Related papers: Landmark Guided 4D Facial Expression Generation
In this paper we are concerned with the challenging problem of producing a full image sequence of a deformable face given only an image and generic facial motions encoded by a set of sparse landmarks. To this end we build upon recent…
Although significant progress has been made in synthesizing high-quality and visually realistic face images by unconditional Generative Adversarial Networks (GANs), there still lacks of control over the generation process in order to…
In this paper, we are interested in generating an cartoon face of a person by using unpaired training data between real faces and cartoon ones. A major challenge of this task is that the structures of real and cartoon faces are in two…
Representations used for Facial Expression Recognition (FER) usually contain expression information along with identity features. In this paper, we propose a novel Disentangled Expression learning-Generative Adversarial Network (DE-GAN)…
Data-driven generative 3D face models are used to compactly encode facial shape data into meaningful parametric representations. A desirable property of these models is their ability to effectively decouple natural sources of variation, in…
Generative adversary networks (GANs) have recently led to highly realistic image synthesis results. In this work, we describe a new method to expose GAN-synthesized images using the locations of the facial landmark points. Our method is…
We propose a method to disentangle linear-encoded facial semantics from StyleGAN without external supervision. The method derives from linear regression and sparse representation learning concepts to make the disentangled latent…
Deep generative models have recently presented impressive results in generating realistic face images of random synthetic identities. To generate multiple samples of a certain synthetic identity, previous works proposed to disentangle the…
Audio-driven talking-head generation is a crucial and useful technology for virtual human interaction and film-making. While recent advances have focused on improving image fidelity and lip synchronization, generating accurate emotional…
Facial recognition using deep convolutional neural networks relies on the availability of large datasets of face images. Many examples of identities are needed, and for each identity, a large variety of images are needed in order for the…
In this paper, we present FaceTuneGAN, a new 3D face model representation decomposing and encoding separately facial identity and facial expression. We propose a first adaptation of image-to-image translation networks, that have…
In this work, we propose a novel approach for generating videos of the six basic facial expressions given a neutral face image. We propose to exploit the face geometry by modeling the facial landmarks motion as curves encoded as points on a…
Although 2D generative models have made great progress in face image generation and animation, they often suffer from undesirable artifacts such as 3D inconsistency when rendering images from different camera viewpoints. This prevents them…
Facial expressions are a form of non-verbal communication that humans perform seamlessly for meaningful transfer of information. Most of the literature addresses the facial expression recognition aspect however, with the advent of…
We present Free-HeadGAN, a person-generic neural talking head synthesis system. We show that modeling faces with sparse 3D facial landmarks are sufficient for achieving state-of-the-art generative performance, without relying on strong…
Facial expression transfer and reenactment has been an important research problem given its applications in face editing, image manipulation, and fabricated videos generation. We present a novel method for image-based facial expression…
Manipulating latent code in generative adversarial networks (GANs) for facial image synthesis mainly focuses on continuous attribute synthesis (e.g., age, pose and emotion), while discrete attribute synthesis (like face mask and eyeglasses)…
We propose a two-stage framework for audio-driven talking head generation with fine-grained expression control via facial Action Units (AUs). Unlike prior methods relying on emotion labels or implicit AU conditioning, our model explicitly…
In this paper, we focus on the facial expression translation task and propose a novel Expression Conditional GAN (ECGAN) which can learn the mapping from one image domain to another one based on an additional expression attribute. The…
The representation used for Facial Expression Recognition (FER) usually contain expression information along with other variations such as identity and illumination. In this paper, we propose a novel Disentangled Expression…