Towards automating Codenames spymasters with deep reinforcement learning
Computation and Language
2023-01-02 v1 Artificial Intelligence
Machine Learning
Abstract
Although most reinforcement learning research has centered on competitive games, little work has been done on applying it to co-operative multiplayer games or text-based games. Codenames is a board game that involves both asymmetric co-operation and natural language processing, which makes it an excellent candidate for advancing RL research. To my knowledge, this work is the first to formulate Codenames as a Markov Decision Process and apply some well-known reinforcement learning algorithms such as SAC, PPO, and A2C to the environment. Although none of the above algorithms converge for the Codenames environment, neither do they converge for a simplified environment called ClickPixel, except when the board size is small.
Keywords
Cite
@article{arxiv.2212.14104,
title = {Towards automating Codenames spymasters with deep reinforcement learning},
author = {Sherman Siu},
journal= {arXiv preprint arXiv:2212.14104},
year = {2023}
}