We introduce a simple model describing the decay of a user's engagement when facing multiple inputs. We analytically show that individual…
This study investigates how different virtual agent (VA) behaviors influence subjects' perceptions and group decision-making. Participants carried out experimental group discussions with a VA exhibiting varying levels of engagement and…
The aim of behaviour change is to help people to change aspects of their behaviour for the better (e.g., to decrease calorie intake, to drink in moderation, to take more exercise, to complete a course of antibiotics once started, etc.). In…
The objective of this paper is to synthesize the digital interventions initiatives to fight against COVID-19 in Bangladesh and compare with other countries. In order to obtain our research objective, we conducted a systematic review of the…
In digital knowledge work, flow promises not just productivity; it offers a pathway to well-being. Yet despite decades of flow research in HCI, we know little about how to design digital interventions that support it. In this work, we…