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Pose and body shape editing in a human image has received increasing attention. However, current methods often struggle with dataset biases and deteriorate realism and the person's identity when users make large edits. We propose a one-shot…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Yuta Okuyama , Yuki Endo , Yoshihiro Kanamori

Virtual reality and augmented reality (XR) bring increasing demand for 3D content. However, creating high-quality 3D content requires tedious work that a human expert must do. In this work, we study the challenging task of lifting a single…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Dejia Xu , Yifan Jiang , Peihao Wang , Zhiwen Fan , Yi Wang , Zhangyang Wang

We present Viewset Diffusion, a diffusion-based generator that outputs 3D objects while only using multi-view 2D data for supervision. We note that there exists a one-to-one mapping between viewsets, i.e., collections of several 2D views of…

Computer Vision and Pattern Recognition · Computer Science 2023-09-04 Stanislaw Szymanowicz , Christian Rupprecht , Andrea Vedaldi

Videos from edited media like movies are a useful, yet under-explored source of information. The rich variety of appearance and interactions between humans depicted over a large temporal context in these films could be a valuable source of…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 Georgios Pavlakos , Jitendra Malik , Angjoo Kanazawa

This work presents a flexible system to reconstruct 3D models of objects captured with an RGB-D sensor. A major advantage of the method is that our reconstruction pipeline allows the user to acquire a full 3D model of the object. This is…

Computer Vision and Pattern Recognition · Computer Science 2015-05-22 Aitor Aldoma , Johann Prankl , Alexander Svejda , Markus Vincze

An ideal digital telepresence experience requires accurate replication of a person's body, clothing, and movements. To capture and transfer these movements into virtual reality, the egocentric (first-person) perspective can be adopted,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 G. Kutay Türkoglu , Julian Tanke , Iheb Belgacem , Lev Markhasin

Reconstructing a renderable 3D model from images is a useful but challenging task. Recent feedforward 3D reconstruction methods have demonstrated remarkable success in efficiently recovering geometry, but still cannot accurately model the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Zekai Gu , Shuoxuan Feng , Yansong Wang , Hanzhuo Huang , Zhongshuo Du , Chengfeng Zhao , Chengwei Ren , Peng Wang , Yuan Liu

In this paper, we introduce a novel 3D-aware image generation method that leverages 2D diffusion models. We formulate the 3D-aware image generation task as multiview 2D image set generation, and further to a sequential…

Computer Vision and Pattern Recognition · Computer Science 2023-04-03 Jianfeng Xiang , Jiaolong Yang , Binbin Huang , Xin Tong

Single-view 3D human reconstruction has garnered significant attention in recent years. Despite numerous advancements, prior research has concentrated on reconstructing 3D models from clear, close-up images of individual subjects, often…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Yizheng Song , Yiyu Zhuang , Qipeng Xu , Haixiang Wang , Jiahe Zhu , Jing Tian , Siyu Zhu , Hao Zhu

High-fidelity digital human representations are increasingly in demand in the digital world, particularly for interactive telepresence, AR/VR, 3D graphics, and the rapidly evolving metaverse. Even though they work well in small spaces,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Zexu Huang , Sarah Monazam Erfani , Siying Lu , Mingming Gong

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

Human-motion video generation has been a challenging task, primarily due to the difficulty inherent in learning human body movements. While some approaches have attempted to drive human-centric video generation explicitly through pose…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Boyuan Wang , Xiaofeng Wang , Chaojun Ni , Guosheng Zhao , Zhiqin Yang , Zheng Zhu , Muyang Zhang , Yukun Zhou , Xinze Chen , Guan Huang , Lihong Liu , Xingang Wang

This is a technical report on the 360-degree panoramic image generation task based on diffusion models. Unlike ordinary 2D images, 360-degree panoramic images capture the entire $360^\circ\times 180^\circ$ field of view. So the rightmost…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Mengyang Feng , Jinlin Liu , Miaomiao Cui , Xuansong Xie

We present a novel framework to reconstruct complete 3D human shapes from a given target image by leveraging monocular unconstrained images. The objective of this work is to reproduce high-quality details in regions of the reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Marco Pesavento , Marco Volino , Adrian Hilton

Existing works in single-image human reconstruction suffer from weak generalizability due to insufficient training data or 3D inconsistencies for a lack of comprehensive multi-view knowledge. In this paper, we introduce MagicMan, a…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Xu He , Xiaoyu Li , Di Kang , Jiangnan Ye , Chaopeng Zhang , Liyang Chen , Xiangjun Gao , Han Zhang , Zhiyong Wu , Haolin Zhuang

Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Linxi Xie , Lisong C. Sun , Ashley Neall , Tong Wu , Shengqu Cai , Gordon Wetzstein

While exocentric video synthesis has achieved great progress, egocentric video generation remains largely underexplored, which requires modeling first-person view content along with camera motion patterns induced by the wearer's body…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Jingqiao Xiu , Fangzhou Hong , Yicong Li , Mengze Li , Wentao Wang , Sirui Han , Liang Pan , Ziwei Liu

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang

Advancements in text-to-image diffusion models have led to significant progress in fast 3D content creation. One common approach is to generate a set of multi-view images of an object, and then reconstruct it into a 3D model. However, this…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Yiftach Edelstein , Or Patashnik , Dana Cohen-Bar , Lihi Zelnik-Manor

Recent generative models can synthesize high-quality images, but they often fail to generate humans interacting with objects using their hands. This arises mostly from the model's misunderstanding of such interactions and the hardships of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Patrick Kwon , Chen Chen , Hanbyul Joo