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Multimodal representation learning is gaining more and more interest within the deep learning community. While bilinear models provide an interesting framework to find subtle combination of modalities, their number of parameters grows…

Computer Vision and Pattern Recognition · Computer Science 2019-02-13 Hedi Ben-younes , Rémi Cadene , Nicolas Thome , Matthieu Cord

Game UI implementation requires translating stylized mockups into interactive engine entities. However, current "Screenshot-to-Code" tools often struggle with the irregular geometries and deep visual hierarchies typical of game interfaces.…

Human-Computer Interaction · Computer Science 2026-04-22 Yunshu Bai , RuiHao Li , Hao Zhang , Chien Her Lim , Ming Yan , Mengtian Li

Block-based programming environments such as Scratch are increasingly popular in programming education, in particular for young learners. While the use of blocks helps prevent syntax errors, semantic bugs remain common and difficult to…

Software Engineering · Computer Science 2025-09-16 Yuan Si , Daming Li , Hanyuan Shi , Jialu Zhang

Multimodal large language models (MLLMs) have achieved remarkable progress on various vision-language tasks, yet their visual perception remains limited. Humans, in comparison, perceive complex scenes efficiently by dynamically scanning and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Yuchen Feng , Zhenyu Zhang , Naibin Gu , Yilong Chen , Peng Fu , Zheng Lin , Shuohuan Wang , Yu Sun , Hua Wu , Weiping Wang , Haifeng Wang

World modeling is a crucial task for enabling intelligent agents to effectively interact with humans and operate in dynamic environments. In this work, we propose MineWorld, a real-time interactive world model on Minecraft, an open-ended…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Junliang Guo , Yang Ye , Tianyu He , Haoyu Wu , Yushu Jiang , Tim Pearce , Jiang Bian

We present Blocks2World, a novel method for 3D scene rendering and editing that leverages a two-step process: convex decomposition of images and conditioned synthesis. Our technique begins by extracting 3D parallelepipeds from various…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Vaibhav Vavilala , Seemandhar Jain , Rahul Vasanth , Anand Bhattad , David Forsyth

Large Language Models (LLMs) have emerged as a promising approach for binary decompilation. However, the existing LLM-based decompilers still are somewhat limited in effectively presenting a program's source-level structure with its…

Software Engineering · Computer Science 2025-09-29 Hanzhuo Tan , Weihao Li , Xiaolong Tian , Siyi Wang , Jiaming Liu , Jing Li , Yuqun Zhang

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to…

Machine Learning · Computer Science 2021-06-21 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Despite recent advances in deep generative modeling, skin lesion classification systems remain constrained by the limited availability of large, diverse, and well-annotated clinical datasets, resulting in class imbalance between benign and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Stathis Galanakis , Alexandros Koliousis , Stefanos Zafeiriou

In this paper, we first present the character texture generation system \textit{Minecraft-ify}, specified to Minecraft video game toward in-game application. Ours can generate face-focused image for texture mapping tailored to 3D virtual…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Bumsoo Kim , Sanghyun Byun , Yonghoon Jung , Wonseop Shin , Sareer UI Amin , Sanghyun Seo

We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges,…

Computation and Language · Computer Science 2025-03-24 Shuo Huang , Muhammad Umair Nasir , Steven James , Julian Togelius

The recent large-scale vision-language pre-training (VLP) of dual-stream architectures (e.g., CLIP) with a tremendous amount of image-text pair data, has shown its superiority on various multimodal alignment tasks. Despite its success, the…

Computation and Language · Computer Science 2022-03-31 Wenliang Dai , Lu Hou , Lifeng Shang , Xin Jiang , Qun Liu , Pascale Fung

Automating the transformation of user interface (UI) designs into front-end code holds significant promise for accelerating software development and democratizing design workflows. While multimodal large language models (MLLMs) can…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Yilei Jiang , Yaozhi Zheng , Yuxuan Wan , Jiaming Han , Qunzhong Wang , Michael R. Lyu , Xiangyu Yue

Clothing virtual characters is a time-consuming and often manual process. Outfits can be composed of multiple garments, and each garment must be fitted to the unique shape of a character. Since characters can vary widely in size and shape,…

Graphics · Computer Science 2025-04-25 Jonathan Leaf , David Sebastian Minor , Gilles Daviet , Nuttapong Chentanez , Greg Klar , Ed Quigley

Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large language models (LLMs). To further validate the capabilities of…

Artificial Intelligence · Computer Science 2024-06-14 Shiying Hu , Zengrong Huang , Chengpeng Hu , Jialin Liu

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

Graphics · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

Recently, CLIP has been applied to pixel-level zero-shot learning tasks via a two-stage scheme. The general idea is to first generate class-agnostic region proposals and then feed the cropped proposal regions to CLIP to utilize its…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Ziqin Zhou , Bowen Zhang , Yinjie Lei , Lingqiao Liu , Yifan Liu

Model parameter synchronization across GPUs introduces high overheads for data-parallel training at scale. Existing parameter synchronization protocols cannot effectively leverage available network resources in the face of ever increasing…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-10-14 Guanhua Wang , Shivaram Venkataraman , Amar Phanishayee , Jorgen Thelin , Nikhil Devanur , Ion Stoica

The main challenges hindering the adoption of deep learning-based systems in clinical settings are the scarcity of annotated data and the lack of interpretability and trust in these systems. Concept Bottleneck Models (CBMs) offer inherent…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Cristiano Patrício , Luís F. Teixeira , João C. Neves

Contrastive Language-Image Pre-training (CLIP) has been a celebrated method for training vision encoders to generate image/text representations facilitating various applications. Recently, CLIP has been widely adopted as the vision backbone…

Computer Vision and Pattern Recognition · Computer Science 2025-02-20 Hong-You Chen , Zhengfeng Lai , Haotian Zhang , Xinze Wang , Marcin Eichner , Keen You , Meng Cao , Bowen Zhang , Yinfei Yang , Zhe Gan
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