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Humanoid robots have recently achieved impressive progress in locomotion and whole-body control, yet they remain constrained in tasks that demand rapid interaction with dynamic environments through manipulation. Table tennis exemplifies…

Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of…

We introduce RacketVision, a novel dataset and benchmark for advancing computer vision in sports analytics, covering table tennis, tennis, and badminton. The dataset is the first to provide large-scale, fine-grained annotations for racket…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Linfeng Dong , Yuchen Yang , Hao Wu , Wei Wang , Yuenan Hou , Zhihang Zhong , Xiao Sun

Interaction is one of the core abilities of humanoid robots. However, most existing frameworks focus on non-interactive whole-body control, which limits their practical applicability. In this work, we develop InterReal, a unified…

Robotics · Computer Science 2026-03-10 Dayang Liang , Yuhang Lin , Xinzhe Liu , Jiyuan Shi , Yunlong Liu , Chenjia Bai

We present a reinforcement learning framework for autonomous goalkeeping with humanoid robots in real-world scenarios. While prior work has demonstrated similar capabilities on quadrupedal platforms, humanoid goalkeeping introduces two…

The immense popularity of racket sports has fueled substantial demand in tactical analysis with broadcast videos. However, existing manual methods require laborious annotation, and recent attempts leveraging video perception models are…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Yuchen He , Zeqing Yuan , Yihong Wu , Liqi Cheng , Dazhen Deng , Yingcai Wu

Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception. Directly applying reinforcement learning (RL) with…

Current approaches to humanoid control generally fall into two paradigms: perceptive locomotion, which handles terrain well but is limited to pedal gaits, and general motion tracking, which reproduces complex skills but ignores…

Robotics · Computer Science 2026-01-13 Ziwen Zhuang , Shaoting Zhu , Mengjie Zhao , Hang Zhao

We present a deep-dive into a real-world robotic learning system that, in previous work, was shown to be capable of hundreds of table tennis rallies with a human and has the ability to precisely return the ball to desired targets. This…

Robot table tennis systems require a vision system that can track the ball position with low latency and high sampling rate. Altering the ball to simplify the tracking using for instance infrared coating changes the physics of the ball…

Robotics · Computer Science 2020-01-08 Sebastian Gomez-Gonzalez , Yassine Nemmour , Bernhard Schölkopf , Jan Peters

Perception and decision-making in high-speed dynamic scenarios remain challenging for current robots. In contrast, humans and animals can rapidly perceive and make decisions in such environments. Taking table tennis as a typical example,…

Robotics · Computer Science 2026-04-07 Ziqi Wang , Jingyue Zhao , Xun Xiao , Jichao Yang , Yaohua Wang , Shi Xu , Lei Wang , Huadong Dai

Humanoid table tennis (TT) demands rapid perception, proactive whole-body motion, and agile footwork under strict timing--capabilities that remain difficult for end-to-end control policies. We propose a reinforcement learning (RL) framework…

Existing humanoid table tennis systems remain limited by their reliance on external sensing and their inability to achieve agile whole-body coordination for precise task execution. These limitations stem from two core challenges: achieving…

The integration of collaborative robots into industrial environments has improved productivity, but has also highlighted significant challenges related to operator safety and ergonomics. This paper proposes an innovative framework that…

Robotics · Computer Science 2025-04-15 Francesco Iodice , Elena De Momi , Arash Ajoudani

Active perception in vision-based robotic manipulation aims to move the camera toward more informative observation viewpoints, thereby providing high-quality perceptual inputs for downstream tasks. Most existing active perception methods…

Robotics · Computer Science 2026-01-21 Deyun Qin , Zezhi Liu , Hanqian Luo , Xiao Liang , Yongchun Fang

Multi-object tracking (MOT) is a critical and challenging task in computer vision, particularly in situations involving objects with similar appearances but diverse movements, as seen in team sports. Current methods, largely reliant on…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Atom Scott , Ikuma Uchida , Ning Ding , Rikuhei Umemoto , Rory Bunker , Ren Kobayashi , Takeshi Koyama , Masaki Onishi , Yoshinari Kameda , Keisuke Fujii

While recent advances in humanoid locomotion have achieved stable walking on varied terrains, capturing the agility and adaptivity of highly dynamic human motions remains an open challenge. In particular, agile parkour in complex…

Soccer presents a significant challenge for humanoid robots, demanding tightly integrated perception-action capabilities for tasks like perception-guided kicking and whole-body balance control. Existing approaches suffer from inter-module…

Robotics · Computer Science 2026-02-06 Jipeng Kong , Xinzhe Liu , Yuhang Lin , Jinrui Han , Sören Schwertfeger , Chenjia Bai , Xuelong Li

Human robot collaboration (HRC) is becoming increasingly important as the paradigm of manufacturing is shifting from mass production to mass customization. The introduction of HRC can significantly improve the flexibility and intelligence…

Robotics · Computer Science 2020-02-19 Yujiao Cheng , Liting Sun , Changliu Liu , Masayoshi Tomizuka

Humanoid robots have demonstrated strong capabilities for interacting with static scenes across locomotion and manipulation, yet dynamic real-world interactions remain challenging. As a step toward fast-moving object interactions, we…

Robotics · Computer Science 2026-04-28 Chenhao Liu , Leyun Jiang , Yibo Wang , Kairan Yao , Jinchen Fu , Xiaoyu Ren
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