Related papers: Gesture2Speech: How Far Can Hand Movements Shape E…
Prosody modeling is an essential component in modern text-to-speech (TTS) frameworks. By explicitly providing prosody features to the TTS model, the style of synthesized utterances can thus be controlled. However, predicting natural and…
Co-speech gesture generation is crucial for automatic digital avatar animation. However, existing methods suffer from issues such as unstable training and temporal inconsistency, particularly in generating high-fidelity and comprehensive…
The automatic co-speech gesture generation draws much attention in computer animation. Previous works designed network structures on individual datasets, which resulted in a lack of data volume and generalizability across different motion…
Speech editing and zero-shot Text-to-Speech (TTS) share a similar generative foundation conditioned on speech prompts, yet speech editing demands far stricter local acoustic consistency with surrounding unedited content. While prior work…
Hand interactions are increasingly used as the primary input modality in immersive environments, but they are not always feasible due to situational impairments, motor limitations, and environmental constraints. Speech interfaces have been…
Speech-to-speech translation systems today do not adequately support use for dialog purposes. In particular, nuances of speaker intent and stance can be lost due to improper prosody transfer. We present an exploration of what needs to be…
In recent years, prompting has quickly become one of the standard ways of steering the outputs of generative machine learning models, due to its intuitive use of natural language. In this work, we propose a system conditioned on embeddings…
Zero-shot text-to-speech (TTS) aims to synthesize voices with unseen speech prompts, which significantly reduces the data and computation requirements for voice cloning by skipping the fine-tuning process. However, the prompting mechanisms…
Artificial speech synthesis has made a great leap in terms of naturalness as recent Text-to-Speech (TTS) systems are capable of producing speech with similar quality to human recordings. However, not all speaking styles are easy to model:…
Current emotional Text-To-Speech (TTS) and style transfer methods rely on reference encoders to control global style or emotion vectors, but do not capture nuanced acoustic details of the reference speech. To this end, we propose a novel…
We propose a novel training strategy for Tacotron-based text-to-speech (TTS) system to improve the expressiveness of speech. One of the key challenges in prosody modeling is the lack of reference that makes explicit modeling difficult. The…
Co-speech gesture video synthesis is a challenging task that requires both probabilistic modeling of human gestures and the synthesis of realistic images that align with the rhythmic nuances of speech. To address these challenges, we…
The automated synthesis of high-quality 3D gestures from speech is of significant value in virtual humans and gaming. Previous methods focus on synthesizing gestures that are synchronized with speech rhythm, yet they frequently overlook the…
Dynamically synthesizing talking speech that actively responds to a listening head is critical during the face-to-face interaction. For example, the speaker could take advantage of the listener's facial expression to adjust the tones,…
This paper focuses on enhancing human-agent communication by integrating spatial context into virtual agents' non-verbal behaviors, specifically gestures. Recent advances in co-speech gesture generation have primarily utilized data-driven…
Large-scale automatic speech translation systems today lack key features that help machine-mediated communication feel seamless when compared to human-to-human dialogue. In this work, we introduce a family of models that enable end-to-end…
Accented text-to-speech (TTS) synthesis seeks to generate speech with an accent (L2) as a variant of the standard version (L1). How to control the intensity of accent in the process of TTS is a very interesting research direction, and has…
Most existing Zero-Shot Text-To-Speech(ZS-TTS) systems generate the unseen speech based on single prompt, such as reference speech or text descriptions, which limits their flexibility. We propose a customized emotion ZS-TTS system based on…
How can we teach robots or virtual assistants to gesture naturally? Can we go further and adapt the gesturing style to follow a specific speaker? Gestures that are naturally timed with corresponding speech during human communication are…
Understanding how the brain responds to external stimuli and decoding this process has been a significant challenge in neuroscience. While previous studies typically concentrated on brain-to-image and brain-to-language reconstruction, our…