Related papers: MoXaRt: Audio-Visual Object-Guided Sound Interacti…
Although speaker verification has conventionally been an audio-only task, some practical applications provide both audio and visual streams of input. In these cases, the visual stream provides complementary information and can often be…
The rapid advances in audio analysis underscore its vast potential for humancomputer interaction, environmental monitoring, and public safety; yet, existing audioonly datasets often lack spatial context. To address this gap, we present two…
Modern audio source separation techniques rely on optimizing sequence model architectures such as, 1D-CNNs, on mixture recordings to generalize well to unseen mixtures. Specifically, recent focus is on time-domain based architectures such…
Natural human interactions for Mixed Reality Applications are overwhelmingly multimodal: humans communicate intent and instructions via a combination of visual, aural and gestural cues. However, supporting low-latency and accurate…
Audio-driven human video generation has achieved remarkable success in monologue scenarios, largely driven by advancements in powerful video generation foundation models. Moving beyond monologues, authentic human communication is inherently…
Audio-visual Target Speaker Extraction (AV-TSE) aims to isolate the speech of a specific target speaker from an audio mixture using time-synchronized visual cues. In real-world scenarios, visual cues are not always available due to various…
During collaboration in XR (eXtended Reality), users typically share and interact with virtual objects in a common, shared virtual environment. Specifically, collaboration among users in Mixed Reality (MR) requires knowing their position,…
This paper studies audio-visual noise suppression for egocentric videos -- where the speaker is not captured in the video. Instead, potential noise sources are visible on screen with the camera emulating the off-screen speaker's view of the…
Large-scale sound recognition data sets typically consist of acoustic recordings obtained from multimedia libraries. As a consequence, modalities other than audio can often be exploited to improve the outputs of models designed for…
In crowded places such as conferences, background noise, overlapping voices, and lively interactions make it difficult to have clear conversations. This situation often worsens the phenomenon known as "cocktail party deafness." We present…
Existing machine learning research has achieved promising results in monaural audio-visual separation (MAVS). However, most MAVS methods purely consider what the sound source is, not where it is located. This can be a problem in VR/AR…
In multi-talker scenarios such as meetings and conversations, speech processing systems are usually required to transcribe the audio as well as identify the speakers for downstream applications. Since overlapped speech is common in this…
Existing video generation models predominantly emphasize appearance fidelity while exhibiting limited ability to synthesize complex human motions, such as whole-body movements, long-range dynamics, and fine-grained human-environment…
There has been a long-standing quest for a unified audio-visual-text model to enable various multimodal understanding tasks, which mimics the listening, seeing and reading process of human beings. Humans tends to represent knowledge using…
Recent developments in 3D generative AI enable users to create bespoke 3D models from text or image prompts. However, these approaches provide limited control over spatial structure, making them ill suited for tasks requiring precise…
Multimodal Large Language Models (MLLMs) have shown success in various general image processing tasks, yet their application in medical imaging is nascent, lacking tailored models. This study investigates the potential of MLLMs in improving…
Modern multi-object tracking (MOT) systems usually model the trajectories by associating per-frame detections. However, when camera motion, fast motion, and occlusion challenges occur, it is difficult to ensure long-range tracking or even…
We propose a method of separating a desired sound source from a single-channel mixture, based on either a textual description or a short audio sample of the target source. This is achieved by combining two distinct models. The first model,…
This paper presents FaceXHuBERT, a text-less speech-driven 3D facial animation generation method that allows to capture personalized and subtle cues in speech (e.g. identity, emotion and hesitation). It is also very robust to background…
This report details our submission to the CHiME-9 MCoRec Challenge on recognizing and clustering multiple concurrent natural conversations within indoor social settings. Unlike conventional meetings centered on a single shared topic, this…