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Generative AI (GenAI) has significantly advanced the ease and flexibility of image creation. However, it remains a challenge to precisely control spatial compositions, including object arrangement and scene conditions. To bridge this gap,…

Human-Computer Interaction · Computer Science 2025-08-12 Runlin Duan , Yuzhao Chen , Rahul Jain , Yichen Hu , Jingyu Shi , Karthik Ramani

Autonomous vehicles (AVs) tend to disrupt the atmosphere and pedestrian experience in urban shared spaces, undermining the focus of these spaces on people and placemaking. We investigate how external human-machine interfaces (eHMIs)…

Human-Computer Interaction · Computer Science 2026-03-31 Yiyuan Wang , Martin Tomitsch , Marius Hoggenmüller , Senuri Wijenayake , Wai Yan , Luke Hespanhol

We introduce Thinking with Spatial Code, a framework that transforms RGB video into explicit, temporally coherent 3D representations for physical-world visual question answering. We highlight the empirical finding that our proposed spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Jieneng Chen , Wenxin Ma , Ruisheng Yuan , Yunzhi Zhang , Jiajun Wu , Alan Yuille

The techniques for 3D indoor scene capturing are widely used, but the meshes produced leave much to be desired. In this paper, we propose "RoomDreamer", which leverages powerful natural language to synthesize a new room with a different…

Computer Vision and Pattern Recognition · Computer Science 2023-05-22 Liangchen Song , Liangliang Cao , Hongyu Xu , Kai Kang , Feng Tang , Junsong Yuan , Yang Zhao

Walking in a Virtual Environment is a bounded task. It is challenging for a subject to navigate a large virtual environment designed in a limited physical space. External hardware support may be required to achieve such an act in a concise…

Human-Computer Interaction · Computer Science 2021-05-25 Raghav Mittal , Sai Anirudh Karre , Y. Raghu Reddy

Mitigating cybersickness can improve the usability of virtual reality (VR) and increase its adoption. The most widely used technique, dynamic field-of-view (FOV) restriction, mitigates cybersickness by blacking out the peripheral region of…

We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360{\deg} videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360{\deg}…

Multimedia · Computer Science 2025-10-14 Mizuki Takenawa , Naoki Sugimoto , Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa

Recently, the concept of embodied intelligence has been widely accepted and popularized, leading people to naturally consider the potential for commercialization in this field. In this work, we propose a specific commercial scenario…

Robotics · Computer Science 2024-06-27 Zhuoqun Xu , Yang Liu , Xiaoqi Li , Jiyao Zhang , Hao Dong

While Virtual Reality (VR) is increasingly employed for stress management, most applications rely heavily on audio-visual stimuli and overlook the therapeutic potential of squeezing engagement. To address this gap, we introduce VR Calm…

Human-Computer Interaction · Computer Science 2026-02-06 He Zhang , Xinyang Li , Xingyu Zhou , Xinyi Fu

For over half a century, the computer mouse has been the primary tool for interacting with digital data, yet it remains a limiting factor in exploring complex, multi-scale scientific images. Traditional 2D visualization methods hinder…

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Ziyu Zhu , Xilin Wang , Yixuan Li , Zhuofan Zhang , Xiaojian Ma , Yixin Chen , Baoxiong Jia , Wei Liang , Qian Yu , Zhidong Deng , Siyuan Huang , Qing Li

Episodic memory plays a crucial role in various cognitive processes, such as the ability to mentally recall past events. While cognitive science emphasizes the significance of spatial context in the formation and retrieval of episodic…

Machine Learning · Computer Science 2024-03-04 Junmo Cho , Jaesik Yoon , Sungjin Ahn

End-to-end autonomous driving methods built on vision language models (VLMs) have undergone rapid development driven by their universal visual understanding and strong reasoning capabilities obtained from the large-scale pretraining.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Peizheng Li , Zhenghao Zhang , David Holtz , Hang Yu , Yutong Yang , Yuzhi Lai , Rui Song , Andreas Geiger , Andreas Zell

Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between…

Computer Vision and Pattern Recognition · Computer Science 2024-07-03 Daniel Duckworth , Peter Hedman , Christian Reiser , Peter Zhizhin , Jean-François Thibert , Mario Lučić , Richard Szeliski , Jonathan T. Barron

Vision-centric hierarchical embodied models have demonstrated strong potential. However, existing methods lack spatial awareness capabilities, limiting their effectiveness in bridging visual plans to actionable control in complex…

Robotics · Computer Science 2025-11-19 Yijun Liu , Yuwei Liu , Yuan Meng , Jieheng Zhang , Yuwei Zhou , Ye Li , Jiacheng Jiang , Kangye Ji , Shijia Ge , Zhi Wang , Wenwu Zhu

StreamBED is an embodied VR training for citizen scientists to make qualitative stream assessments. Early findings garnered positive feedback about training qualitative assessment using a virtual representation of different stream spaces,…

Human-Computer Interaction · Computer Science 2017-02-09 Alina Striner , Jennifer Preece

Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used in immersive head-mounted display-based Virtual Reality…

Immersive technologies expand the potential for collaborative sense-making and visual analysis via head-worn displays (HWDs), offering customizable, high-resolution perspectives of a shared visualization space. In such an immersive…

Human-Computer Interaction · Computer Science 2025-11-25 Tamzid Hossain , Md. Fahimul Islam , Farida Chowdhury

Rotary Position Embedding (RoPE) has shown strong performance in text-based Large Language Models (LLMs), but extending it to video remains a challenge due to the intricate spatiotemporal structure of video frames. Existing adaptations,…

Artificial Intelligence · Computer Science 2025-11-03 Zikang Liu , Longteng Guo , Yepeng Tang , Tongtian Yue , Junxian Cai , Kai Ma , Qingbin Liu , Xi Chen , Jing Liu

We present VR PreM+, an innovative VR system designed to enhance web exploration beyond traditional computer screens. Unlike static 2D displays, VR PreM+ leverages 3D environments to create an immersive pre-learning experience. Using…

Human-Computer Interaction · Computer Science 2023-11-02 Ze Gao , Xiang Li , Changkun Liu , Xian Wang , Anqi Wang , Liang Yang , Yuyang Wang , Pan Hui , Tristan Braud