English
Related papers

Related papers: MineEvolve: Self-Evolution with Accumulated Knowle…

200 papers

Reinforcement learning (RL) agents typically learn tabula rasa, without prior knowledge of the world. However, if initialized with knowledge of high-level subgoals and transitions between subgoals, RL agents could utilize this Abstract…

Machine Learning · Computer Science 2023-04-28 Kolby Nottingham , Prithviraj Ammanabrolu , Alane Suhr , Yejin Choi , Hannaneh Hajishirzi , Sameer Singh , Roy Fox

Imitation learning is a powerful family of techniques for learning sensorimotor coordination in immersive environments. We apply imitation learning to attain state-of-the-art performance on hard exploration problems in the Minecraft…

Machine Learning · Computer Science 2020-07-07 Artemij Amiranashvili , Nicolai Dorka , Wolfram Burgard , Vladlen Koltun , Thomas Brox

Currently, deep reinforcement learning (RL) shows impressive results in complex gaming and robotic environments. Often these results are achieved at the expense of huge computational costs and require an incredible number of episodes of…

Machine Learning · Computer Science 2020-06-18 Alexey Skrynnik , Aleksey Staroverov , Ermek Aitygulov , Kirill Aksenov , Vasilii Davydov , Aleksandr I. Panov

Large language model (LLM)-based agents frequently generate seemingly coherent plans that fail upon execution due to infeasible actions, constraint violations, and compounding errors over extended horizons. PIVOT (Plan-Inspect-eVOlve…

Artificial Intelligence · Computer Science 2026-05-13 Tuo Zhang , Alin-Ionut Popa , Yan Xu , Rui Song , Dimitrios Dimitriadis

Autonomous agent frameworks still struggle to reconcile long-term experiential learning with real-time, context-sensitive decision-making. In practice, this gap appears as static cognition, rigid workflow dependence, and inefficient context…

Artificial Intelligence · Computer Science 2026-03-11 Xiaoxing Wang , Ning Liao , Shikun Wei , Chen Tang , Feiyu Xiong

Large language model (LLM) based agents have shown great potential in following human instructions and automatically completing various tasks. To complete a task, the agent needs to decompose it into easily executed steps by planning.…

Computation and Language · Computer Science 2025-06-02 Weihong Du , Wenrui Liao , Binyu Yan , Hongru Liang , Anthony G. Cohn , Wenqiang Lei

Spatial Planning is a crucial part in the field of spatial intelligence, which requires the understanding and planning about object arrangements in space perspective. AI agents with the spatial planning ability can better adapt to various…

Artificial Intelligence · Computer Science 2025-09-30 Ziming Wei , Bingqian Lin , Zijian Jiao , Yunshuang Nie , Liang Ma , Yuecheng Liu , Yuzheng Zhuang , Xiaodan Liang

Large Multimodal Models (LMMs) encode rich factual knowledge via cross-modal pre-training, yet their static representations struggle to maintain an accurate understanding of time-sensitive factual knowledge. Existing benchmarks remain…

Computation and Language · Computer Science 2026-04-08 Kailin Jiang , Ning Jiang , Yuntao Du , Yuchen Ren , Yuchen Li , Yifan Gao , Jinhe Bi , Yunpu Ma , Bin Li , Lei Liu , Qing Li

The captivating realm of Minecraft has attracted substantial research interest in recent years, serving as a rich platform for developing intelligent agents capable of functioning in open-world environments. However, the current research…

Artificial Intelligence · Computer Science 2023-06-02 Xizhou Zhu , Yuntao Chen , Hao Tian , Chenxin Tao , Weijie Su , Chenyu Yang , Gao Huang , Bin Li , Lewei Lu , Xiaogang Wang , Yu Qiao , Zhaoxiang Zhang , Jifeng Dai

Complex reasoning in tool-augmented agent frameworks is inherently long-horizon, causing reasoning traces and transient tool artifacts to accumulate and strain the bounded working context of large language models. Without explicit memory…

Artificial Intelligence · Computer Science 2026-01-14 Hongjin Qian , Zhao Cao , Zheng Liu

In this work, we present two novel contributions toward improving research in human-machine teaming (HMT): 1) a Minecraft testbed to accelerate testing and deployment of collaborative AI agents and 2) a tool to allow users to revisit and…

Human-Computer Interaction · Computer Science 2025-10-01 Edward Gu , Ho Chit Siu , Melanie Platt , Isabelle Hurley , Jaime Peña , Rohan Paleja

Long-horizon LLM tasks often fail not because a single answer is unattainable, but because knowledge states drift across rounds, intermediate commitments remain implicit, and interruption fractures the evolving evidence chain. This paper…

Artificial Intelligence · Computer Science 2026-04-29 Zhou Hanlin , Chan Huah Yong

LLM-powered tool-calling agents fulfill user requests by interacting with environments, querying data, and invoking tools in a multi-turn process. Yet, most existing benchmarks evaluate these systems under static environment interfaces,…

Game development is a long process that involves many stages before a product is ready for the market. Human play testing is among the most time consuming, as testers are required to repeatedly perform tasks in the search for errors in the…

Machine Learning · Computer Science 2024-01-10 Pierluigi Vito Amadori , Timothy Bradley , Ryan Spick , Guy Moss

Inspired by previous work on emergent communication in referential games, we propose a novel multi-modal, multi-step referential game, where the sender and receiver have access to distinct modalities of an object, and their information…

Machine Learning · Computer Science 2018-04-18 Katrina Evtimova , Andrew Drozdov , Douwe Kiela , Kyunghyun Cho

Large language model (LLM) agents rely on reusable skills to solve complex tasks. However, existing skill creation approaches treat skills as isolated and static artifacts, limiting their reusability, reliability, and long-term improvement.…

Artificial Intelligence · Computer Science 2026-05-27 Huawei Lin , Peng Li , Jie Song , Fuxin Jiang , Tieying Zhang

Embodied Planning is dedicated to the goal of creating agents capable of executing long-horizon tasks in complex physical worlds. However, existing embodied planning benchmarks frequently feature short-horizon tasks and coarse-grained…

Robotics · Computer Science 2025-08-06 Muzhen Cai , Xiubo Chen , Yining An , Jiaxin Zhang , Xuesong Wang , Wang Xu , Weinan Zhang , Ting Liu

This paper proposes a procedural content generator which evolves Minecraft buildings according to an open-ended and intrinsic definition of novelty. To realize this goal we evaluate individuals' novelty in the latent space using a 3D…

Machine Learning · Computer Science 2022-09-08 Matthew Barthet , Antonios Liapis , Georgios N. Yannakakis

Achieving general-purpose robotics requires empowering robots to adapt and evolve based on their environment and feedback. Traditional methods face limitations such as extensive training requirements, difficulties in cross-task…

Robotics · Computer Science 2026-04-23 Jianzong Wang , Botao Zhao , Yayun He , Junqing Peng , Xulong Zhang

While Vision-Language Models (VLMs) hold promise for tasks requiring extensive collaboration, traditional multi-agent simulators have facilitated rich explorations of an interactive artificial society that reflects collective behavior.…

Computation and Language · Computer Science 2024-05-24 Xianhao Yu , Jiaqi Fu , Renjia Deng , Wenjuan Han