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The subject of this paper is reinforcement learning. Policies are considered here that produce actions based on states and random elements autocorrelated in subsequent time instants. Consequently, an agent learns from experiments that are…

Machine Learning · Computer Science 2020-09-11 Marcin Szulc , Jakub Łyskawa , Paweł Wawrzyński

The celebrated result of Kabanets and Impagliazzo (Computational Complexity, 2004) showed that PIT algorithms imply circuit lower bounds, and vice versa. Since then it has been a major challenge to understand the precise connections between…

Computational Complexity · Computer Science 2025-08-19 Robert Andrews , Deepanshu Kush , Roei Tell

Quantum computing is currently strongly limited by the impact of noise, in particular introduced by the application of two-qubit gates. For this reason, reducing the number of two-qubit gates is of paramount importance on noisy…

The problem of retrosynthetic planning can be framed as one player game, in which the chemist (or a computer program) works backwards from a molecular target to simpler starting materials though a series of choices regarding which reactions…

Machine Learning · Computer Science 2019-01-23 John S. Schreck , Connor W. Coley , Kyle J. M. Bishop

Generating functions, which are widely used in combinatorics and probability theory, encode function values into the coefficients of a polynomial. In this paper, we explore their use as a tractable probabilistic model, and propose…

Artificial Intelligence · Computer Science 2021-06-15 Honghua Zhang , Brendan Juba , Guy Van den Broeck

Procedural Content Generation via Reinforcement Learning (PCGRL) offers a method for training controllable level designer agents without the need for human datasets, using metrics that serve as proxies for level quality as rewards. Existing…

Artificial Intelligence · Computer Science 2025-10-07 Sam Earle , Zehua Jiang , Eugene Vinitsky , Julian Togelius

One of the most challenging goals in designing intelligent systems is empowering them with the ability to synthesize programs from data. Namely, given specific requirements in the form of input/output pairs, the goal is to train a machine…

Programming Languages · Computer Science 2021-10-18 Giovanni De Toni , Luca Erculiani , Andrea Passerini

Reinforcement learning for the optimization of quantum circuits uses an agent whose goal is to maximize the value of a reward function that decides what is correct and what is wrong during the exploration of the search space. It is an open…

Quantum Physics · Physics 2023-11-22 Ioana Moflic , Alexandru Paler

Although most reinforcement learning research has centered on competitive games, little work has been done on applying it to co-operative multiplayer games or text-based games. Codenames is a board game that involves both asymmetric…

Computation and Language · Computer Science 2023-01-02 Sherman Siu

We consider the automatic online synthesis of black-box test cases from functional requirements specified as automata for reactive implementations. The goal of the tester is to reach some given state, so as to satisfy a coverage criterion,…

Artificial Intelligence · Computer Science 2024-07-30 Ocan Sankur , Thierry Jéron , Nicolas Markey , David Mentré , Reiya Noguchi

With recent advancements in quantum computing technology, optimizing quantum circuits and ensuring reliable quantum state preparation have become increasingly vital. Traditional methods often demand extensive expertise and manual…

Arithmetic circuit complexity studies the complexity of computing polynomials using only arithmetic operations such as addition, multiplication, subtraction, and division. Polynomials over rings of integers model counting problems.…

Computational Complexity · Computer Science 2026-05-12 Balagopal Komarath , Harshil Mittal , Jayalal Sarma

In recent years, finding new satisfiability algorithms for various circuit classes has been a very active line of research. Despite considerable progress, we are still far away from a definite answer on which circuit classes allow fast…

Computational Complexity · Computer Science 2013-06-19 Stefan Schneider

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

Machine Learning · Computer Science 2018-09-03 Henry Charlesworth

With the aim of improving performance in Markov Decision Problem in an Off-Policy setting, we suggest taking inspiration from what is done in Offline Reinforcement Learning (RL). In Offline RL, it is a common practice during policy learning…

Artificial Intelligence · Computer Science 2024-10-29 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave

A central aspect for operating future quantum computers is quantum circuit optimization, i.e., the search for efficient realizations of quantum algorithms given the device capabilities. In recent years, powerful approaches have been…

Quantum Physics · Physics 2021-03-16 Thomas Fösel , Murphy Yuezhen Niu , Florian Marquardt , Li Li

We propose and study a new model for reinforcement learning with rich observations, generalizing contextual bandits to sequential decision making. These models require an agent to take actions based on observations (features) with the goal…

Machine Learning · Computer Science 2016-10-31 Akshay Krishnamurthy , Alekh Agarwal , John Langford

Maneuver decision-making can be regarded as a Markov decision process and can be address by reinforcement learning. However, original reinforcement learning algorithms can hardly solve the maneuvering decision-making problem. One reason is…

Artificial Intelligence · Computer Science 2023-09-19 Zhang Hong-Peng

We present a new Monte Carlo scheme for the efficient simulation of multi-polymer systems. The method permits chains to be inserted into the system using a biased growth technique. The growth proceeds via the use of a retractable feeler,…

Statistical Mechanics · Physics 2009-10-31 S. Consta , N. B. Wilding , D. Frenkel , Z. Alexandrowicz

Generating high-quality code that solves complex programming tasks is challenging, especially with current decoder-based models that produce highly stochastic outputs. In code generation, even minor errors can easily break the entire…

Computation and Language · Computer Science 2025-04-15 Nikita Sorokin , Ivan Sedykh , Valentin Malykh