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Contention resolution schemes (or CR schemes), introduced by Chekuri, Vondrak and Zenklusen, are a class of randomized rounding algorithms for converting a fractional solution to a relaxation for a down-closed constraint family into an…

Data Structures and Algorithms · Computer Science 2023-01-31 Danish Kashaev , Richard Santiago

The complexity of computing equilibrium refinements has been at the forefront of algorithmic game theory research, but it has remained open in the seminal class of potential games; we close this fundamental gap in this paper. We first show…

Computer Science and Game Theory · Computer Science 2026-02-11 Ioannis Anagnostides , Maria-Florina Balcan , Kiriaki Fragkia , Tuomas Sandholm , Emanuel Tewolde , Brian Hu Zhang

Parameterized complexity seeks to use input structure to obtain faster algorithms for NP-hard problems. This has been most successful for graphs of low treewidth: Many problems admit fast algorithms relative to treewidth and many of them…

Computational Complexity · Computer Science 2022-12-20 Falko Hegerfeld , Stefan Kratsch

Consensus problems for strings and sequences appear in numerous application contexts, ranging from bioinformatics over data mining to machine learning. Closing some gaps in the literature, we show that several fundamental problems in this…

Discrete Mathematics · Computer Science 2019-04-12 Laurent Bulteau , Vincent Froese , Rolf Niedermeier

We consider the Tutte polynomial of three classes of greedoids: those arising from rooted graphs, rooted digraphs and binary matrices. We establish the computational complexity of evaluating each of these polynomials at each fixed rational…

Combinatorics · Mathematics 2023-09-12 Christopher Knapp , Steven Noble

In this article, we study the behavior of a broad family of real sequences derived from randomized one-pile subtraction games. For any subtraction set $S$, we allow any valid number of chips $s\in S$ to be removed at equal probability at…

Combinatorics · Mathematics 2024-05-31 Nicolas Capitelli , Francisco Somma

We study the computational complexity of routing multiple objects through a network in such a way that only few collisions occur: Given a graph $G$ with two distinct terminal vertices and two positive integers $p$ and $k$, the question is…

Computational Complexity · Computer Science 2017-05-11 Till Fluschnik , Marco Morik , Manuel Sorge

It is well-known (cf. K.-Pudl\'ak 1989) that a polynomial time algorithm finding tautologies hard for a propositional proof system $P$ exists iff $P$ is not optimal. Such an algorithm takes $1^{(k)}$ and outputs a tautology $\tau_k$ of size…

Logic · Mathematics 2016-04-26 Jan Krajicek

We study the class of languages, denoted by $\MIP[k, 1-\epsilon, s]$, which have $k$-prover games where each prover just sends a \emph{single} bit, with completeness $1-\epsilon$ and soundness error $s$. For the case that $k=1$ (i.e., for…

Computational Complexity · Computer Science 2013-01-15 Per Austrin , Johan Håstad , Rafael Pass

The Consensus Clustering problem has been introduced as an effective way to analyze the results of different microarray experiments. The problem consists of looking for a partition that best summarizes a set of input partitions (each…

Data Structures and Algorithms · Computer Science 2009-07-13 Paola Bonizzoni , Gianluca Della Vedova , Riccardo Dondi

Discrete tomography deals with reconstructing finite spatial objects from lower dimensional projections and has applications for example in timetable design. In this paper we consider the problem of reconstructing a tile packing from its…

Computational Complexity · Computer Science 2010-12-22 Marek Chrobak , Christoph Durr , Flavio Guinez , Antoni Lozano , Nguyen Kim Thang

Swish is a card game in which players are given cards having symbols (hoops and balls), and find a valid superposition of cards, called a "swish." Dailly, Lafourcade, and Marcadet (FUN 2024) studied a generalized version of Swish and showed…

Data Structures and Algorithms · Computer Science 2026-01-15 Takashi Horiyama , Takehiro Ito , Jun Kawahara , Shin-ichi Minato , Akira Suzuki , Ryuhei Uehara , Yutaro Yamaguchi

Building on the results published in arxiv:2004.12849 we present a general framework for demonstrating the NP-hardness of satisfying many genres of loop and path puzzles using a 'T-metacell' gadget. We then use this to prove the…

Computational Complexity · Computer Science 2022-02-07 Hadyn Tang

Solving SharpSAT problems is an important area of work. In this paper, we discuss implementing Tetris, an algorithm originally designed for handling natural joins, as an exact model counter for the SharpSAT problem. Tetris uses a simple…

Data Structures and Algorithms · Computer Science 2017-01-27 Jimmy Dobler , Atri Rudra

In games with imperfect recall, players may forget the sequence of decisions they made in the past. When players also forget whether they have already encountered their current decision point, they are said to be absent-minded. Solving…

Computer Science and Game Theory · Computer Science 2025-02-20 Hugo Gimbert , Soumyajit Paul , B. Srivathsan

This contribution investigates the computational complexity of simulating linear ordinary differential equations (ODEs) on digital computers. We provide an exact characterization of the complexity blowup for a class of ODEs of arbitrary…

Computational Complexity · Computer Science 2026-04-14 Adalbert Fono , Noah Wedlich , Holger Boche , Gitta Kutyniok

For an NP intersect coNP function g of the Nisan-Wigderson type and a string b outside its range we consider a two player game on a common input a to the function. One player, a computationally limited Student, tries to find a bit of g(a)…

Computational Complexity · Computer Science 2015-07-01 Jan Krajíček

This paper presents an algorithm for computing the contraction of two-dimensional tensor networks on a square lattice; and we combine it with solving congruence equations to compute the exact enumeration (including weighted enumeration) of…

Combinatorics · Mathematics 2025-08-19 Kai Liang

We propose a novel method applicable in many scene understanding problems that adapts the Monte Carlo Tree Search (MCTS) algorithm, originally designed to learn to play games of high-state complexity. From a generated pool of proposals, our…

Computer Vision and Pattern Recognition · Computer Science 2022-07-08 Sinisa Stekovic , Mahdi Rad , Alireza Moradi , Friedrich Fraundorfer , Vincent Lepetit

We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2011-06-21 Haris Aziz , Bart de Keijzer