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Building open agents has always been the ultimate goal in AI research, and creative agents are the more enticing. Existing LLM agents excel at long-horizon tasks with well-defined goals (e.g., `mine diamonds' in Minecraft). However, they…

Modern language agents must operate over long-horizon, multi-turn interactions, where they retrieve external information, adapt to observations, and answer interdependent queries. Yet, most LLM systems rely on full-context prompting,…

Computation and Language · Computer Science 2025-07-18 Zijian Zhou , Ao Qu , Zhaoxuan Wu , Sunghwan Kim , Alok Prakash , Daniela Rus , Jinhua Zhao , Bryan Kian Hsiang Low , Paul Pu Liang

We study the problem of cross-embodiment inverse reinforcement learning, where we wish to learn a reward function from video demonstrations in one or more embodiments and then transfer the learned reward to a different embodiment (e.g.,…

Robotics · Computer Science 2024-08-13 Connor Mattson , Anurag Aribandi , Daniel S. Brown

Model predictive control (MPC) is a popular control method that has proved effective for robotics, among other fields. MPC performs re-planning at every time step. Re-planning is done with a limited horizon per computational and real-time…

Robotics · Computer Science 2017-03-22 Aviv Tamar , Garrett Thomas , Tianhao Zhang , Sergey Levine , Pieter Abbeel

Software Engineering (SE) agents have shown promising abilities in supporting various SE tasks. Current SE agents remain fundamentally reactive, making decisions mainly based on conversation history and the most recent response. However,…

Software Engineering · Computer Science 2026-02-05 Tse-Hsun , Chen

Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem as a search problem over a dataset of experts'…

Machine Learning · Computer Science 2023-04-18 Federico Malato , Florian Leopold , Amogh Raut , Ville Hautamäki , Andrew Melnik

Large language models (LLMs) have shown promise as interactive agents that solve tasks through extended sequences of environment interactions. While prior work has primarily focused on system-level optimizations or algorithmic improvements,…

Artificial Intelligence · Computer Science 2026-05-05 Sunghwan Kim , Junhee Cho , Beong-woo Kwak , Taeyoon Kwon , Liang Wang , Nan Yang , Xingxing Zhang , Furu Wei , Jinyoung Yeo

Behavioural cloning uses a dataset of demonstrations to learn a behavioural policy. To overcome various learning and policy adaptation problems, we propose to use latent space to index a demonstration dataset, instantly access similar…

Artificial Intelligence · Computer Science 2023-06-16 Federico Malato , Florian Leopold , Ville Hautamaki , Andrew Melnik

The advancement of embodied intelligence is accelerating the integration of robots into daily life as human assistants. This evolution requires robots to not only interpret high-level instructions and plan tasks but also perceive and adapt…

Robotics · Computer Science 2025-08-19 Zhichen Lou , Kechun Xu , Zhongxiang Zhou , Rong Xiong

Despite growing interest in active inference for robotic control, its application to complex, long-horizon tasks remains untested. We address this gap by introducing a fully hierarchical active inference architecture for goal-directed…

Robotics · Computer Science 2025-07-24 Corrado Pezzato , Ozan Çatal , Toon Van de Maele , Riddhi J. Pitliya , Tim Verbelen

Complex object manipulation tasks often span over long sequences of operations. Task planning over long-time horizons is a challenging and open problem in robotics, and its complexity grows exponentially with an increasing number of…

Robotics · Computer Science 2020-10-27 Sören Pirk , Karol Hausman , Alexander Toshev , Mohi Khansari

Embodied navigation agents powered by large language models have shown strong performance on individual tasks but struggle to continually acquire new navigation skills, which suffer from catastrophic forgetting. We formalize this challenge…

Robotics · Computer Science 2026-03-09 Xudong Wang , Jiahua Dong , Baichen Liu , Qi Lyu , Lianqing Liu , Zhi Han

A central challenge in building continually improving agents is that training environments are typically static or manually constructed. This restricts continual learning and generalization beyond the training distribution. We address this…

Artificial Intelligence · Computer Science 2026-03-31 Alkis Sygkounas , Rishi Hazra , Andreas Persson , Pedro Zuidberg Dos Martires , Amy Loutfi

The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive…

As LLM agents transition from short, static problem solving to executing complex, long-horizon tasks in dynamic environments, the ability to handle user interruptions, such as adding requirement or revising goals, during mid-task execution…

Large language models (LLMs) have improved Verilog generation from natural-language specifications, but most pipelines still treat generation as isolated sampling followed by functional checking. This is insufficient for practical RTL…

Computation and Language · Computer Science 2026-05-27 Zehua Pei , Hui-Ling Zhen , Yu Zhang , Sinno Jialin Pan , Mingxuan Yuan , Bei Yu

The last decade has seen a significant increase of interest in deep learning research, with many public successes that have demonstrated its potential. As such, these systems are now being incorporated into commercial products. With this…

Most Large Language Model (LLM) agent memory systems rely on a small set of static, hand-designed operations for extracting memory. These fixed procedures hard-code human priors about what to store and how to revise memory, making them…

Computation and Language · Computer Science 2026-05-26 Haozhen Zhang , Quanyu Long , Jianzhu Bao , Tao Feng , Weizhi Zhang , Haodong Yue , Wenya Wang

To complete assignments provided by humans in natural language, robots must interpret commands, generate and answer relevant questions for scene understanding, and manipulate target objects. Real-world deployments often require multiple…

Robotics · Computer Science 2026-02-06 Xiaopan Zhang , Zejin Wang , Zhixu Li , Jianpeng Yao , Jiachen Li

Can we build an artificial system that would be able to generate endless surprises if ran "forever" in Minecraft? While there is not a single path toward solving that grand challenge, this article presents what we believe to be some working…

Artificial Intelligence · Computer Science 2023-12-04 Mayalen Etcheverry , Bert Wang-Chak Chan , Clément Moulin-Frier , Pierre-Yves Oudeyer