Related papers: Landmark Guided 4D Facial Expression Generation
In this work, we address the problem of 4D facial expressions generation. This is usually addressed by animating a neutral 3D face to reach an expression peak, and then get back to the neutral state. In the real world though, people show…
In this paper, we propose a solution to the task of generating dynamic 3D facial expressions from a neutral 3D face and an expression label. This involves solving two sub-problems: (i)modeling the temporal dynamics of expressions, and (ii)…
We propose a simple yet powerful Landmark guided Generative Adversarial Network (LandmarkGAN) for the facial expression-to-expression translation using a single image, which is an important and challenging task in computer vision since the…
Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet…
Face synthesis is an important problem in computer vision with many applications. In this work, we describe a new method, namely LandmarkGAN, to synthesize faces based on facial landmarks as input. Facial landmarks are a natural, intuitive,…
Facial landmarks refer to the localization of fundamental facial points on face images. There have been a tremendous amount of attempts to detect these points from facial images however, there has never been an attempt to synthesize a…
3D face modeling has been an active area of research in computer vision and computer graphics, fueling applications ranging from facial expression transfer in virtual avatars to synthetic data generation. Existing 3D deep learning…
Vivid talking face generation holds immense potential applications across diverse multimedia domains, such as film and game production. While existing methods accurately synchronize lip movements with input audio, they typically ignore…
Facial landmarks constitute the most compressed representation of faces and are known to preserve information such as pose, gender and facial structure present in the faces. Several works exist that attempt to perform high-level…
We propose a novel landmarks-assisted collaborative end-to-end deep framework for automatic 4D FER. Using 4D face scan data, we calculate its various geometrical images, and afterwards use rank pooling to generate their dynamic images…
Dynamic facial expression generation from natural language is a crucial task in Computer Graphics, with applications in Animation, Virtual Avatars, and Human-Computer Interaction. However, current generative models suffer from datasets that…
In this paper, we propose a new deep learning-based approach for disentangling face identity representations from expressive 3D faces. Given a 3D face, our approach not only extracts a disentangled identity representation but also generates…
We present a method for synthesizing a frontal, neutral-expression image of a person's face given an input face photograph. This is achieved by learning to generate facial landmarks and textures from features extracted from a…
This paper presents a novel approach for generating 3D talking heads from raw audio inputs. Our method grounds on the idea that speech related movements can be comprehensively and efficiently described by the motion of a few control points…
In face-related applications with a public available dataset, synthesizing non-linear facial variations (e.g., facial expression, head-pose, illumination, etc.) through a generative model is helpful in addressing the lack of training data.…
Facial expression synthesis has drawn much attention in the field of computer graphics and pattern recognition. It has been widely used in face animation and recognition. However, it is still challenging due to the high-level semantic…
Recent advances in deep learning have significantly pushed the state-of-the-art in photorealistic video animation given a single image. In this paper, we extrapolate those advances to the 3D domain, by studying 3D image-to-video translation…
Generative adversarial networks have been widely used in image synthesis in recent years and the quality of the generated image has been greatly improved. However, the flexibility to control and decouple facial attributes (e.g., eyes, nose,…
Generating talking face videos from audio attracts lots of research interest. A few person-specific methods can generate vivid videos but require the target speaker's videos for training or fine-tuning. Existing person-generic methods have…
Manipulating facial expressions is a challenging task due to fine-grained shape changes produced by facial muscles and the lack of input-output pairs for supervised learning. Unlike previous methods using Generative Adversarial Networks…