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We introduce Sparse Forcing, a training-and-inference paradigm for autoregressive video diffusion models that improves long-horizon generation quality while reducing decoding latency. Sparse Forcing is motivated by an empirical observation…
Diffusion models have recently achieved great success in the synthesis of high-quality images and videos. However, the existing denoising techniques in diffusion models are commonly based on step-by-step noise predictions, which suffers…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
Recent advances in generative diffusion models have enabled the previously unfeasible capability of generating 3D assets from a single input image or a text prompt. In this work, we aim to enhance the quality and functionality of these…
Real-time interactive video-chat portraits have been increasingly recognized as the future trend, particularly due to the remarkable progress made in text and voice chat technologies. However, existing methods primarily focus on real-time…
We propose TextToon, a method to generate a drivable toonified avatar. Given a short monocular video sequence and a written instruction about the avatar style, our model can generate a high-fidelity toonified avatar that can be driven in…
In this paper, we introduce a simple and novel framework for one-shot audio-driven talking head generation. Unlike prior works that require additional driving sources for controlled synthesis in a deterministic manner, we instead…
Autoregressive (AR) diffusion offers a promising framework for generating videos of theoretically infinite length. However, a major challenge is maintaining temporal continuity while preventing the progressive quality degradation caused by…
Diffusion models have seen rapid adoption in robotic imitation learning, enabling autonomous execution of complex dexterous tasks. However, action synthesis is often slow, requiring many steps of iterative denoising, limiting the extent to…
Generating co-speech gestures in real time requires both temporal coherence and efficient sampling. We introduce a novel framework for streaming gesture generation that extends Rolling Diffusion models with structured progressive noise…
To achieve real-time interactive video generation, current methods distill pretrained bidirectional video diffusion models into few-step autoregressive (AR) models, facing an architectural gap when full attention is replaced by causal…
A diffusion-based voice conversion (VC) model (e.g., VoiceGrad) can achieve high speech quality and speaker similarity; however, its conversion process is slow owing to iterative sampling. FastVoiceGrad overcomes this limitation by…
We address the challenge of preserving emotional content in streaming speaker anonymization (SA). Neural audio codec language models trained for audio continuation tend to degrade source emotion: content tokens discard emotional…
Recently, 2D speaking avatars have increasingly participated in everyday scenarios due to the fast development of facial animation techniques. However, most existing works neglect the explicit control of human bodies. In this paper, we…
State-of-the-art Text-to-Video (T2V) diffusion models can generate visually impressive results, yet they still frequently fail to compose complex scenes or follow logical temporal instructions. In this paper, we argue that many errors,…
Autoregressive (AR) video diffusion has recently emerged as a promising paradigm for long video generation, enabling causal synthesis beyond the limits of bidirectional models. To address training-inference mismatch, a series of…
Autoregressive video diffusion models enable open-ended generation through local attention and KV caching. However, existing training-free long-video optimization methods mainly focus on stable extension under a single prompt, making them…
While state-of-the-art audio-video generation models like Veo3 and Sora2 demonstrate remarkable capabilities, their closed-source nature makes their architectures and training paradigms inaccessible. To bridge this gap in accessibility and…
We propose a method for synthesizing photo-realistic digital avatars from only one portrait as the reference. Given a portrait, our method synthesizes a coarse talking head video using driving keypoints features. And with the coarse video,…
Digital humans are fundamental to immersive interaction, yet creating a unified model for holistic modalities, including text, audio, motion, and visual content, remains an open challenge. In this paper, we present Archon, a fully…