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Nowadays, the search for innovative technological solutions to the organization of access to electronic learning resources in the university and their configuration within the environment to fit the needs of users and to improve learning…

Computers and Society · Computer Science 2018-07-25 Mariya Shyshkina

As generative AI becomes increasingly integrated into higher education, understanding how students engage with these technologies is essential for responsible adoption. This study evaluates the Educational AI Hub, an AI-powered learning…

Computers and Society · Computer Science 2025-10-29 Ramteja Sajja , Yusuf Sermet , Brian Fodale , Ibrahim Demir

Given a choice between charts with minimal text and those with copious textual annotations, participants in a study (Stokes et al.) tended to prefer the charts with more text. This paper examines the qualitative responses of the…

Human-Computer Interaction · Computer Science 2022-09-23 Chase Stokes , Marti Hearst

Digital innovation in education has revolutionized teaching and learning processes, demanding a rethink of pedagogical competence among educators. This study evaluates the preparation of instructors to use digital technologies into their…

Physics Education · Physics 2025-02-25 Ning Yulin , Solomon Danquah Danso

Surveys in mobile learning developed so far have analysed in a global way the effects on the usage of mobile devices by means of general apps or apps already developed. However, more and more teachers are developing their own apps to…

Computers and Society · Computer Science 2022-12-29 Antonio Ruiz-Martínez , Linda Castañeda , Jesualdo T. Fernández Breis

The use of the internet, and in particular web browsing, offers many potential advantages for educational institutions as students have access to a wide range of information previously not available. However, there are potential negative…

Social and Information Networks · Computer Science 2011-10-31 Scott Hazelhurst , Yestin Johnson , Ian Sanders

The benefits of learning in one's mother tongue are well documented, yet colonial languages dominate education, marginalizing local languages and limiting access for learners who rely on their mother tongue for understanding. With the rapid…

As the technology continuous to advance new technologies have emerged with the capability to revolutionize knowledge sharing practices. Web 2.0 exemplifies such new technologies which provides dynamic way of interactions of people and…

Computers and Society · Computer Science 2014-07-01 Shuaibu Hassan Usman , Ishaq Oyebisi Oyefolahan

Consider a platform that wants to learn a personalized policy for each user, but the platform faces the risk of a user abandoning the platform if she is dissatisfied with the actions of the platform. For example, a platform is interested in…

Machine Learning · Statistics 2018-02-27 Ramesh Johari , Sven Schmit

Social networks have risen to prominence over the last years as the predominant form of electronic interaction between individuals. In an attempt to harness the power of the large user base which they have managed to attract, this study…

Computers and Society · Computer Science 2012-08-23 Michail N. Giannakos , Patrick Mikalef

As educational technology evolves, the potential of Pedagogical Agents (PAs) in supporting education is extensively explored. Typically, research on PAs has primarily focused on computer-based learning environments, but their use in…

Human-Computer Interaction · Computer Science 2024-10-24 Aimilios Hadjiliasi , Louis Nisiotis , Irene Polycarpou

As AI increasingly enters the classroom, what changes when students collaborate with algorithms instead of peers? We analyzed 36 undergraduate students learning graph theory through peer collaboration (n=24) or AI assistance (n=12), using…

Human-Computer Interaction · Computer Science 2026-01-21 Caitlin Morris , Pattie Maes

AI in education is commonly delivered through web-based systems such as online forms and institutional platforms. However, these approaches can exclude teachers in low-resource contexts, where everyday mobile platforms like WhatsApp serve…

Human-Computer Interaction · Computer Science 2026-04-07 Vikram Kamath Cannanure , Bruno Yinkfu , Douglas Bryan , Mati Amin , Ingmar Weber

Twenty-First Century Education is a design of instructional culture that empowers learner-centered through the philosophy of "Less teaching but more learning". Due to the development of technology enhance learning in developing countries…

Computers and Society · Computer Science 2019-03-25 Nattaporn Thongsri , Liang Shen , Yukun Bao

Although personalization is widely advocated in gamified learning, empirical evidence on how learner characteristics and task context shape motivational preferences remains limited. This study examines how user characteristics and learning…

Computers and Society · Computer Science 2026-03-17 Anna Katharina Ricker , Kai Marquardt , Lucia Happe

Learning analytics can guide human tutors to efficiently address motivational barriers to learning that AI systems struggle to support. Students become more engaged when they receive human attention. However, what occurs during short…

Computers and Society · Computer Science 2026-01-16 Conrad Borchers , Ashish Gurung , Qinyi Liu , Danielle R. Thomas , Mohammad Khalil , Kenneth R. Koedinger

Students' decisions on whether to take a class are strongly affected by whether their friends plan to take the class with them. A student may prefer to be assigned to a course they likes less, just to be with their friends, rather than…

Artificial Intelligence · Computer Science 2023-09-19 Ilya Khakhiashvili , Lihi Dery , Tal Grinshpoun

The field of e-learning has emerged as a topic of interest in academia due to the increased ease of accessing the Internet using using smart-phones and wireless devices. One of the challenges facing e-learning platforms is how to keep…

Computers and Society · Computer Science 2021-01-07 Abdallah Moubayed , MohammadNoor Injadat , Abdallah Shami , Hanan Lutfiyya

The increasing integration of AI tools in education has led prior research to explore their impact on learning processes. Nevertheless, most existing studies focus on higher education and conventional instructional contexts, leaving open…

Human-Computer Interaction · Computer Science 2025-12-25 Gaia Ebli , Bianca Raimondi , Maurizio Gabbrielli

This study examines high school students' acceptance of Arduino technology in a student-led, inquiry-based science class, using the extended Technology Acceptance Model (TAM2) as a guiding framework. Through qualitative analysis of…

Human-Computer Interaction · Computer Science 2025-11-07 Seok-Hyun Ga , Chun-Yen Chang , Sonya Martin