Related papers: LiTo: Surface Light Field Tokenization
This paper addresses the task of estimating the light arriving from all directions to a 3D point observed at a selected pixel in an RGB image. This task is challenging because it requires predicting a mapping from a partial scene…
This paper presents an novel illumination-invariant feature representation approach used to eliminate the varying illumination affection in undersampled face recognition. Firstly, a new illumination level classification technique based on…
In this paper, we introduce LATO, a novel topology-preserving latent representation that enables scalable, flow matching-based synthesis of explicit 3D meshes. LATO represents a mesh as a Vertex Displacement Field (VDF) anchored on surface,…
This paper presents a Progressively-connected Light Field network (ProLiF), for the novel view synthesis of complex forward-facing scenes. ProLiF encodes a 4D light field, which allows rendering a large batch of rays in one training step…
We present a method for learning a generative 3D model based on neural radiance fields, trained solely from data with only single views of each object. While generating realistic images is no longer a difficult task, producing the…
We propose associating language utterances to 3D visual abstractions of the scene they describe. The 3D visual abstractions are encoded as 3-dimensional visual feature maps. We infer these 3D visual scene feature maps from RGB images of the…
Recent advances in 3D perception have shown impressive progress in understanding geometric structures of 3Dshapes and even scenes. Inspired by these advances in geometric understanding, we aim to imbue image-based perception with…
NeRF provides unparalleled fidelity of novel view synthesis: rendering a 3D scene from an arbitrary viewpoint. NeRF requires training on a large number of views that fully cover a scene, which limits its applicability. While these issues…
Implicit 3D surface reconstruction of an object from its partial and noisy 3D point cloud scan is the classical geometry processing and 3D computer vision problem. In the literature, various 3D shape representations have been developed,…
We present an approach to infer the 3D shape, texture, and camera pose for an object from a single RGB image, using only category-level image collections with foreground masks as supervision. We represent the shape as an image-conditioned…
In this paper, we address the "dual problem" of multi-view scene reconstruction in which we utilize single-view images captured under different point lights to learn a neural scene representation. Different from existing single-view methods…
High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel…
Obtaining 3D object representations is important for creating photo-realistic simulations and for collecting AR and VR assets. Neural fields have shown their effectiveness in learning a continuous volumetric representation of a scene from…
3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especially for objects with ill-defined shapes (fur, fabric, etc.),…
We explore a new strategy for few-shot novel view synthesis based on a neural light field representation. Given a target camera pose, an implicit neural network maps each ray to its target pixel's color directly. The network is conditioned…
3D scene generation has long been dominated by 2D multi-view or video diffusion models. This is due not only to the lack of scene-level 3D latent representation, but also to the fact that most scene-level 3D visual data exists in the form…
We present a simple algorithm for differentiable rendering of surfaces represented by Signed Distance Fields (SDF), which makes it easy to integrate rendering into gradient-based optimization pipelines. To tackle visibility-related…
An excellent representation is crucial for reinforcement learning (RL) performance, especially in vision-based reinforcement learning tasks. The quality of the environment representation directly influences the achievement of the learning…
In this work, we present a novel learning-based approach to synthesize new views of a light field image. In particular, given the four corner views of a light field, the presented method estimates any in-between view. We use three…
The light transport (LT) of a scene describes how it appears under different lighting and viewing directions, and complete knowledge of a scene's LT enables the synthesis of novel views under arbitrary lighting. In this paper, we focus on…