Related papers: Lozenge Tiling by Computing Distances
This article addresses the problem of enumerating the tilings of a plane by lozenges, under the restriction that these tilings be doubly periodic. Kasteleyn's Pfaffian method is applied to compute the generating function of those…
Gradient methods are among the simplest yet most widely used algorithms for unconstrained optimization. Motivated by a geometric property of the steepest descent (SD) method that can alleviate the zigzag behavior in quadratic problems, we…
In this paper, we introduce a generalization of a class of tilings which appear in the literature: the tilings over which a height function can be defined (for example, the famous tilings of polyominoes with dominoes). We show that many…
In this paper, a novel technique for tight outer-approximation of the intersection region of a finite number of ellipses in 2-dimensional (2D) space is proposed. First, the vertices of a tight polygon that contains the convex intersection…
Meshes composed of well-centered simplices have nice orthogonal dual meshes (the dual Voronoi diagram). This is useful for certain numerical algorithms that prefer such primal-dual mesh pairs. We prove that well-centered meshes also have…
We consider the augmented Lagrangian method (ALM) as a solver for the fused lasso signal approximator (FLSA) problem. The ALM is a dual method in which squares of the constraint functions are added as penalties to the Lagrangian. In order…
An algorithm is provided to tile the plane with the aperiodic monotile Tile(1,1) recently discovered by Smith et al. (2023). Their geometric construction guidelines are expanded into a numerical MATLAB algorithm. The intention is to remove…
As a continuation to our previous work [9, 10], we consider the domino tiling problem with impurities. (1) if we have more than two impurities on the boundary, we can compute the number of corresponding perfect matchings by using the…
Least squares (LS) fitting is one of the most fundamental techniques in science and engineering. It is used to estimate parameters from multiple noisy observations. In many problems the parameters are known a-priori to be bounded integer…
This paper describes a node relocation algorithm based on nonlinear optimization which delivers excellent results for both unstructured and structured plane triangle meshes over convex as well as non-convex domains with high curvature. The…
We investigate structural and algorithmic advantages of a directed version of the well-researched class of distance-hereditary graphs. Since the previously defined distance-hereditary digraphs do not permit a recursive structure, we define…
Our contribution in this paper is two folded. We consider first the case of linear programming with real coefficients and give a method which allows the computation of a new upper bound on the distance from the origin to a feasible point.…
Feasibility problem aims to find a common point of two or more closed (convex) sets whose intersection is nonempty. In the literature, projection based algorithms are widely adopted to solve the problem, such as the method of alternating…
We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…
A famous result of D. Walkup is that an $m\times n$ rectangle may be tiled by T-tetrominos if and only if both $m$ and $n$ are multiples of 4. The "if" portion may be proved by tiling a $4\times 4$ block, and then copying that block to fill…
TThe prototypical problem we study here is the following. Given a $2L\times 2L$ square, there are approximately $\exp(4KL^2/\pi )$ ways to tile it with dominos, i.e. with horizontal or vertical $2\times 1$ rectangles, where $K\approx 0.916$…
Several old and recent classes of picture grammars, that variously extend context-free string grammars in two dimensions, are based on rules that rewrite arrays of pixels. Such grammars can be unified and extended using a tiling based…
We present a novel method to perform numerical integration over curved polyhedra enclosed by high-order parametric surfaces. Such a polyhedron is first decomposed into a set of triangular and/or rectangular pyramids, whose certain faces…
A common approach to compute distances on continuous surfaces is by considering a discretized polygonal mesh approximating the surface and estimating distances on the polygon. We show that exact geodesic distances restricted to the polygon…
We present a new and simple randomized algorithm for constructing the Delaunay triangulation using nearest neighbor graphs for point location. Under suitable assumptions, it runs in linear expected time for points in the plane with…