Related papers: InfiniteDance: Scalable 3D Dance Generation Toward…
Conditional human motion generation is an important topic with many applications in virtual reality, gaming, and robotics. While prior works have focused on generating motion guided by text, music, or scenes, these typically result in…
Producing long, coherent video sequences with stable 3D structure remains a major challenge, particularly in streaming scenarios. Motivated by this, we introduce Endless World, a real-time framework for infinite, 3D-consistent video…
Dance is a form of human motion characterized by emotional expression and communication, playing a role in various fields such as music, virtual reality, and content creation. Existing methods for dance generation often fail to adequately…
The Dancing problem requires a swarm of $n$ autonomous mobile robots to form a sequence of patterns, aka perform a choreography. Existing work has proven that some crucial restrictions on choreographies and initial configurations (e.g., on…
In this paper, we introduce DirectorLLM, a novel video generation model that employs a large language model (LLM) to orchestrate human poses within videos. As foundational text-to-video models rapidly evolve, the demand for high-quality…
Dance generation, as a branch of human motion generation, has attracted increasing attention. Recently, a few works attempt to enhance dance expressiveness, which includes genre matching, beat alignment, and dance dynamics, from certain…
In this paper, we address the challenging problem of long-term 3D human motion generation. Specifically, we aim to generate a long sequence of smoothly connected actions from a stream of multiple sentences (i.e., paragraph). Previous…
Synthesising appropriate choreographies from music remains an open problem. We introduce MDLT, a novel approach that frames the choreography generation problem as a translation task. Our method leverages an existing data set to learn to…
We present LL3M, a multi-agent system that leverages pretrained large language models (LLMs) to generate 3D assets by writing interpretable Python code in Blender. We break away from the typical generative approach that learns from a…
Close your eyes and listen to music, one can easily imagine an actor dancing rhythmically along with the music. These dance movements are usually made up of dance movements you have seen before. In this paper, we propose to reproduce such…
The estimation of 3D human motion from video has progressed rapidly but current methods still have several key limitations. First, most methods estimate the human in camera coordinates. Second, prior work on estimating humans in global…
We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method…
Interactive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating animations that are both high-quality and contextually responsive…
Current methods for generating human motion videos rely on extracting pose sequences from reference videos, which restricts flexibility and control. Additionally, due to the limitations of pose detection techniques, the extracted pose…
Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally…
We present a significant breakthrough in 3D shape generation by scaling it to unprecedented dimensions. Through the adaptation of the Auto-Regressive model and the utilization of large language models, we have developed a remarkable model…
Recent advances in 3D content generation have amplified demand for dynamic models that are both visually realistic and physically consistent. However, state-of-the-art video diffusion models frequently produce implausible results such as…
Current 3D human animation methods struggle to achieve photorealism: kinematics-based approaches lack non-rigid dynamics (e.g., clothing dynamics), while methods that leverage video diffusion priors can synthesize non-rigid motion but…
Large language models (LLMs) achieve strong performance across diverse tasks, largely driven by high-quality web data used in pre-training. However, recent studies indicate this data source is rapidly depleting. Synthetic data emerges as a…
Despite advances in physics-based 3D motion synthesis, current methods face key limitations: reliance on pre-reconstructed 3D Gaussian Splatting (3DGS) built from dense multi-view images with time-consuming per-scene optimization; physics…