English

SwiftVGGT: A Scalable Visual Geometry Grounded Transformer for Large-Scale Scenes

Computer Vision and Pattern Recognition 2025-11-25 v1 Artificial Intelligence

Abstract

3D reconstruction in large-scale scenes is a fundamental task in 3D perception, but the inherent trade-off between accuracy and computational efficiency remains a significant challenge. Existing methods either prioritize speed and produce low-quality results, or achieve high-quality reconstruction at the cost of slow inference times. In this paper, we propose SwiftVGGT, a training-free method that significantly reduce inference time while preserving high-quality dense 3D reconstruction. To maintain global consistency in large-scale scenes, SwiftVGGT performs loop closure without relying on the external Visual Place Recognition (VPR) model. This removes redundant computation and enables accurate reconstruction over kilometer-scale environments. Furthermore, we propose a simple yet effective point sampling method to align neighboring chunks using a single Sim(3)-based Singular Value Decomposition (SVD) step. This eliminates the need for the Iteratively Reweighted Least Squares (IRLS) optimization commonly used in prior work, leading to substantial speed-ups. We evaluate SwiftVGGT on multiple datasets and show that it achieves state-of-the-art reconstruction quality while requiring only 33% of the inference time of recent VGGT-based large-scale reconstruction approaches.

Keywords

Cite

@article{arxiv.2511.18290,
  title  = {SwiftVGGT: A Scalable Visual Geometry Grounded Transformer for Large-Scale Scenes},
  author = {Jungho Lee and Minhyeok Lee and Sunghun Yang and Minseok Kang and Sangyoun Lee},
  journal= {arXiv preprint arXiv:2511.18290},
  year   = {2025}
}

Comments

Project Page: https://Jho-Yonsei.github.io/SwiftVGGT/

R2 v1 2026-07-01T07:50:41.646Z