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We present an exploratory case study describing the design and realisation of a ''pure mixed reality'' application in a museum setting, where we investigate the potential of using Microsoft's HoloLens for object-centred museum mediation.…

Human-Computer Interaction · Computer Science 2021-06-28 Katrin Glinka , Patrick Tobias Fischer , Claudia Müller-Birn , Silke Krohn

This paper introduces a live object recognition system that serves as a blind aid. Visually impaired people heavily rely on their other senses such as touch and auditory signals for understanding the environment around them. The act of…

Computer Vision and Pattern Recognition · Computer Science 2018-11-27 Kedar Potdar , Chinmay D. Pai , Sukrut Akolkar

Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based interfaces and apply them to hand-based…

Human-Computer Interaction · Computer Science 2019-11-06 Daniele Giunchi , Stuart james , Donald Degraen , Anthony Steed

Directional cues are crucial for environmental interaction. Conventional methods rely on symbolic visual or auditory reminders that require semantic interpretation, a process that proves challenging in demanding dual-tasking scenarios. We…

Human-Computer Interaction · Computer Science 2026-01-27 Qing Zhang , Junyu Chen , Yifei Huang , Jing Huang , Thad Starner , Kai Kunze , Jun Rekimoto

This paper introduces holographic cross-device interaction, a new class of remote cross-device interactions between local physical devices and holographically rendered remote devices. Cross-device interactions have enabled a rich set of…

Human-Computer Interaction · Computer Science 2024-05-31 Neil Chulpongsatorn , Thien-Kim Nguyen , Nicolai Marquardt , Ryo Suzuki

Do patterns of eye-hand coordination observed during real-world object interactions apply to digital, screen-based object interactions? We adapted a real-world object interaction task (physically transferring cups in sequence about a…

Human-Computer Interaction · Computer Science 2023-06-07 Jennifer K Bertrand , Craig S Chapman

In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…

Human-Computer Interaction · Computer Science 2025-04-02 ByungMin Kim , DongHeun Han , HyeongYeop Kang

Perception of the visually disjoint surfaces of our cluttered world as whole objects, physically distinct from those overlapping them, is a cognitive phenomenon called objectness that forms the basis of our visual perception. Shared by all…

Computer Vision and Pattern Recognition · Computer Science 2024-02-05 Douglas Poland , Amar Saini

Improving object manipulation skills through hand-object interaction exercises is crucial for rehabilitation. Despite limited healthcare resources, physical therapists propose remote exercise routines followed up by remote monitoring.…

Human-Computer Interaction · Computer Science 2023-12-13 Trudi Di Qi , LouAnne Boyd , Scott Fitzpatrick , Meghna Raswan , Farnceli Cibrian

I-nteract is a cyber-physical system that enables real-time interaction with both virtual and real artifacts to design 3D models for additive manufacturing by leveraging on mixed reality technologies. This paper presents novel advances in…

Human-Computer Interaction · Computer Science 2020-10-22 Ammar Malik , Hugo Lhachemi , Robert Shorten

Extended Reality (XR), including virtual, augmented, and mixed reality, provides immersive and interactive experiences across diverse applications, from VR-based education to AR-based assistance and MR-based training. However, widespread XR…

Human-Computer Interaction · Computer Science 2026-01-23 Mingyu Zhu , Jiangong Chen , Bin Li

World models enable agents to plan by imagining future states, but existing approaches operate from a single viewpoint, typically egocentric, even when other perspectives would make planning easier; navigation, for instance, benefits from a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Rishabh Sharma , Gijs Hogervorst , Wayne E. Mackey , David J. Heeger , Stefano Martiniani

One of the long-term challenges of robotics is to enable robots to interact with humans in the visual world via natural language, as humans are visual animals that communicate through language. Overcoming this challenge requires the ability…

Computer Vision and Pattern Recognition · Computer Science 2020-01-07 Yuankai Qi , Qi Wu , Peter Anderson , Xin Wang , William Yang Wang , Chunhua Shen , Anton van den Hengel

We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics…

Artificial Intelligence · Computer Science 2020-06-17 Josh Merel , Saran Tunyasuvunakool , Arun Ahuja , Yuval Tassa , Leonard Hasenclever , Vu Pham , Tom Erez , Greg Wayne , Nicolas Heess

Integrating mixed reality (MR) with artificial intelligence (AI) technologies, including vision, language, audio, reasoning, and planning, enables the AI-powered MR assistant [1] to substantially elevate human efficiency. This enhancement…

Human-Computer Interaction · Computer Science 2024-05-10 Yan-Ming Chiou , Bob Price , Chien-Chung Shen , Syed Ali Asif

Generative artificial intelligence has shown promise in prompting virtual worlds into existence, yet little attention has been given to understanding how this process unfolds as social interaction. We present Social Conjurer, a framework…

Human-Computer Interaction · Computer Science 2024-10-03 Amina Kobenova , Cyan DeVeaux , Samyak Parajuli , Andrzej Banburski-Fahey , Judith Amores Fernandez , Jaron Lanier

As Virtual Reality becomes commonplace in the world, it is important for developers to focus on user interaction with the virtual world. Currently, there are limitations to some selection and navigation techniques that have not yet been…

Human-Computer Interaction · Computer Science 2023-09-25 DongHoon Kim , Preston Bruner , Isaac Cho

We present ClickAIXR, a novel on-device framework for multimodal vision-language interaction with objects in extended reality (XR). Unlike prior systems that rely on cloud-based AI (e.g., ChatGPT) or gaze-based selection (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Dawar Khan , Alexandre Kouyoumdjian , Xinyu Liu , Omar Mena , Dominik Engel , Ivan Viola

In this paper, I will attempt to establish a framework for representation in virtual worlds that may allow for input data from many different scales and virtual physics to be merged. For example, a typical virtual environment must…

Human-Computer Interaction · Computer Science 2011-04-26 Bradly Alicea

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov