Related papers: Rainbow connectivity Maker-Breaker game
A path in an edge-colored graph is \textit{rainbow} if no two edges of it are colored the same. The graph is said to be \textit{rainbow connected} if there is a rainbow path between every pair of vertices. If there is a rainbow shortest…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…
Graph games are fundamental in strategic reasoning of multi-agent systems and their environments. We study a new family of graph games which combine stochastic environmental uncertainties and auction-based interactions among the agents,…
An edge-colored graph $G$ is {\em rainbow connected} if any two vertices are connected by a path whose edges have distinct colors. The {\em rainbow connection} of a connected graph $G$, denoted $rc(G)$, is the smallest number of colors that…
An edge colored graph $G$ is rainbow edge connected if any two vertices are connected by a path whose edges have distinct colors. The rainbow connectivity of a connected graph $G$, denoted by $rc(G)$, is the smallest number of colors that…
Motivated by problems in percolation theory, we study the following 2-player positional game. Let $\Lambda_{m \times n}$ be a rectangular grid-graph with $m$ vertices in each row and $n$ vertices in each column. Two players, Maker and…
A predominated graph is a pair $(G,D)$, where $G$ is a graph and the vertices in $D\subseteq V(G)$ are considered already dominated. Maker-Breaker domination game critical (MBD critical) predominated graphs are introduced as the…
The Maker-Breaker domination game is played on a graph $G$ by Dominator and Staller who alternate turns selecting an unplayed vertex of $G$. The goal of Dominator is that the vertices he selected during the game form a dominating set while…
A game-theoretic model for the study of dynamic networks is analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is…
Rainbow connection number, rc(G), of a connected graph G is the minimum number of colors needed to color its edges so that every pair of vertices is connected by at least one path in which no two edges are colored the same (Note that the…
In this paper we analyze classical Maker-Breaker games played on the edge set of a sparse random board $G\sim \gnp$. We consider the Hamiltonicity game, the perfect matching game and the $k$-connectivity game. We prove that for $p(n)\geq…
We consider the problem of finding a large rainbow matching in a random graph with randomly colored edges. In particular we analyze the performance of two greedy algorithms for this problem. The algorithms we study are colored versions of…
Given a family $\mathcal G$ of graphs on a common vertex set $X$, we say that $\mathcal G$ is rainbow connected if for every vertex pair $u,v \in X$, there exists a path from $u$ to $v$ that uses at most one edge from each graph in…
We present new results on Maker-Breaker games arising from the Erd\H{o}s-Szekeres problem in planar geometry. This classical problem asks how large a set in general position has to be to ensure the existence of $n$ points that are the…
A path in an edge-colored graph $G$ is called a rainbow path if no two edges of the path are colored the same. The minimum number of colors required to color the edges of $G$ such that every pair of vertices are connected by at least $k$…
Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…
We introduce a new positional game called `Toucher-Isolator', which is a quantitative version of a Maker-Breaker type game. The playing board is the set of edges of a given graph G, and the two players, Toucher and Isolator, claim edges…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
A rank-3 Maker-Breaker game is played on a hypergraph in which all hyperedges are sets of at most 3 vertices. The two players of the game, called Maker and Breaker, move alternately. On his turn, maker chooses a vertex to be withdrawn from…
The Maker-Breaker domination game is played on a graph $G$ by two players, called Dominator and Staller. They alternately select an unplayed vertex in $G$. Dominator wins the game if he forms a dominating set while Staller wins the game if…