Related papers: OmniEdit: A Training-free framework for Lip Synchr…
3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing…
Text-guided image editing, a pivotal task in modern multimedia content creation, has seen remarkable progress with training-free methods that eliminate the need for additional optimization. Despite recent progress, existing methods are…
While Unified Vision-Language Models promise to synergistically combine the high-level semantic understanding of vision-language models with the generative fidelity of diffusion models, current editing methodologies remain fundamentally…
The visual dubbing task aims to generate mouth movements synchronized with the driving audio, which has seen significant progress in recent years. However, two critical deficiencies hinder their wide application: (1) Audio-only driving…
We present OmniBooth, an image generation framework that enables spatial control with instance-level multi-modal customization. For all instances, the multimodal instruction can be described through text prompts or image references. Given a…
Recent advances in large generative models have greatly enhanced both image editing and in-context image generation, yet a critical gap remains in ensuring physical consistency, where edited objects must remain coherent. This capability is…
Diffusion models have shown remarkable progress in text-to-audio generation. However, text-guided audio editing remains in its early stages. This task focuses on modifying the target content within an audio signal while preserving the rest,…
We present ObamaNet, the first architecture that generates both audio and synchronized photo-realistic lip-sync videos from any new text. Contrary to other published lip-sync approaches, ours is only composed of fully trainable neural…
Most instruction-driven 3D editing methods rely on 2D models to guide the explicit and iterative optimization of 3D representations. This paradigm, however, suffers from two primary drawbacks. First, it lacks a universal design of different…
Lifelong learning enables large language models (LLMs) to adapt to evolving information by continually updating their internal knowledge. An ideal system should support efficient, wide-ranging updates while preserving existing capabilities…
Visual editing with diffusion models has made significant progress but often struggles with complex scenarios that textual guidance alone could not adequately describe, highlighting the need for additional non-text editing prompts. In this…
Large language models (LLMs) acquire knowledge during pre-training, but over time, this knowledge may become incorrect or outdated, necessitating updates after training. Knowledge editing techniques address this issue without the need for…
Audio-driven visual dubbing aims to synchronize a video's lip movements with new speech but is fundamentally challenged by the lack of ideal training data: paired videos differing only in lip motion. Existing methods circumvent this via…
The task of converting text input into video content is becoming an important topic for synthetic media generation. Several methods have been proposed with some of them reaching close-to-natural performances in constrained tasks. In this…
Although significant progress has been made in audio-driven talking head generation, text-driven methods remain underexplored. In this work, we present OmniTalker, a unified framework that jointly generates synchronized talking audio-video…
Significant progress has been made in talking-face video generation research; however, precise lip-audio synchronization and high visual quality remain challenging in editing lip shapes based on input audio. This paper introduces JoyGen, a…
The goal of this work is to synchronise audio and video of a talking face using deep neural network models. Existing works have trained networks on proxy tasks such as cross-modal similarity learning, and then computed similarities between…
The aim of this work is to investigate the impact of crossmodal self-supervised pre-training for speech reconstruction (video-to-audio) by leveraging the natural co-occurrence of audio and visual streams in videos. We propose LipSound2…
Instruction-based image editing aims to modify specific content within existing images according to user-provided instructions while preserving non-target regions. Beyond traditional object- and style-centric manipulation, text-centric…
Recent advances in audio-driven talking head generation have achieved impressive results in lip synchronization and emotional expression. However, they largely overlook the crucial task of facial attribute editing. This capability is…