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Physics-based simulations are often used to model and understand complex physical systems and processes in domains like fluid dynamics. Such simulations, although used frequently, have many limitations which could arise either due to the…

Machine Learning · Computer Science 2019-11-12 Nikhil Muralidhar , Jie Bu , Ze Cao , Long He , Naren Ramakrishnan , Danesh Tafti , Anuj Karpatne

Video generation models have achieved remarkable progress in creating high-quality, photorealistic content. However, their ability to accurately simulate physical phenomena remains a critical and unresolved challenge. This paper presents…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Jing Gu , Xian Liu , Yu Zeng , Ashwin Nagarajan , Fangrui Zhu , Daniel Hong , Yue Fan , Qianqi Yan , Kaiwen Zhou , Ming-Yu Liu , Xin Eric Wang

Recent advances in video generation have shown remarkable potential for constructing world simulators. However, current models still struggle to produce physically consistent results, particularly when handling large-scale or complex…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Zijun Wang , Panwen Hu , Jing Wang , Terry Jingchen Zhang , Yuhao Cheng , Long Chen , Yiqiang Yan , Zutao Jiang , Hanhui Li , Xiaodan Liang

We consider the problem of image-to-video translation, where an input image is translated into an output video containing motions of a single object. Recent methods for such problems typically train transformation networks to generate…

Computer Vision and Pattern Recognition · Computer Science 2018-07-27 Long Zhao , Xi Peng , Yu Tian , Mubbasir Kapadia , Dimitris Metaxas

Learning an accurate model of the environment is essential for model-based control tasks. Existing methods in robotic visuomotor control usually learn from data with heavily labelled actions, object entities or locations, which can be…

Robotics · Computer Science 2021-07-27 Haoqi Yuan , Ruihai Wu , Andrew Zhao , Haipeng Zhang , Zihan Ding , Hao Dong

World models empower model-based agents to interactively explore, reason, and plan within imagined environments for real-world decision-making. However, the high demand for interactivity poses challenges in harnessing recent advancements in…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Jialong Wu , Shaofeng Yin , Ningya Feng , Xu He , Dong Li , Jianye Hao , Mingsheng Long

Recent video generation models have achieved remarkable progress and are now deployed in film, social media production, and advertising. Beyond their creative potential, such models also hold promise as world simulators for robotics and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 David Romero , Ariana Bermudez , Viacheslav Iablochnikov , Hao Li , Fabio Pizzati , Ivan Laptev

Video is a scalable observation of physical dynamics: it captures how objects move, how contact unfolds, and how scenes evolve under interaction -- all without requiring robot action labels. Yet translating this temporal structure into…

Robotics · Computer Science 2026-04-08 Linfang Zheng , Zikai Ouyang , Chen Wang , Jia Pan , Wei Zhang

Existing generative models for 3D shapes can synthesize high-fidelity and visually plausible shapes. For certain classes of shapes that have undergone an engineering design process, the realism of the shape is tightly coupled with the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Yingxuan You , Chen Zhao , Hantao Zhang , Ming Xu , Pascal Fua

Learning generalizable and robust behavior cloning policies requires large volumes of high-quality robotics data. While human demonstrations (e.g., through teleoperation) serve as the standard source for expert behaviors, acquiring such…

Equipping embodied agents with the ability to reason about tasks, foresee physical outcomes, and generate precise actions is essential for general-purpose manipulation. While recent Vision-Language-Action (VLA) models have leveraged…

Predictive learning ideally builds the world model of physical processes in one or more given environments. Typical setups assume that we can collect data from all environments at all times. In practice, however, different prediction tasks…

Computer Vision and Pattern Recognition · Computer Science 2022-04-13 Geng Chen , Wendong Zhang , Han Lu , Siyu Gao , Yunbo Wang , Mingsheng Long , Xiaokang Yang

Recent advances in text-to-video (T2V) generation have achieved good visual quality, yet synthesizing videos that faithfully follow physical laws remains an open challenge. Existing methods mainly based on graphics or prompt extension…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Yuanhao Cai , Kunpeng Li , Menglin Jia , Jialiang Wang , Junzhe Sun , Feng Liang , Weifeng Chen , Felix Juefei-Xu , Chu Wang , Ali Thabet , Xiaoliang Dai , Xuan Ju , Alan Yuille , Ji Hou

The ability to accurately predict the surrounding environment is a foundational principle of intelligence in biological and artificial agents. In recent years, a variety of approaches have been proposed for learning to predict the physical…

Computer Vision and Pattern Recognition · Computer Science 2019-08-01 Alberto Cenzato , Alberto Testolin , Marco Zorzi

Large-scale demonstration data has powered key breakthroughs in robot manipulation, but collecting that data remains costly and time-consuming. We present Constraint-Preserving Data Generation (CP-Gen), a method that uses a single expert…

Robotics · Computer Science 2025-08-07 Kevin Lin , Varun Ragunath , Andrew McAlinden , Aaditya Prasad , Jimmy Wu , Yuke Zhu , Jeannette Bohg

Prompt-based learning has been demonstrated as a compelling paradigm contributing to large language models' tremendous success (LLMs). Inspired by their success in language tasks, existing research has leveraged LLMs in embodied instruction…

Vision-language-action models (VLAs) have garnered significant attention for their potential in advancing robotic manipulation. However, previous approaches predominantly rely on the general comprehension capabilities of vision-language…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Yuqi Wang , Xinghang Li , Wenxuan Wang , Junbo Zhang , Yingyan Li , Yuntao Chen , Xinlong Wang , Zhaoxiang Zhang

We study pre-training representations for decision-making using video data, which is abundantly available for tasks such as game agents and software testing. Even though significant empirical advances have been made on this problem, a…

Machine Learning · Computer Science 2024-03-21 Dipendra Misra , Akanksha Saran , Tengyang Xie , Alex Lamb , John Langford

Creating a physical digital twin of a real-world object has immense potential in robotics, content creation, and XR. In this paper, we present PhysTwin, a novel framework that uses sparse videos of dynamic objects under interaction to…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Hanxiao Jiang , Hao-Yu Hsu , Kaifeng Zhang , Hsin-Ni Yu , Shenlong Wang , Yunzhu Li

Generative pre-trained models have demonstrated remarkable effectiveness in language and vision domains by learning useful representations. In this paper, we extend the scope of this effectiveness by showing that visual robot manipulation…

Robotics · Computer Science 2023-12-22 Hongtao Wu , Ya Jing , Chilam Cheang , Guangzeng Chen , Jiafeng Xu , Xinghang Li , Minghuan Liu , Hang Li , Tao Kong