Related papers: Toward Phonology-Guided Sign Language Motion Gener…
Recently, 2D speaking avatars have increasingly participated in everyday scenarios due to the fast development of facial animation techniques. However, most existing works neglect the explicit control of human bodies. In this paper, we…
Sign Languages are rich multi-channel languages, requiring articulation of both manual (hands) and non-manual (face and body) features in a precise, intricate manner. Sign Language Production (SLP), the automatic translation from spoken to…
We are witnessing a revolution in conditional image synthesis with the recent success of large scale text-to-image generation methods. This success also opens up new opportunities in controlling the generation and editing process using…
Audio-driven talking head generation requires precise synchronization between facial animations and audio signals. This paper introduces ATL-Diff, a novel approach addressing synchronization limitations while reducing noise and…
Sign languages are multi-channel visual languages, where signers use a continuous 3D space to communicate.Sign Language Production (SLP), the automatic translation from spoken to sign languages, must embody both the continuous articulation…
Sign language understanding has made significant strides; however, there is still no viable solution for generating sign sequences directly from entire spoken content, e.g., text or speech. In this paper, we propose a unified framework for…
The generation of high-quality, animatable 3D head avatars from text has enormous potential in content creation applications such as games, movies, and embodied virtual assistants. Current text-to-3D generation methods typically combine…
Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions…
Co-speech gesturing is an important modality in conversation, providing context and social cues. In character animation, appropriate and synchronised gestures add realism, and can make interactive agents more engaging. Historically, methods…
Speech-to-face generation is an intriguing area of research that focuses on generating realistic facial images based on a speaker's audio speech. However, state-of-the-art methods employing GAN-based architectures lack stability and cannot…
In this work, we present an efficient approach for capturing sign language in 3D, introduce the 3D-LEX v1.0 dataset, and detail a method for semi-automatic annotation of phonetic properties. Our procedure integrates three motion capture…
In recent years, deep learning techniques have been used to develop sign language recognition systems, potentially serving as a communication tool for millions of hearing-impaired individuals worldwide. However, there are inherent…
Generating continuous sign language videos from discrete segments is challenging due to the need for smooth transitions that preserve natural flow and meaning. Traditional approaches that simply concatenate isolated signs often result in…
Text-driven human motion generation is a multimodal task that synthesizes human motion sequences conditioned on natural language. It requires the model to satisfy textual descriptions under varying conditional inputs, while generating…
Sign language plays a crucial role in bridging communication gaps between the deaf and hard-of-hearing communities. However, existing sign language video generation models often rely on complex intermediate representations, which limits…
Text-to-image diffusion models have demonstrated a remarkable ability to generate photorealistic images from natural language prompts. These high-resolution, language-guided synthesized images are essential for the explainability of disease…
We propose a two-stage framework for audio-driven talking head generation with fine-grained expression control via facial Action Units (AUs). Unlike prior methods relying on emotion labels or implicit AU conditioning, our model explicitly…
We present LipDiffuser, a conditional diffusion model for lip-to-speech generation synthesizing natural and intelligible speech directly from silent video recordings. Our approach leverages the magnitude-preserving ablated diffusion model…
When animation of a humanoid figure is to be generated at run-time, instead of by replaying pre-composed motion clips, some method is required of specifying the avatar's movements in a form from which the required motion data can be…
Audio-driven talking face video generation has attracted increasing attention due to its huge industrial potential. Some previous methods focus on learning a direct mapping from audio to visual content. Despite progress, they often struggle…