Related papers: S-VGGT: Structure-Aware Subscene Decomposition for…
3D reconstruction from multi-view images is a core challenge in computer vision. Recently, feed-forward methods have emerged as efficient and robust alternatives to traditional per-scene optimization techniques. Among them, state-of-the-art…
Foundation models for 3D vision have recently demonstrated remarkable capabilities in 3D perception. However, scaling these models to long-sequence image inputs remains a significant challenge due to inference-time inefficiency. In this…
Recent feed-forward 3D reconstruction methods, such as visual geometry transformers, have substantially advanced the traditional per-scene optimization paradigm by enabling effective multi-view reconstruction in a single forward pass.…
3D reconstruction in large-scale scenes is a fundamental task in 3D perception, but the inherent trade-off between accuracy and computational efficiency remains a significant challenge. Existing methods either prioritize speed and produce…
Visual Geometry Grounded Transformer (VGGT) advances 3D reconstruction via scalable Transformer architecture, but the quadratic complexity of global attention prevents long context application. StreamVGGT enables streaming with causal…
Reconstructing dynamic 4D scenes is challenging, as it requires robust disentanglement of dynamic objects from the static background. While 3D foundation models like VGGT provide accurate 3D geometry, their performance drops markedly when…
3D instance segmentation methods typically rely on high-quality point clouds or posed RGB-D scans, requiring complex multi-stage processing pipelines, and are highly sensitive to reconstruction noise. While recent feed-forward transformers…
3D Gaussian Splatting (3DGS) based Simultaneous Localization and Mapping (SLAM) systems can largely benefit from 3DGS's state-of-the-art rendering efficiency and accuracy, but have not yet been adopted in resource-constrained edge devices…
3D vision foundation models like Visual Geometry Grounded Transformer (VGGT) have advanced greatly in geometric perception. However, it is time-consuming and memory-intensive for long sequences, limiting application to large-scale scenes…
Models such as VGGT and $\pi^3$ have shown strong multi-view 3D performance, but their heavy reliance on global self-attention results in high computational cost. Existing sparse-attention variants offer partial speedups, yet lack a…
High-resolution imagery is essential for accurate 3D reconstruction, as many geometric details only emerge at fine spatial scales. Recent feed-forward approaches, such as the Visual Geometry Grounded Transformer (VGGT), have demonstrated…
We investigate a challenging task of dynamic scene geometry estimation, which requires representing both spatial and temporal features. Typically, existing methods align the two features into a unified latent space to model scene geometry.…
The Visual Geometry Grounded Transformer (VGGT) marks a significant leap forward in 3D scene reconstruction, as it is the first model that directly infers all key 3D attributes (camera poses, depths, and dense geometry) jointly in one pass.…
Current 4D Gaussian frameworks for dynamic scene reconstruction deliver impressive visual fidelity and rendering speed, however, the inherent trade-off between storage costs and the ability to characterize complex physical motions…
We present a scalable 3D reconstruction model that addresses a critical limitation in offline feed-forward methods: their computational and memory requirements grow quadratically w.r.t. the number of input images. Our approach is built on…
Visual Geometry Grounded Transformer (VGGT) delivers state-of-the-art feed-forward 3D reconstruction, yet its global self-attention layer suffers from a drastic collapse phenomenon when the input sequence exceeds a few hundred frames:…
Reconstructing 3D geometry from streaming video requires continuous inference under bounded resources. Recent geometric foundation models achieve impressive reconstruction quality through all-to-all attention, yet their quadratic cost…
Reconstructing dynamic 4D scenes is an important yet challenging task. While 3D foundation models like VGGT excel in static settings, they often struggle with dynamic sequences where motion causes significant geometric ambiguity. To address…
The Visual Geometry Grounded Transformer (VGGT) enables strong feed-forward 3D reconstruction without per-scene optimization. However, its billion-parameter scale creates high memory and compute demands, hindering on-device deployment.…
Dynamic scene reconstruction in autonomous driving remains a fundamental challenge due to significant temporal variations, moving objects, and complex scene dynamics. Existing feed-forward 3D models have demonstrated strong performance in…