Related papers: InfiniteDance: Scalable 3D Dance Generation Toward…
With the rapid adoption of diffusion models, synthetic data generation has emerged as a promising approach for addressing the growing demand for large-scale image datasets. However, images generated purely by diffusion models often exhibit…
Modern learning-based approaches to 3D-aware image synthesis achieve high photorealism and 3D-consistent viewpoint changes for the generated images. Existing approaches represent instances in a shared canonical space. However, for…
Dancing to music is one of human's innate abilities since ancient times. In machine learning research, however, synthesizing dance movements from music is a challenging problem. Recently, researchers synthesize human motion sequences…
Motion in-betweening, a fundamental task in character animation, consists of generating motion sequences that plausibly interpolate user-provided keyframe constraints. It has long been recognized as a labor-intensive and challenging…
Interactive streaming music generation promises the use of generative models for live performance and co-creation that is impossible with offline models. However, SOTA models exist in the discrete-AR regime, requiring industrial levels of…
While previous years have seen great progress in the 3D reconstruction of humans from monocular videos, few of the state-of-the-art methods are able to handle loose garments that exhibit large non-rigid surface deformations during…
We present InfiniCube, a scalable method for generating unbounded dynamic 3D driving scenes with high fidelity and controllability. Previous methods for scene generation either suffer from limited scales or lack geometric and appearance…
Diffusion-based models have shown great promise in molecular generation but often require a large number of sampling steps to generate valid samples. In this paper, we introduce a novel Straight-Line Diffusion Model (SLDM) to tackle this…
Recent advances in text-to-motion generation using diffusion and autoregressive models have shown promising results. However, these models often suffer from a trade-off between real-time performance, high fidelity, and motion editability.…
Human pose, action, and motion generation are critical for applications in digital humans, character animation, and humanoid robotics. However, many existing methods struggle to produce physically plausible movements that are consistent…
In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesizes high-quality motions that use temporally-sparse…
How can one efficiently generate high-quality, wide-scope 3D scenes from arbitrary single images? Existing methods suffer several drawbacks, such as requiring multi-view data, time-consuming per-scene optimization, distorted geometry in…
We propose a new architecture for the learning of predictive spatio-temporal motion models from data alone. Our approach, dubbed the Dropout Autoencoder LSTM, is capable of synthesizing natural looking motion sequences over long time…
This work introduces MotionLCM, extending controllable motion generation to a real-time level. Existing methods for spatial-temporal control in text-conditioned motion generation suffer from significant runtime inefficiency. To address this…
In this paper we focus on landscape animation, which aims to generate time-lapse videos from a single landscape image. Motion is crucial for landscape animation as it determines how objects move in videos. Existing methods are able to…
We present MeshLLM, a novel framework that leverages large language models (LLMs) to understand and generate text-serialized 3D meshes. Our approach addresses key limitations in existing methods, including the limited dataset scale when…
In this paper, we present a new model of biped locomotion which is composed of three linear pendulums (one per leg and one for the whole upper body) to describe stance, swing and torso dynamics. In addition to double support, this model has…
Transformer based methods have enabled users to create, modify, and comprehend text and image data. Recently proposed Large Reconstruction Models (LRMs) further extend this by providing the ability to generate high-quality 3D models with…
We present ScaleMoGen, a scale-wise autoregressive framework for text-driven human motion generation. Unlike conventional autoregressive approaches that rely on standard next-token prediction, ScaleMoGen frames motion generation as a…
Large Reconstruction Models (LRMs) have recently become a popular method for creating 3D foundational models. Training 3D reconstruction models with 2D visual data traditionally requires prior knowledge of camera poses for the training…