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Vision-language navigation (VLN) requires an agent to traverse complex 3D environments based on natural language instructions, necessitating a thorough scene understanding. While existing works equip agents with various scene…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Jianzhe Gao , Rui Liu , Wenguan Wang

3D Visual Grounding (3DVG) aims at localizing 3D object based on textual descriptions. Conventional supervised methods for 3DVG often necessitate extensive annotations and a predefined vocabulary, which can be restrictive. To address this…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Zhihao Yuan , Jinke Ren , Chun-Mei Feng , Hengshuang Zhao , Shuguang Cui , Zhen Li

Procedural generation techniques in 3D rendering engines have revolutionized the creation of complex environments, reducing reliance on manual design. Recent approaches using Large Language Models (LLMs) for 3D scene generation show promise…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Arafa Yoncalik , Wouter Jansen , Nico Huebel , Mohammad Hasan Rahmani , Jan Steckel

We present an open-source, real-time implementation of SemanticPaint, a system for geometric reconstruction, object-class segmentation and learning of 3D scenes. Using our system, a user can walk into a room wearing a depth camera and a…

Recent advancements in multi-modal large language models (MLLMs) have shown strong potential for 3D scene understanding. However, existing methods struggle with fine-grained object grounding and contextual reasoning, limiting their ability…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Haifeng Huang , Yilun Chen , Zehan Wang , Jiangmiao Pang , Zhou Zhao

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

This paper investigates the problem of understanding dynamic 3D scenes from egocentric observations, a key challenge in robotics and embodied AI. Unlike prior studies that explored this as long-form video understanding and utilized…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Yue Fan , Xiaojian Ma , Rongpeng Su , Jun Guo , Rujie Wu , Xi Chen , Qing Li

Open-vocabulary 3D scene understanding enables users to segment novel objects in complex 3D environments through natural language. However, existing approaches remain slow, memory-intensive, and overly complex due to iterative optimization…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Jaehun Bang , Jinhyeok Kim , Minji Kim , Seungheon Jeong , Kyungdon Joo

Automating immersive VR scene creation remains a primary research challenge. Existing methods typically rely on complex geometry with post-simplification, resulting in inefficient pipelines or limited realism. In this paper, we introduce…

Graphics · Computer Science 2026-03-25 Jinyan Yuan , Bangbang Yang , Keke Wang , Panwang Pan , Lin Ma , Xuehai Zhang , Xiao Liu , Zhaopeng Cui , Yuewen Ma

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for neural scene reconstruction, offering high-quality novel view synthesis while maintaining computational efficiency. In this paper, we extend the capabilities of 3DGS…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Jens Piekenbrinck , Christian Schmidt , Alexander Hermans , Narunas Vaskevicius , Timm Linder , Bastian Leibe

Laboratories are prone to severe injuries from minor unsafe actions, yet continuous safety monitoring -- beyond mandatory pre-lab safety training -- is limited by human availability. Vision language models (VLMs) offer promise for…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Trishna Chakraborty , Udita Ghosh , Aldair Ernesto Gongora , Ruben Glatt , Yue Dong , Jiachen Li , Amit K. Roy-Chowdhury , Chengyu Song

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

Our project page: https://scutyklin.github.io/SceneLCM/. Automated generation of complex, interactive indoor scenes tailored to user prompt remains a formidable challenge. While existing methods achieve indoor scene synthesis, they struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Yangkai Lin , Jiabao Lei , Kui Jia

There have been many attempts to build multimodal dialog systems that can respond to a question about given audio-visual information, and the representative task for such systems is the Audio Visual Scene-Aware Dialog (AVSD). Most…

Computation and Language · Computer Science 2022-02-22 Yoshihiro Yamazaki , Shota Orihashi , Ryo Masumura , Mihiro Uchida , Akihiko Takashima

Cutscenes are carefully choreographed cinematic sequences embedded in video games and interactive media, serving as the primary vehicle for narrative delivery, character development, and emotional engagement. Producing cutscenes is…

Human vision is capable of transforming two-dimensional observations into an egocentric three-dimensional scene understanding, which underpins the ability to translate complex scenes and exhibit adaptive behaviors. This capability, however,…

Computer Vision and Pattern Recognition · Computer Science 2025-09-26 Pei Liu , Hongliang Lu , Haichao Liu , Haipeng Liu , Xin Liu , Ruoyu Yao , Shengbo Eben Li , Jun Ma

3D visual grounding (3DVG) involves localizing entities in a 3D scene referred to by natural language text. Such models are useful for embodied AI and scene retrieval applications, which involve searching for objects or patterns using…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Austin T. Wang , ZeMing Gong , Angel X. Chang

Achieving unified 3D perception and reasoning across tasks such as segmentation, retrieval, and relation understanding remains challenging, as existing methods are either object-centric or rely on costly training for inter-object reasoning.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Yaxu Xie , Abdalla Arafa , Alireza Javanmardi , Christen Millerdurai , Jia Cheng Hu , Shaoxiang Wang , Alain Pagani , Didier Stricker

Search engines enable the retrieval of unknown information with texts. However, traditional methods fall short when it comes to understanding unfamiliar visual content, such as identifying an object that the model has never seen before.…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Zhixin Zhang , Yiyuan Zhang , Xiaohan Ding , Xiangyu Yue

In this paper, we abandon the dominant complex language model and rethink the linguistic learning process in the scene text recognition. Different from previous methods considering the visual and linguistic information in two separate…

Computer Vision and Pattern Recognition · Computer Science 2021-08-24 Yuxin Wang , Hongtao Xie , Shancheng Fang , Jing Wang , Shenggao Zhu , Yongdong Zhang