3D Visual Grounding (3DVG) aims at localizing 3D object based on textual descriptions. Conventional supervised methods for 3DVG often necessitate extensive annotations and a predefined vocabulary, which can be restrictive. To address this issue, we propose a novel visual programming approach for zero-shot open-vocabulary 3DVG, leveraging the capabilities of large language models (LLMs). Our approach begins with a unique dialog-based method, engaging with LLMs to establish a foundational understanding of zero-shot 3DVG. Building on this, we design a visual program that consists of three types of modules, i.e., view-independent, view-dependent, and functional modules. These modules, specifically tailored for 3D scenarios, work collaboratively to perform complex reasoning and inference. Furthermore, we develop an innovative language-object correlation module to extend the scope of existing 3D object detectors into open-vocabulary scenarios. Extensive experiments demonstrate that our zero-shot approach can outperform some supervised baselines, marking a significant stride towards effective 3DVG.
@article{arxiv.2311.15383,
title = {Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding},
author = {Zhihao Yuan and Jinke Ren and Chun-Mei Feng and Hengshuang Zhao and Shuguang Cui and Zhen Li},
journal= {arXiv preprint arXiv:2311.15383},
year = {2024}
}
Comments
Accepted by CVPR 2024, project website: https://curryyuan.github.io/ZSVG3D/