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Dynamic 3D scene representation and novel view synthesis are crucial for enabling immersive experiences required by AR/VR and metaverse applications. It is a challenging task due to the complexity of unconstrained real-world scenes and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Zeyu Yang , Zijie Pan , Xiatian Zhu , Li Zhang , Jianfeng Feng , Yu-Gang Jiang , Philip H. S. Torr

A prevailing view in robot learning is that simulation alone is not enough; effective sim-to-real transfer is widely believed to require at least some real-world data collection or task-specific fine-tuning to bridge the gap between…

This paper addresses the challenges of distributed formation control in multiple mobile robots, introducing a novel approach that enhances real-world practicability. We first introduce a distributed estimator using a variable structure and…

Robotics · Computer Science 2024-03-26 Zhe Xu , Tao Yan , Simon X. Yang , S. Andrew Gadsden , Mohammad Biglarbegian

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Gene Chou , Charles Herrmann , Kyle Genova , Boyang Deng , Songyou Peng , Bharath Hariharan , Jason Y. Zhang , Noah Snavely , Philipp Henzler

This paper aims to develop distributed feedback control algorithms that allow cooperative locomotion of quadrupedal robots which are coupled to each other by holonomic constraints. These constraints can arise from collaborative manipulation…

Optimization and Control · Mathematics 2019-10-03 Kaveh Akbari Hamed , Vinay R. Kamidi , Abhishek Pandala , Wen-Loong Ma , Aaron D. Ames

Teaching robots dexterous manipulation skills often requires collecting hundreds of demonstrations using wearables or teleoperation, a process that is challenging to scale. Videos of human-object interactions are easier to collect and…

Robotics · Computer Science 2025-08-19 Tyler Ga Wei Lum , Olivia Y. Lee , C. Karen Liu , Jeannette Bohg

3D meshes are a fundamental representation widely used in computer science and engineering. In robotics, they are particularly valuable because they capture objects in a form that aligns directly with how robots interact with the physical…

Robotics · Computer Science 2026-01-01 Qian Wang , Omar Abdellall , Tony Gao , Xiatao Sun , Daniel Rakita

We introduce VividDream, a method for generating explorable 4D scenes with ambient dynamics from a single input image or text prompt. VividDream first expands an input image into a static 3D point cloud through iterative inpainting and…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Yao-Chih Lee , Yi-Ting Chen , Andrew Wang , Ting-Hsuan Liao , Brandon Y. Feng , Jia-Bin Huang

Large-scale endeavors like and widespread community efforts such as Open-X-Embodiment have contributed to growing the scale of robot demonstration data. However, there is still an opportunity to improve the quality, quantity, and diversity…

Robotics · Computer Science 2024-08-30 Jiafei Duan , Wentao Yuan , Wilbert Pumacay , Yi Ru Wang , Kiana Ehsani , Dieter Fox , Ranjay Krishna

Imitation learning from human demonstrations is an effective means to teach robots manipulation skills. But data acquisition is a major bottleneck in applying this paradigm more broadly, due to the amount of cost and human effort involved.…

Robotics · Computer Science 2025-03-07 Zhenyu Jiang , Yuqi Xie , Kevin Lin , Zhenjia Xu , Weikang Wan , Ajay Mandlekar , Linxi Fan , Yuke Zhu

We present SS4D, a native 4D generative model that synthesizes dynamic 3D objects directly from monocular video. Unlike prior approaches that construct 4D representations by optimizing over 3D or video generative models, we train a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Zhibing Li , Mengchen Zhang , Tong Wu , Jing Tan , Jiaqi Wang , Dahua Lin

Most human-robot interfaces, such as joysticks and keyboards, require training and constant cognitive effort and provide a limited degree of awareness of the robots state and its environment. Embodied interactions, instead of interfaces,…

Robotics · Computer Science 2017-07-07 Alexandre Cherpillod , Stefano Mintchev , Dario Floreano

Despite achieving significant progress in 2D image understanding, large multimodal models (LMMs) struggle in the physical world due to the lack of spatial representation. Typically, existing 3D LMMs mainly embed 3D positions as fixed…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Hanyu Zhou , Gim Hee Lee

The increase in available computing power and the Deep Learning revolution have allowed the exploration of new topics and frontiers in Artificial Intelligence research. A new field called Embodied Artificial Intelligence, which places at…

Robotics · Computer Science 2025-05-05 Roberto Bigazzi

Existing dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets. As a result, the generated scenes are often object-centric and…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Heng Yu , Chaoyang Wang , Peiye Zhuang , Willi Menapace , Aliaksandr Siarohin , Junli Cao , Laszlo A Jeni , Sergey Tulyakov , Hsin-Ying Lee

Cities, as the essential environment of human life, encompass diverse physical elements such as buildings, roads and vegetation, which continuously interact with dynamic entities like people and vehicles. Crafting realistic, interactive 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Yu Shang , Yuming Lin , Yu Zheng , Hangyu Fan , Jingtao Ding , Jie Feng , Jiansheng Chen , Li Tian , Yong Li

High-quality 4D reconstruction enables photorealistic and immersive rendering of the dynamic real world. However, unlike static scenes that can be fully captured with a single camera, high-quality dynamic scenes typically require dense…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Weihong Pan , Xiaoyu Zhang , Zhuang Zhang , Zhichao Ye , Nan Wang , Haomin Liu , Guofeng Zhang

4D content generation has achieved remarkable progress recently. However, existing methods suffer from long optimization times, a lack of motion controllability, and a low quality of details. In this paper, we introduce DreamGaussian4D…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Jiawei Ren , Liang Pan , Jiaxiang Tang , Chi Zhang , Ang Cao , Gang Zeng , Ziwei Liu

Generating robot demonstrations through simulation is widely recognized as an effective way to scale up robot data. Previous work often trained reinforcement learning agents to generate expert policies, but this approach lacks sample…

Robotics · Computer Science 2024-05-14 Yang Jin , Jun Lv , Shuqiang Jiang , Cewu Lu

Vision-Language-Action (VLA) models have emerged as a promising paradigm for robot learning, but their representations are still largely inherited from static image-text pretraining, leaving physical dynamics to be learned from…

Robotics · Computer Science 2026-03-24 Teli Ma , Jia Zheng , Zifan Wang , Chunli Jiang , Andy Cui , Junwei Liang , Shuo Yang