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Related papers: MANSION: Multi-floor lANguage-to-3D Scene generatI…

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Synthesizing realistic 3D indoor scenes remains challenging due to data scarcity and the difficulty of simultaneously enforcing global architectural constraints and local semantic consistency. Existing approaches often overlook structural…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Yingrui Wu , Youkang Kong , Mingyang Zhao , Weize Quan , Dong-Ming Yan , Yang Liu

The rapid progress of Multimodal Large Language Models (MLLMs) has unlocked the potential for enhanced 3D scene understanding and spatial reasoning. A recent line of work explores learning spatial reasoning directly from multi-view images,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Kanghee Lee , Injae Lee , Minseok Kwak , Jungi Hong , Kwonyoung Ryu , Jaesik Park

Vision-Language Models (VLMs) have advanced rapidly in multimodal perception and language understanding, yet it remains unclear whether they can reliably ground language into spatially coherent, plausibly executable actions in 3D digital…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Niyati Rawal , Sushant Ravva , Shah Alam Abir , Saksham Jain , Aman Chadha , Vinija Jain , Suranjana Trivedy , Amitava Das

Deployable service and delivery robots struggle to navigate multi-floor buildings to reach object goals, as existing systems fail due to single-floor assumptions and requirements for offline, globally consistent maps. Multi-floor…

Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent MLLM-based approaches have shown great potential for 3D room…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Yixuan Yang , Zhen Luo , Wanshui Gan , Jinkun Hao , Junru Lu , Jinghao Yan , Zhaoyang Lyu , Xudong Xu

Scene generation has extensive industrial applications, demanding both high realism and precise control over geometry and appearance. Language-driven retrieval methods compose plausible scenes from a large object database, but overlook…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Zhifei Yang , Guangyao Zhai , Keyang Lu , YuYang Yin , Chao Zhang , Zhen Xiao , Jieyi Long , Nassir Navab , Yikai Wang

We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision of pre-trained 3D generative models and the artistic…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Paul Engstler , Aleksandar Shtedritski , Iro Laina , Christian Rupprecht , Andrea Vedaldi

Embodied Planning is dedicated to the goal of creating agents capable of executing long-horizon tasks in complex physical worlds. However, existing embodied planning benchmarks frequently feature short-horizon tasks and coarse-grained…

Robotics · Computer Science 2025-08-06 Muzhen Cai , Xiubo Chen , Yining An , Jiaxin Zhang , Xuesong Wang , Wang Xu , Weinan Zhang , Ting Liu

Sequentially interacting with articulated objects is crucial for a mobile manipulator to operate effectively in everyday environments. To enable long-horizon tasks involving articulated objects, this study explores building scene-level…

Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Chengjun Yu , Xuhan Zhu , Chaoqun Du , Pengfei Yu , Wei Zhai , Yang Cao , Zheng-Jun Zha

In this paper, we propose RoomPlanner, the first fully automatic 3D room generation framework for painlessly creating realistic indoor scenes with only short text as input. Without any manual layout design or panoramic image guidance, our…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Wenzhuo Sun , Mingjian Liang , Wenxuan Song , Xuelian Cheng , Zongyuan Ge

Text-to-3D scene generation holds immense potential for the gaming, film, and architecture sectors. Despite significant progress, existing methods struggle with maintaining high quality, consistency, and editing flexibility. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Haoran Li , Haolin Shi , Wenli Zhang , Wenjun Wu , Yong Liao , Lin Wang , Lik-hang Lee , Pengyuan Zhou

Spatial reasoning, which requires ability to perceive and manipulate spatial relationships in the 3D world, is a fundamental aspect of human intelligence, yet remains a persistent challenge for Multimodal large language models (MLLMs).…

Artificial Intelligence · Computer Science 2025-11-21 Weichen Liu , Qiyao Xue , Haoming Wang , Xiangyu Yin , Boyuan Yang , Wei Gao

The synthesis of immersive 3D scenes from text is rapidly maturing, driven by novel video generative models and feed-forward 3D reconstruction, with vast potential in AR/VR and world modeling. While panoramic images have proven effective…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Felix Wimbauer , Fabian Manhardt , Michael Oechsle , Nikolai Kalischek , Christian Rupprecht , Daniel Cremers , Federico Tombari

We explore leveraging large multi-modal models (LMMs) and text2image models to build a more general embodied agent. LMMs excel in planning long-horizon tasks over symbolic abstractions but struggle with grounding in the physical world,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-13 Zhirui Fang , Ming Yang , Weishuai Zeng , Boyu Li , Junpeng Yue , Ziluo Ding , Xiu Li , Zongqing Lu

Automatically generating a complete 3D scene from a text description, a reference image, or both has significant applications in fields like virtual reality and gaming. However, current methods often generate low-quality textures and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Zhexiao Xiong , Zhang Chen , Zhong Li , Yi Xu , Nathan Jacobs

The generation of immersive and navigable 3D environments is increasingly prevalent with the growing adoption of virtual reality and 3D content. However, recent methods face a fundamental limitation: they cannot produce 3D worlds that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Antoine Schnepf , Karim Kassab , Flavian Vasile , Andrew Comport

Latent space is rapidly emerging as a native substrate for language-based models. While modern systems are still commonly understood through explicit token-level generation, an increasing body of work shows that many critical internal…

While Multimodal Large Language Models (MLLMs) have achieved impressive performance on semantic tasks, their spatial intelligence--crucial for robust and grounded AI systems--remains underdeveloped. Existing benchmarks fall short of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Mingrui Wu , Zhaozhi Wang , Fangjinhua Wang , Jiaolong Yang , Marc Pollefeys , Tong Zhang

We aim to control a robot to physically behave in the real world following any high-level language command like "cartwheel" or "kick". Although human motion datasets exist, this task remains particularly challenging since generative models…

Robotics · Computer Science 2024-05-21 Shusheng Xu , Huaijie Wang , Jiaxuan Gao , Yutao Ouyang , Chao Yu , Yi Wu
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