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Autonomous robotic systems require spatio-temporal understanding of dynamic environments to ensure reliable navigation and interaction. While Vision-Language Models (VLMs) provide open-world semantic priors, they lack grounding in 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Tin Stribor Sohn , Maximilian Dillitzer , Jason J. Corso , Eric Sax

Humans inherently recognize objects via selective visual perception, transform specific regions from the visual field into structured symbolic knowledge, and reason their relationships among regions based on the allocation of limited…

Computer Vision and Pattern Recognition · Computer Science 2023-10-03 Shu Zhao , Huijuan Xu

World modeling has become a cornerstone in AI research, enabling agents to understand, represent, and predict the dynamic environments they inhabit. While prior work largely emphasizes generative methods for 2D image and video data, they…

Generating 3D worlds from text is a highly anticipated goal in computer vision. Existing works are limited by the degree of exploration they allow inside of a scene, i.e., produce streched-out and noisy artifacts when moving beyond central…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Manuel-Andreas Schneider , Lukas Höllein , Matthias Nießner

The field of video generation has expanded significantly in recent years, with controllable and compositional video generation garnering considerable interest. Most methods rely on leveraging annotations such as text, objects' bounding…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Aram Davtyan , Sepehr Sameni , Björn Ommer , Paolo Favaro

Spatiotemporal graph represents a crucial data structure where the nodes and edges are embedded in a geometric space and can evolve dynamically over time. Nowadays, spatiotemporal graph data is becoming increasingly popular and important,…

Machine Learning · Computer Science 2022-03-02 Yuanqi Du , Xiaojie Guo , Hengning Cao , Yanfang Ye , Liang Zhao

Scene graph generation (SGG) is a sophisticated task that suffers from both complex visual features and dataset long-tail problem. Recently, various unbiased strategies have been proposed by designing novel loss functions and data balancing…

Computer Vision and Pattern Recognition · Computer Science 2023-03-03 Xiaoguang Chang , Teng Wang , Shaowei Cai , Changyin Sun

We investigate the incorporation of visual relationships into the task of supervised image caption generation by proposing a model that leverages detected objects and auto-generated visual relationships to describe images in natural…

Computer Vision and Pattern Recognition · Computer Science 2021-09-24 Maximilian Mozes , Martin Schmitt , Vladimir Golkov , Hinrich Schütze , Daniel Cremers

Scene graph generation (SGG) is built on top of detected objects to predict object pairwise visual relations for describing the image content abstraction. Existing works have revealed that if the links between objects are given as prior…

Computer Vision and Pattern Recognition · Computer Science 2022-02-23 Yuyu Guo , Lianli Gao , Jingkuan Song , Peng Wang , Nicu Sebe , Heng Tao Shen , Xuelong Li

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

Predicting a scene graph that captures visual entities and their interactions in an image has been considered a crucial step towards full scene comprehension. Recent scene graph generation (SGG) models have shown their capability of…

Computer Vision and Pattern Recognition · Computer Science 2020-08-19 Tzu-Jui Julius Wang , Selen Pehlivan , Jorma Laaksonen

Text-to-image models are showcasing the impressive ability to create high-quality and diverse generative images. Nevertheless, the transition from freehand sketches to complex scene images remains challenging using diffusion models. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Tianyu Zhang , Xiaoxuan Xie , Xusheng Du , Haoran Xie

3D scene generation has garnered growing attention in recent years and has made significant progress. Generating 4D cities is more challenging than 3D scenes due to the presence of structurally complex, visually diverse objects like…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

Recent advances in pixel-level tasks (e.g. segmentation) illustrate the benefit of of long-range interactions between aggregated region-based representations that can enhance local features. However, such aggregated representations, often…

Computer Vision and Pattern Recognition · Computer Science 2024-04-19 Mir Rayat Imtiaz Hossain , Leonid Sigal , James J. Little

We solve object localisation in partial scenes, a new problem of estimating the unknown position of an object (e.g. where is the bag?) given a partial 3D scan of a scene. The proposed solution is based on a novel scene graph model, the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-15 Francesco Giuliari , Geri Skenderi , Marco Cristani , Yiming Wang , Alessio Del Bue

Predicting future motions of nearby agents is essential for an autonomous vehicle to take safe and effective actions. In this paper, we propose TSGN, a framework using Temporal Scene Graph Neural Networks with projected vectorized…

Computer Vision and Pattern Recognition · Computer Science 2023-05-16 Yunong Wu , Thomas Gilles , Bogdan Stanciulescu , Fabien Moutarde

3D Semantic Scene Graph Prediction aims to detect objects and their semantic relationships in 3D scenes, and has emerged as a crucial technology for robotics and AR/VR applications. While previous research has addressed dataset limitations…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 KunHo Heo , GiHyun Kim , SuYeon Kim , MyeongAh Cho

Yume aims to use images, text, or videos to create an interactive, realistic, and dynamic world, which allows exploration and control using peripheral devices or neural signals. In this report, we present a preview version of \method, which…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Xiaofeng Mao , Shaoheng Lin , Zhen Li , Chuanhao Li , Wenshuo Peng , Tong He , Jiangmiao Pang , Mingmin Chi , Yu Qiao , Kaipeng Zhang

Dynamic Scene Graph Generation (DSGG) aims to structurally model objects and their dynamic interactions in video sequences for high-level semantic understanding. However, existing methods struggle with fine-grained relationship modeling,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Xuejiao Wang , Bohao Zhang , Changbo Wang , Gaoqi He

When perceiving the world from multiple viewpoints, humans have the ability to reason about the complete objects in a compositional manner even when an object is completely occluded from certain viewpoints. Meanwhile, humans are able to…

Computer Vision and Pattern Recognition · Computer Science 2023-10-27 Chengmin Gao , Bin Li
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