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Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI have gradually evolved from relatively simple environments…

Artificial Intelligence · Computer Science 2020-04-02 Junjie Li , Sotetsu Koyamada , Qiwei Ye , Guoqing Liu , Chao Wang , Ruihan Yang , Li Zhao , Tao Qin , Tie-Yan Liu , Hsiao-Wuen Hon

When related learning tasks are naturally arranged in a hierarchy, an appealing approach for coping with scarcity of instances is that of transfer learning using a hierarchical Bayes framework. As fully Bayesian computations can be…

Machine Learning · Computer Science 2012-06-18 Gal Elidan , Ben Packer , Geremy Heitz , Daphne Koller

In evolutionary game theory an Evolutionarily Stable Strategy (ESS) is a refinement of the Nash equilibrium concept that is sometimes also recognized as evolutionary stability. It is a game-theoretic model, well known to mathematical…

Quantum Physics · Physics 2016-12-21 Azhar Iqbal , Taksu Cheon

We study variants of a stochastic game inspired by backgammon where players may propose to double the stake, with the game state dictated by a one-dimensional random walk. Our variants allow for different numbers of proposals and different…

Optimization and Control · Mathematics 2024-10-28 Haoru Ju , Daniel Leifer , Steven J. Miller , Sooraj A. Padmanabhan , Chenyang Sun , Luke Tichi , Benjamin Tocher , Kiley Wallace

Randomization is a powerful tool that endows algorithms with remarkable properties. For instance, randomized algorithms excel in adversarial settings, often surpassing the worst-case performance of deterministic algorithms with large…

Machine Learning · Computer Science 2024-08-21 Johannes von Oswald , Seijin Kobayashi , Yassir Akram , Angelika Steger

Among many evolutionary algorithms, differential evolution (DE) has received much attention over the last two decades. DE is a simple yet powerful evolutionary algorithm that has been used successfully to optimize various real-world…

Neural and Evolutionary Computing · Computer Science 2020-05-27 Tae Jong Choi , Julian Togelius , Yun-Gyung Cheong

This paper presents an empirical investigation of the relation between decision speed and decision quality for a real-world setting of cognitively-demanding decisions in which the timing of decisions is endogenous: professional chess.…

General Economics · Economics 2022-01-27 Uwe Sunde , Dainis Zegners , Anthony Strittmatter

Transfer Optimization has gained a remarkable attention from the Swarm and Evolutionary Computation community in the recent years. It is undeniable that the concepts underlying Transfer Optimization are formulated on solid grounds. However,…

Neural and Evolutionary Computing · Computer Science 2022-11-14 Eneko Osaba , Javier Del Ser , Ponnuthurai N. Suganthan

Modern chess engines significantly outperform human players and are essential for evaluating positions and move quality. These engines assign a numerical evaluation $E$ to positions, indicating an advantage for either white or black, but…

Physics and Society · Physics 2025-05-07 Marc Barthelemy

We present Distributional RewArds for Generative OptimizatioN (DRAGON), a versatile framework for fine-tuning media generation models towards a desired outcome. Compared with traditional reinforcement learning with human feedback (RLHF) or…

Sound · Computer Science 2025-11-18 Yatong Bai , Jonah Casebeer , Somayeh Sojoudi , Nicholas J. Bryan

Despite of achieving great success in real-world applications, Deep Reinforcement Learning (DRL) is still suffering from three critical issues, i.e., data efficiency, lack of the interpretability and transferability. Recent research shows…

Artificial Intelligence · Computer Science 2023-07-10 Hankz Hankui Zhuo , Shuting Deng , Mu Jin , Zhihao Ma , Kebing Jin , Chen Chen , Chao Yu

Dynamic Difficulty Adjustment (DDA) is a mechanism used in video games that automatically tailors the individual gaming experience to match an appropriate difficulty setting. This is generally achieved by removing pre-defined difficulty…

Human-Computer Interaction · Computer Science 2018-06-13 Anthony M. Colwell , Frank G. Glavin

One of the most challenging types of ill-posedness in global optimization is the presence of insensitivity regions in design parameter space, so the identification of their shape will be crucial, if ill-posedness is irrecoverable. Such…

Neural and Evolutionary Computing · Computer Science 2019-05-20 Jakub Sawicki , Maciej Smołka , Marcin Łoś , Robert Schaefer

Artificial Intelligence (AI) systems have made remarkable progress, attaining super-human performance across various domains. This presents us with an opportunity to further human knowledge and improve human expert performance by leveraging…

Artificial Intelligence · Computer Science 2023-10-26 Lisa Schut , Nenad Tomasev , Tom McGrath , Demis Hassabis , Ulrich Paquet , Been Kim

Evolutionary algorithms (EAs) are universal solvers inspired by principles of natural evolution. In many applications, EAs produce astonishingly good solutions. As they are able to deal with complex optimisation problems, they show great…

Neural and Evolutionary Computing · Computer Science 2024-09-25 Jakob Baumann , Ignaz Rutter , Dirk Sudholt

Discrete-time replicator map is a prototype of evolutionary selection game dynamical models that have been very successful across disciplines in rendering insights into the attainment of the equilibrium outcomes, like the Nash equilibrium…

Populations and Evolution · Quantitative Biology 2021-02-22 Archan Mukhopadhyay , Sagar Chakraborty

Drawing on the idea that brain development is a Darwinian process of ``evolution + selection'' and the idea that the current state is a local equilibrium state of many bodies with self-organization and evolution processes driven by the…

Neural and Evolutionary Computing · Computer Science 2020-06-16 Ping Guo , Qian Yin

To investigate the origin of cooperative behaviors, we developed an evolutionary model of sequential strategies and tested our model with computer simulations. The sequential strategies represented by stochastic machines were evaluated…

Computer Science and Game Theory · Computer Science 2021-01-12 Jin Hong Kuan , Aadesh Salecha

Negotiation is a process where agents aim to work through disputes and maximize their surplus. As the use of deep reinforcement learning in bargaining games is unexplored, this paper evaluates its ability to exploit, adapt, and cooperate to…

Multiagent Systems · Computer Science 2020-02-19 Ho-Chun Herbert Chang

Evolutionary algorithms are good general problem solver but suffer from a lack of domain specific knowledge. However, the problem specific knowledge can be added to evolutionary algorithms by hybridizing. Interestingly, all the elements of…

Neural and Evolutionary Computing · Computer Science 2013-01-08 Iztok Fister , Marjan Mernik , Janez Brest
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