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Blended learning has become a dominant educational model in higher education in the UK and worldwide, particularly after the COVID-19 pandemic. This is further enriched with accompanying pedagogical changes, such as strengthened…

Computers and Society · Computer Science 2025-11-18 Muhidin Mohamed , Shubhadeep Mukherjee , Bhavana Baad

Online tools provide unique access to research students' study habits and problem-solving behavior. In MOOCs, this online data can be used to inform instructors and to provide automatic guidance to students. However, these techniques may…

Computers and Society · Computer Science 2019-04-17 Adithya Sheshadri , Niki Gitinabard , Collin F. Lynch , Tiffany Barnes , Sarah Heckman

AI technologies that sense student attention and emotions to enable more personalised teaching interventions are increasingly promoted, but raise pressing questions about student learning, well-being, and ethics. In particular, students'…

Human-Computer Interaction · Computer Science 2026-02-12 Bingyi Han , Ying Ma , Simon Coghlan , Dana McKay , George Buchanan , Wally Smith

The broad adoption of Generative AI (GenAI) is impacting Computer Science education, and recent studies found its benefits and potential concerns when students use it for programming learning. However, most existing explorations focus on…

Human-Computer Interaction · Computer Science 2025-10-08 Xinying Hou , Ruiwei Xiao , Runlong Ye , Michael Liut , John Stamper

Nowadays, the student community is growing up with mobile devices and it has becomes an integral part of their life. Devices such as smartphones, tablets, and e-book readers connect users to access information and enabling instant…

Computers and Society · Computer Science 2015-04-07 Ramkumar Lakshminarayanan , Rajasekar Ramalingam , Shimaz Khan Shaik

To foster the development of pedagogically potent and ethically sound AI-integrated learning landscapes, it is pivotal to critically explore the perceptions and experiences of the users immersed in these contexts. In this study, we perform…

The rise of social media and AI tools has reshaped how students engage with learning, process information, and build trust in educational content. This generation prefers short, visual materials and fast feedback but often struggles with…

Computers and Society · Computer Science 2025-05-06 Sepinoud Azimi

Mobile learning (mLearning) is the cutting-edge learning platform to really gain traction, driven mostly by the huge uptake in smartphones and their ever increasing uses within the educational society. Education has long benefitted from the…

Computers and Society · Computer Science 2015-07-22 Muasaad Alrasheedi , Luiz Fernando Capretz , Arif Raza

Mobile learning (m-Learning) is considered to be one of the fastest growing learning platforms. The immense interest in m-Learning is attributed to the incredible rate of growth of mobile technology and its proliferation into every aspect…

Computers and Society · Computer Science 2018-01-15 Muasaad Alrasheedi , Luiz Fernando Capretz , Arif Raza

Digital literacy is the skill of finding, evaluating, consuming, and generating information using digital technologies. The study attempted to comprehend university students' digital reading habits and skills. It also provides a glimpse of…

Computers and Society · Computer Science 2022-11-14 Subaveerapandiyan A , Priyanka Sinha

The flipped classroom model has been widely acknowledged as a practical pedagogical approach to enhancing student engagement and learning. However, it faces challenges such as improving student interaction with learning content and peers,…

Physics Education · Physics 2024-09-20 Mehrasa Alizadeh

The use of large language model (LLM)-based AI chatbots among college students has increased rapidly, yet little is known about how individual psychological attributes shape students' interaction patterns with these technologies. This…

Computers and Society · Computer Science 2026-01-09 Ziqi Lin , Taiyu Hou

Online platforms have a wealth of data, run countless experiments and use industrial-scale algorithms to optimize user experience. Despite this, many users seem to regret the time they spend on these platforms. One possible explanation is…

Social and Information Networks · Computer Science 2023-10-24 Jon Kleinberg , Sendhil Mullainathan , Manish Raghavan

ChatGPT, launched in November 2022, has gained widespread attention from students and educators globally, with an online report by Hu (2023) stating it as the fastest-growing consumer application in history. While discussions on the use of…

Computers and Society · Computer Science 2023-05-31 Gaoxia Zhu , Xiuyi Fan , Chenyu Hou , Tianlong Zhong , Peter Seow , Annabel Chen Shen-Hsing , Preman Rajalingam , Low Kin Yew , Tan Lay Poh

With rapid technological advancements, mobile learning (m-Learning) offers incredible opportunities, especially in the area of higher education. However, while interest in this area has been significant and several pilot studies have been…

Computers and Society · Computer Science 2018-01-16 Muasaad Alrasheedi , Luiz Fernando Capretz

New Mobile technologies have created a new social dimension where individuals can develop increased levels of their social awareness by keeping in touch with old friends, making new friends, dispense new data or product, and getting…

Computers and Society · Computer Science 2014-02-11 Abubakar Sadiq Bappah

Many studies in educational data mining address specific learner groups, such as first-in-family to attend Higher Education, or focus on differences in characteristics such as gender or ethnicity, with the aim of predicting performance and…

Computers and Society · Computer Science 2022-12-23 Robert D. Macredie , Martin Shepperd , Tommaso Turchi , Terry Young

Each student has specific characteristics and learning preferences, that reflect on each type of learning environment, online or face-to-face. Understanding these differences is crucial for educators to create learning environments that can…

Computers and Society · Computer Science 2026-02-03 Hugo Silva

This study presents the results of the introduction of Twitter in the educational process. It examines the relationship of the tool s use with the participants learning outcome through a series of well-organized activities. Three studies…

Computers and Society · Computer Science 2018-06-04 Alexia Katrimpouza , Nikolaos Tselios , Maria-Christina Kasimati

Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…

Computers and Society · Computer Science 2014-04-17 Colleen Marzilli , Julie Delello , Shelly Marmion , Rochell McWhorter , Paul Roberts , T. Scott Marzilli