English
Related papers

Related papers: LiftAvatar: Kinematic-Space Completion for Express…

200 papers

We introduce FactorPortrait, a video diffusion method for controllable portrait animation that enables lifelike synthesis from disentangled control signals of facial expressions, head movement, and camera viewpoints. Given a single portrait…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Jiapeng Tang , Kai Li , Chengxiang Yin , Liuhao Ge , Fei Jiang , Jiu Xu , Matthias Nießner , Christian Häne , Timur Bagautdinov , Egor Zakharov , Peihong Guo

Diffusion-based video generation techniques have significantly improved zero-shot talking-head avatar generation, enhancing the naturalness of both head motion and facial expressions. However, existing methods suffer from poor…

Graphics · Computer Science 2025-04-24 Lingzhou Mu , Baiji Liu , Ruonan Zhang , Guiming Mo , Jiawei Jin , Kai Zhang , Haozhi Huang

The demand for realistic and versatile character animation has surged, driven by its wide-ranging applications in various domains. However, the animation generation algorithms modeling human pose with 2D or 3D structures all face various…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Tianyu Sun , Zhoujie Fu , Bang Zhang , Guosheng Lin

Recent advancements in text-to-image generation have enabled significant progress in zero-shot 3D shape generation. This is achieved by score distillation, a methodology that uses pre-trained text-to-image diffusion models to optimize the…

Computer Vision and Pattern Recognition · Computer Science 2023-05-29 Zhenzhen Weng , Zeyu Wang , Serena Yeung

Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches…

Computer Vision and Pattern Recognition · Computer Science 2023-08-14 Haoyu Wang , Haozhe Wu , Junliang Xing , Jia Jia

We present TimeWalker, a novel framework that models realistic, full-scale 3D head avatars of a person on lifelong scale. Unlike current human head avatar pipelines that capture identity at the momentary level(e.g., instant photography or…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Dongwei Pan , Yang Li , Hongsheng Li , Kwan-Yee Lin

Reconstructing photorealistic and dynamic portrait avatars from images is essential to many applications including advertising, visual effects, and virtual reality. Depending on the application, avatar reconstruction involves different…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Felix Taubner , Ruihang Zhang , Mathieu Tuli , David B. Lindell

Scaling general-purpose manipulation to new robot embodiments remains challenging: each platform typically needs large, homogeneous demonstrations, and end-to-end pixel-to-action pipelines may degenerate under background and viewpoint…

Machine Learning · Computer Science 2025-12-23 Yao Feng , Hengkai Tan , Xinyi Mao , Chendong Xiang , Guodong Liu , Shuhe Huang , Hang Su , Jun Zhu

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Heming Zhu , Guoxing Sun , Christian Theobalt , Marc Habermann

Traditional methods for visualizing dynamic human expressions, particularly in medical training, often rely on flat-screen displays or static mannequins, which have proven inefficient for realistic simulation. In response, we propose a…

Graphics · Computer Science 2025-02-13 Tri Tung Nguyen Nguyen , Fujii Yasuyuki , Dinh Tuan Tran , Joo-Ho Lee

We study the problem of 3D-aware full-body human generation, aiming at creating animatable human avatars with high-quality textures and geometries. Generally, two challenges remain in this field: i) existing methods struggle to generate…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Xuanmeng Zhang , Jianfeng Zhang , Rohan Chacko , Hongyi Xu , Guoxian Song , Yi Yang , Jiashi Feng

Recent advancements in Gaussian Splatting have enabled increasingly accurate reconstruction of photorealistic head avatars, opening the door to numerous applications in visual effects, videoconferencing, and virtual reality. This, however,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Kelian Baert , Mae Younes , Francois Bourel , Marc Christie , Adnane Boukhayma

3D geometric information is essential for manipulation tasks, as robots need to perceive the 3D environment, reason about spatial relationships, and interact with intricate spatial configurations. Recent research has increasingly focused on…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Yueru Jia , Jiaming Liu , Sixiang Chen , Chenyang Gu , Zhilue Wang , Longzan Luo , Lily Lee , Pengwei Wang , Zhongyuan Wang , Renrui Zhang , Shanghang Zhang

Traditional methods for constructing high-quality, personalized head avatars from monocular videos demand extensive face captures and training time, posing a significant challenge for scalability. This paper introduces a novel approach to…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Zhixuan Yu , Ziqian Bai , Abhimitra Meka , Feitong Tan , Qiangeng Xu , Rohit Pandey , Sean Fanello , Hyun Soo Park , Yinda Zhang

Whole-body audio-driven avatar pose and expression generation is a critical task for creating lifelike digital humans and enhancing the capabilities of interactive virtual agents, with wide-ranging applications in virtual reality, digital…

Sound · Computer Science 2025-10-15 Tianbao Zhang , Jian Zhao , Yuer Li , Zheng Zhu , Ping Hu , Zhaoxin Fan , Wenjun Wu , Xuelong Li

We introduce GaussianSwap, a novel video face swapping framework that constructs a 3D Gaussian Splatting based face avatar from a target video while transferring identity from a source image to the avatar. Conventional video swapping…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Xuan Cheng , Jiahao Rao , Chengyang Li , Wenhao Wang , Weilin Chen , Lvqing Yang

Recent advances in diffusion models have made significant progress in digital human generation. However, most existing models still struggle to maintain 3D consistency, temporal coherence, and motion accuracy. A key reason for these…

Graphics · Computer Science 2025-03-21 Xuan Gao , Jingtao Zhou , Dongyu Liu , Yuqi Zhou , Juyong Zhang

Despite recent progress in 3D hand reconstruction from monocular videos, most existing methods rely on data captured in well-controlled environments and therefore degrade in real-world settings with severe perturbations, such as hand-object…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Hanhui Li , Xuan Huang , Wanquan Liu , Yuhao Cheng , Long Chen , Yiqiang Yan , Xiaodan Liang , Chenqiang Gao

Today's Mixed Reality head-mounted displays track the user's head pose in world space as well as the user's hands for interaction in both Augmented Reality and Virtual Reality scenarios. While this is adequate to support user input, it…

Computer Vision and Pattern Recognition · Computer Science 2022-07-29 Jiaxi Jiang , Paul Streli , Huajian Qiu , Andreas Fender , Larissa Laich , Patrick Snape , Christian Holz

Template-free animatable head avatars can achieve high visual fidelity by learning expression-dependent facial deformation directly from a subject's capture, avoiding parametric face templates and hand-designed blendshape spaces. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Matan Levy , Gavriel Habib , Issar Tzachor , Dvir Samuel , Rami Ben-Ari , Nir Darshan , Or Litany , Dani Lischinski
‹ Prev 1 8 9 10 Next ›