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Related papers: ArtHOI: Articulated Human-Object Interaction Synth…

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Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Zikai Wang , Zhilu Zhang , Yiqing Wang , Hui Li , Wangmeng Zuo

We present DreamHOI, a novel method for zero-shot synthesis of human-object interactions (HOIs), enabling a 3D human model to realistically interact with any given object based on a textual description. This task is complicated by the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-13 Thomas Hanwen Zhu , Ruining Li , Tomas Jakab

Human-object interaction (HOI) synthesis is important for various applications, ranging from virtual reality to robotics. However, acquiring 3D HOI data is challenging due to its complexity and high cost, limiting existing methods to the…

Graphics · Computer Science 2025-03-27 Yuke Lou , Yiming Wang , Zhen Wu , Rui Zhao , Wenjia Wang , Mingyi Shi , Taku Komura

Recovering 4D human-object interaction (HOI) from monocular video is a key step toward scalable 3D content creation, embodied AI, and simulation-based learning. Recent methods can reconstruct temporally coherent human and object…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Yubo Zhao , Yujin Chai , Yunao Dong , Chengfeng Zhao , Zijiao Zeng , Yuan Liu , Chi-Keung Tang

Despite significant progress in text-driven 4D human-object interaction (HOI) generation with supervised methods, the scalability remains limited by the scarcity of large-scale 4D HOI datasets. To overcome this, recent approaches attempt…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Sisi Dai , Kai Xu

Most RGB-based hand-object reconstruction methods rely on object templates, while template-free methods typically assume full object visibility. This assumption often breaks in real-world settings, where fixed camera viewpoints and static…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Shibo Wang , Haonan He , Maria Parelli , Christoph Gebhardt , Zicong Fan , Jie Song

Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text, particularly for open-set objects. We identify three main…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Jinlu Zhang , Yixin Chen , Zan Wang , Jie Yang , Yizhou Wang , Siyuan Huang

Understanding and synthesizing realistic 3D hand-object interactions (HOI) is critical for applications ranging from immersive AR/VR to dexterous robotics. Existing methods struggle with generalization, performing well on closed-set objects…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Zhenhao Zhang , Ye Shi , Lingxiao Yang , Suting Ni , Qi Ye , Jingya Wang

Recent advancements in diffusion models have led to significant improvements in the generation and animation of 4D full-body human-object interactions (HOI). Nevertheless, existing methods primarily focus on SMPL-based motion generation,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Yukang Cao , Liang Pan , Kai Han , Kwan-Yee K. Wong , Ziwei Liu

Synthesizing human--object interaction (HOI) videos has broad practical value in e-commerce, digital advertising, and virtual marketing. However, current diffusion models, despite their photorealistic rendering capability, still frequently…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Xiangyang Luo , Xiaozhe Xin , Tao Feng , Xu Guo , Meiguang Jin , Junfeng Ma

Human-Object Interaction (HOI) video reenactment with realistic motion remains a frontier in expressive digital human creation. Existing approaches primarily handle simple image-plane motion (e.g., in-plane translations), struggling with…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Jinguang Tong , Jinbo Wu , Kaisiyuan Wang , Zhelun Shen , Xuan Huang , Mochu Xiang , Xuesong Li , Yingying Li , Haocheng Feng , Chen Zhao , Hang Zhou , Wei He , Chuong Nguyen , Jingdong Wang , Hongdong Li

While diffusion models and large-scale motion datasets have advanced text-driven human motion synthesis, extending these advances to 4D human-object interaction (HOI) remains challenging, mainly due to the limited availability of…

Computer Vision and Pattern Recognition · Computer Science 2025-06-19 Shujia Li , Haiyu Zhang , Xinyuan Chen , Yaohui Wang , Yutong Ban

We propose CG-HOI, the first method to address the task of generating dynamic 3D human-object interactions (HOIs) from text. We model the motion of both human and object in an interdependent fashion, as semantically rich human motion rarely…

Computer Vision and Pattern Recognition · Computer Science 2024-05-20 Christian Diller , Angela Dai

We ask whether everyday open-world monocular videos can be turned into reusable 4D interaction primitives: articulated hand motion, object shape with 6D pose over time, and the when/where of contact. Such a capability would enable scalable…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Hao Xu , Yilin Liu , Yinqiao Wang , Chi-Wing Fu , Niloy J. Mitra

Synthesizing realistic human-object interaction (HOI) is essential for 3D computer vision and robotics, underpinning animation and embodied control. Existing approaches often require manually specified intermediate waypoints and place all…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Hwanhee Jung , Seunggwan Lee , Jeongyoon Yoon , SeungHyeon Kim , Giljoo Nam , Qixing Huang , Sangpil Kim

Reconstructing human-object interactions (HOI) from single images is fundamental in computer vision. Existing methods are primarily trained and tested on indoor scenes due to the lack of 3D data, particularly constrained by the object…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Boran Wen , Dingbang Huang , Zichen Zhang , Jiahong Zhou , Jianbin Deng , Jingyu Gong , Yulong Chen , Lizhuang Ma , Yong-Lu Li

Hand-Object Interaction (HOI) remains a core challenge in digital human video synthesis, where models must generate physically plausible contact and preserve object identity across frames. Although recent HOI reenactment approaches have…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Xuan Huang , Mochu Xiang , Zhelun Shen , Jinbo Wu , Chenming Wu , Chen Zhao , Kaisiyuan Wang , Hang Zhou , Shanshan Liu , Haocheng Feng , Wei He , Jingdong Wang

Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tasks because the underlying hand-object interaction (HOI) structure is not explicitly represented. An…

Robotics · Computer Science 2026-02-17 Huajian Zeng , Lingyun Chen , Jiaqi Yang , Yuantai Zhang , Fan Shi , Peidong Liu , Xingxing Zuo

We introduce D3D-HOI: a dataset of monocular videos with ground truth annotations of 3D object pose, shape and part motion during human-object interactions. Our dataset consists of several common articulated objects captured from diverse…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Xiang Xu , Hanbyul Joo , Greg Mori , Manolis Savva

In this study, we tackle the complex task of generating 3D human-object interactions (HOI) from textual descriptions in a zero-shot text-to-3D manner. We identify and address two key challenges: the unsatisfactory outcomes of direct…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Sisi Dai , Wenhao Li , Haowen Sun , Haibin Huang , Chongyang Ma , Hui Huang , Kai Xu , Ruizhen Hu
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